Provided by: liballegro-doc_4.2.2-3_all bug

NAME

       load_datafile_object  -  Loads a specific object from a datafile. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       DATAFILE *load_datafile_object(const char *filename, const char *objectname);

DESCRIPTION

       Loads a specific object from a datafile. This won't work if you  strip  the  object  names
       from  the  file,  and  it  will be very slow if you save the file with global compression.
       Example:

          /* Load only the music from the datafile. */
          music_object = load_datafile_object("datafile.dat",
                                              "MUSIC");
          /* Play it and wait a moment for it. */
          play_midi(music_object->dat);
          ...
          /* Destroy unneeded music. */
          unload_datafile_object(music_object);

RETURN VALUE

       Returns a pointer to a single DATAFILE element whose `dat' member points to the object, or
       NULL  if  there  was  an error or there was no object with the requested name. Remember to
       free this DATAFILE later to avoid memory leaks, but use the correct unloading function!

SEE ALSO

       unload_datafile_object(3alleg),    load_datafile(3alleg),    set_color_conversion(3alleg),
       find_datafile_object(3alleg), register_datafile_object(3alleg)