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s3d_clone - clone object
#include <s3d.h> int s3d_clone(int oid);
Clones an already existing object. They get just look the same as the parent-object and will change when the parent-object changes. Cloning especially makes sense if you want to use the same object a lot of times. Move and transform is independent from the parent. The function returns the childs object id.
Simon Wunderlich Author of s3d