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NAME

       ureadkey  -  Returns  the  next  unicode  character from the keyboard buffer. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int ureadkey(int *scancode);

DESCRIPTION

       Returns the next character from the keyboard buffer, in Unicode format.  If the buffer  is
       empty,  it  waits  until a key is pressed. You can see if there are queued keypresses with
       keypressed(). The return value contains the Unicode value of the key, and if not NULL, the
       pointer  argument  will be set to the scancode. Unlike readkey(), this function is able to
       return character values greater than 255. Example:

          int val, scancode;
          ...
          val = ureadkey(&scancode);
          if (val == 0x00F1)
             allegro_message("You pressed n with tilde\n");

          if (val == 0x00DF)
             allegro_message("You pressed sharp s\n");

       You should be able to find Unicode character  maps  at  http://www.unicode.org/.  Remember
       that  on  DOS  you must specify a custom keyboard map (like those found in `keyboard.dat')
       usually with the help of a configuration file specifying the  language  mapping  (keyboard
       variable  in  system  section  of  `allegro.cfg'), or you will get the default US keyboard
       mapping.

SEE ALSO

       install_keyboard(3alleg),   readkey(3alleg),   keypressed(3alleg),   clear_keybuf(3alleg),
       simulate_ukeypress(3alleg), exkeys(3alleg)