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       ggz.modules - GGZ Gaming Zone module configuration file


       The GGZ Gaming Zone uses the file ggz.modules in order to configure which game modules are
       properly installed.  The  only  approved  method  of  altering  this  file  is  using  the
       ggz-config  utility,  however the file structure is documented here in order to facilitate
       manual repairs if necessary.


       The ggz.modules file is formattted in sections, each of which begins  with  a  [SectionID]
       line.  The first (required) section is [Games].  This section is followed by any number of
       game-specific sections named [g#].

       The [Games] section is formatted as follows:

       *GameList* = GameName1 GameName2 ...
       GameName1 = g1 g2 ...
       GameName2 = g3 ...

              Should be set to a list of all the game names which are currently installed.   Each
              name  should  appear  once and only once, and should be the internal game name (eg:
              NetSpades) and not the full descriptive name of the game.

              Should equal a game name from  the  *GameList*,  a  real  world  example  would  be
              NetSpades.   It should be set to a list of unique game section ID's of the form g#.
              Each game section ID must be the name of a section ID which follows  in  the  file.
              The  ID's  need not be in any specific order, and ID numbers may be skipped but NOT

       A game section is formatted as follows:

       Author = Game's Author
       CommandLine = /path/to/command [optionlist]
       Frontend = FECODE
       Homepage = URL to Game's homepage
       Name = GameName
       Protocol = ProtocolVersion
       Version = GameVersion

       Most  of  these  parameters  are  self  explanatory,  however  the  following   may   need

       [g#]   This  section  code  ID  must  be  present  in one of the game lists in the [Games]
              section above.

       FECODE The frontend code should be set to either  gtk  or  kde  depending  on  which  user
              interface  the  game was designed for.  Note that the game is expected to work with
              either the GTK+ or KDE clients, assuming that the user  has  the  proper  windowing
              system installed.

              This  must  equal  the  game name (in the [Games] section) which properly points to
              this [g#] section.

              This will be used to match an installed  game  client  with  the  protocol  version
              currently  used by the game server.  This allows a new game client to be installed,
              while retaining the old client for backwards compatibility with older servers.

              This is simply the version of the game client itself.  It  need  not  be  the  same
              version as the game server as long as the ProtocolVersion ID matches.




       The GGZ Development Team <>


       ggz-config(6), ggz(7)