Provided by: assaultcube-data_1.1.0.4+repack1-2_all bug

NAME

       assaultcube - AssaultCube client

SYNOPSIS

       assaultcube  [  -wX  ]  [  -hY  ]  [  -t  ]  [  -zN  ]  [  -bN ] [ -sN ] [ -aN ] [ -vN ] [
       --loadmap=FILE ] [ --loaddemo=FILE ] [ -e"C" ] [ --init ] [ --mod=PATH ] [ --home=PATH ] [
       -mURL ] [ -T ] [ -d ] [ --version ] [ --protocol ] [ --help ]

DESCRIPTION

       AssaultCube, formerly ActionCube, is a first-person-shooter based on the game Cube. Set in
       a realistic looking environment, as  far  as  that's  possible  with  this  engine,  while
       gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

       assaultcube    is    a   script   which   executes   /usr/lib/games/ac_client   from   the
       /usr/share/games/assaultcube/  directory  using  the   "--home=${HOME}/.assaultcube_v1.104
       --init" options. It will accept any additional options

OPTIONS

       -wX    Sets the desired screen width to X. The default is -w1024

       -hY    Sets the desired screen height to Y. The default is -h768

       -t     Forces  AssaultCube  to  run  in  "window"  mode  (turns  fullscreen off).  You can
              explicitly force fullscreen mode by using -t1

       -zN    Sets the precision of the z-buffer  to N bits.  This should be at least 24  or  you
              may experience depth problems.

       -bN    Sets  the  colour  depth   to  N bits per pixel (example: -b16 would set the colour
              depth to 16-bits).

       -sN    Sets the stencil buffer precision to N bits.  This needs to be either 8  to  enable
              shadowing effects, or 0 to turn it off (the default).

       -aN    Sets full-scene anti-aliasing to N samples (example: -a4 is 4x).

       -vN    Enables v-sync if N is greater 0. If N equals -1 then system defaults will be used.

       --loadmap=FILE
              Forces AssaultCube to load the map named FILE when launched.

       --loaddemo=FILE
              Forces AssaultCube to playback the demo named FILE when launched.

       -e"C"  Executes  the  command  C  on launch (i.e. -e"echo hello"). Refer to the CubeScript
              command reference for a list of all possible commands.

       --init Executes the  init  script  before  starting  the  graphics  and  sound  subsystems
              (recommended).  By  default,  the  file  ./config/init.cfg  is  used.  This  can be
              overridden by setting --init=yourfile.cfg

       --mod=PATH
              Adds the specified path to the list of directories  to  be  searched  when  loading
              resources.  Use  this  to  "MOD"  the  game  in  a  clean  way  without  having  to
              place/replace files in the main directory.  See  the  custom  mods  page  for  more
              information.

       --home=PATH
              Specifies  the AssaultCube home folder.  AssaultCube will write custom settings and
              files to this directory (recommended).

       -mURL  Sets the client to update its serverlist from the URL of a different  masterserver.
              When  using  this argument, you need to exclude the protocol at the beginning (i.e.
              add   everything   BUT   http://   on   to   the   argument).    The   default   is
              -massault.cubers.net

       -T     Tags a timestamp to each line of text output to the console.

       -d     This  starts  the  executable  file  for  the AssaultCube CLIENT, as an AssaultCube
              SERVER instead. You don't need this argument if you're using the server executable.
              There is no need to use this argument unless you know what you're doing.

       --version
              Prints out the version number (example: 1.104) instead of running AssaultCube.

       --protocol
              Prints out the protocol number (example: 1140) instead of running AssaultCube.

       --help Display this manpage

SEE ALSO

       assaultcube-server(6)

AUTHOR

       AssaultCube was written by the AssaultCube Team.

       This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
       Information taken from
       <http://assault.cubers.net/docs/commandline.html>

                                           May  7, 2011                            ASSAULTCUBE(6)