Provided by: libsvga1-dev_1.4.3-31_i386 bug


       vga_drawline - draw a line on the screen


       #include <vga.h>

       int vga_drawline(int x1, int y1, int x2, int y2);


       draws  a  line from (x1, y1) to (x2, y2) on the screen. If you exchange
       start and end of the line you should not expect the  exactly  identical
       set of pixel be covered by the line.

       This   function   is   very   inefficient   as   is  does  a  bunch  of
       vga_drawpixel(3) calls, you should consider using gl_line(3)  which  is
       very   efficient,   or  doing  direct  screen  access  instead  or  use
       vga_drawscansegment(3) to handle more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The function always returns 0 (on which you should probably not  really


       svgalib(7),   vgagl(7),   libvga.config(5),   gl_line(3)  vga_clear(3),
       vga_setcolor(3), vga_setrgbcolor(3), vga_getpixel(3),  vga_drawline(3),
       vga_drawscanline(3), vga_drawscansegment(3), vga_getscansegment(3)


       This  manual  page  was  edited by Michael Weller <eowmob@exp-math.uni->. The exact source of the referenced function as  well  as  of
       the  original  documentation is unknown.  This Page was modified by Don
       Secrest <>

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.