Provided by: libsvga1-dev_1.4.3-31_i386 bug


       vga_drawpixel - draw a pixel on the screen


       #include <vga.h>

       int vga_drawpixel(int x, int y);


       Read a pixels value from the screen. This function is very inefficient,
       you  should  consider  doing  direct  screen  access  instead  or   use
       vga_drawscansegment(3) to handle more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The  function always returns 0 (on which you should probably not really


       svgalib(7), vgagl(7), libvga.config(5), vga_clear(3),  vga_setcolor(3),
       vga_setrgbcolor(3),          vga_getpixel(3),          vga_drawline(3),
       vga_drawscanline(3), vga_drawscansegment(3), vga_getscansegment(3)


       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni->.  The  exact  source of the referenced function as well as of
       the original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.