Provided by: burgerspace_1.9.0-3_i386
burgerspace - A hamburger-smashing video game
BurgerSpace is a game where you are a chef and you must walk over
hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make
them fall from floor to floor, until they end up in the plates at the
bottom of the screen. Use the arrow keys to move the chef.
However, you must do this while avoiding terrible enemies, such as
eggs, sausages and pickles. You will die if they touch you, but you
can spray pepper on them with the Control key to paralyze them
Use those pepper shots sparingly because you only have a limited number
of them. Pick up the treat that appears from time to time to obtain a
new pepper shot.
A two-player game is possible using the (experimental) networked
version of BurgerSpace. See the burgerspace-server(6) manual page or
the BurgerSpace Home Page for details.
Use the Escape key to quit the program. To pause the game (which is
only possible in stand-alone mode), use the P key to pause the game and
to resume it afterwards.
--help display a help page and exit
display version information and exit
Disable the sound effects, which are enabled by default.
Attempt to use the full screen mode. The default is to display
the game in an ordinary window.
Use the Z key instead of the Control key to shoot pepper.
start game at level N. Default is 1. N must be at least 1.
N milliseconds per animation frame. Default is 55. Minimum is
1. Maximum is 1000. 50 means 20 frames per second.
NETWORK CLIENT OPTIONS
Start as a client that connects to a BurgerSpace server running
on the given host or IP address. Examples: --server=localhost,
--server=192.168.1.2 If this option is not given, the program
starts as a stand-alone game that does not try to connect to any
UDP port number on which the BurgerSpace server is running.
This option is only useful with --server. The default is 49152.
This program is free software; you may redistribute it under the terms
of the GNU General Public License version 2 or any later version. This
program has absolutely no warranty.
Pierre Sarrazin (code)
Luce St-Amand (most images)
This program uses the flatzebra library, by the same author. This
library is itself based on the SDL graphics library (see
See the BurgerSpace Home Page:
May 16th, 2010 burgerspace(6)