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NAME

       s3d_push_textures - push many textures

SYNOPSIS

       #include <s3d.h>

       int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);

DESCRIPTION

       As for vertices, you can push arrays of textures on the texture stack to have greater
       performance. The tbuf should contain n texture sizes which consist of 2 uint16_t values
       for width and height for each texture.

AUTHOR

       Simon Wunderlich
           Author of s3d