Provided by: burgerspace_1.9.0-3_amd64 bug

NAME

       burgerspace - A hamburger-smashing video game

SYNOPSIS

       burgerspace

DESCRIPTION

       BurgerSpace  is  a  game where you are a chef and you must walk over hamburger ingredients
       (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until  they
       end up in the plates at the bottom of the screen.  Use the arrow keys to move the chef.

       However,  you  must  do  this  while avoiding terrible enemies, such as eggs, sausages and
       pickles.  You will die if they touch you, but you  can  spray  pepper  on  them  with  the
       Control key to paralyze them temporarily.

       Use  those pepper shots sparingly because you only have a limited number of them.  Pick up
       the treat that appears from time to time to obtain a new pepper shot.

       A two-player game is possible using the (experimental) networked version  of  BurgerSpace.
       See the burgerspace-server(6) manual page or the BurgerSpace Home Page for details.

       Use  the  Escape  key  to  quit the program.  To pause the game (which is only possible in
       stand-alone mode), use the P key to pause the game and to resume it afterwards.

GENERAL OPTIONS

       --help display a help page and exit

       --version
              display version information and exit

       --no-sound
              Disable the sound effects, which are enabled by default.

       --full-screen
              Attempt to use the full screen mode.  The default is to  display  the  game  in  an
              ordinary window.

       --z-for-pepper
              Use the Z key instead of the Control key to shoot pepper.

STAND-ALONE OPTIONS

       --initial-level=N
              start game at level N.  Default is 1.  N must be at least 1.

       --ms-per-frame=N
              N  milliseconds  per  animation  frame.   Default is 55.  Minimum is 1.  Maximum is
              1000.  50 means 20 frames per second.

NETWORK CLIENT OPTIONS

       --server=HOSTNAME
              Start as a client that connects to a BurgerSpace server running on the  given  host
              or  IP  address.  Examples: --server=localhost, --server=192.168.1.2 If this option
              is not given, the program starts as a stand-alone game that does not try to connect
              to any server.

       --port=PORT
              UDP  port  number  on which the BurgerSpace server is running.  This option is only
              useful with --server.  The default is 49152.

LICENSE

       This program is free software; you may redistribute it under the terms of the GNU  General
       Public License version 2 or any later version.  This program has absolutely no warranty.

AUTHORS

       Pierre Sarrazin (code)
       Luce St-Amand (most images)

FILES

       This program uses the flatzebra library, by the same author.  This library is itself based
       on the SDL graphics library (see http://www.libsdl.org).

       See the BurgerSpace Home Page:
       http://sarrazip.com/dev/burgerspace.html

                                          May 16th, 2010                           burgerspace(6)