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open_fli, open_memory_fli - Makes a FLI file open and ready for playing. Allegro game programming library.
#include <allegro.h> int open_fli(const char *filename); int open_memory_fli(const void *fli_data);
Open FLI files ready for playing, reading the data from disk or memory respectively. Information about the current FLI is held in the global variables fli_bitmap and fli_palette, which you can use if this function succeeds. However, you can only have one animation open at a time. Example: if (open_fli("intro.fli") == FLI_ERROR) abort_on_error("Error playing intro");
Returns FLI_OK on success, FLI_ERROR if something went wrong, like trying to open another FLI file without closing the previous one.
close_fli(3alleg), next_fli_frame(3alleg), fli_bitmap(3alleg), fli_palette(3alleg)