Provided by: cuyo-data_2.0.0brl1-1_all bug


       cuyo - Tetris-like game with many suprises


       cuyo  [-d]  [-f]  [-g widthxheight] [-h] [-?] [--version versions] [ld-

       cuyo -?


       Use A, D, W and S or the arrow keys to move left, move right, turn  and
       drop  the  falling piece.  Try to put blobs of the same color together.
       (You don't need to form rows or columns.  Any  shape  will  do.)   When
       enough  blobs  of  the  same  color are connected, they explode.  (What
       "enough" means depends on the level.)  Try to make explosions  next  to
       the the grass (or whatever there is in the level instead of the grass).
       Then, it will explode, too.  The level is finished  when  no  grass  is
       In some levels, you will need a chain reaction to get rid of the grass-
       equivalent.  And many other things may happen in other levels.
       In two-player-mode, each time one player causes an explosion, the other
       one  gets  grey things (which explode when something else explodes next
       to them).  If one player builds a too big tower, the other  player  may
       get one of his rows.


       -d     Debug mode.

       -f     Fullscreen mode.

       -g widthxheight
              Set the window size.

       -h     Print a short help message and exit with status 0.

       -?     Print a short help message and exit with status 1.

       --version versions, --version=versions
              Activate  special versions of levels and level tracks.  versions
              is  a  comma-separated  list  of  version  specifiers.   Version
              specifiers pertaining to difficulty setting, numbers of players,
              and level tracks can also be set from the main  menu.   See  the
              cual(6)  manpage  for  the  relevant  values.  The other version
              specifiers which are actually used in levels are eco and geek.

              eco makes a  very  few  levels  less  resource-hungry.   In  the
              consequence, they also become less beautiful.

       If  you're  trying  to design own levels, you can pass the name of your
       .ld file (level description file) to test the level.  If you  do  that,
       this will be the only available level.


       The  main  work  is  to  draw all those little icons.  Then you have to
       create a level description file which tells cuyo how to put  everything
       together.    There  is  an  example  level  with  many  comments.   Its
       description file is  example.ld.   (It  should  be  part  of  the  cuyo
       distribution  and probably lies in the same directory as the other cuyo
       level description files.)  It is rather outdated but  may  still  be  a
       good starting point.

       Other Sources of information are:

       - Try  man cual.  Cual - the Cuyo Animation Language - is the format of
         level description files.

       - And of course, there are the level description files of the  existing
         levels   (files  ending  in  .ld,  probably  located  somewhere  like




       The level description language is still under development.
       In the preferences dialog, some keys are not displayed correctly.
       The AI Player is not  very  intelligent.   In  particular,  it  doesn't
       understand  most  of  the  special  features  of the levels, and so, it
       sometimes behaves very silly.
       See the TODO file for other bugs.


       Mainly Immanuel Halupczok <>.
       Other contributors to the source code: Bernhard R.  Link,  Mark  Weyer,
       Bernhard Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.

                                   2012-1-27                           CUYO(6)