Provided by: doomsday_1.9.0-beta6.9+dfsg1-2_amd64 bug


       doomsday - Doomsday Engine - For Doom/Heretic/Hexen


       doomsday [OPTIONS] [GAME] [WADS]


       This manual page documents briefly the doomsday command

       This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because
       the original program does not have a manual page. Instead, it has documentation in plain
       text format

       doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1,
       Doom 2, Evilution, Plutonia, Heretic, Hexen and Hexen: Deathkings. It currently CAN NOT
       run Freedoom, and does not support Boom features.

       doomsday supports high-resolution textures and 3D models. Currently many of these can be
       found at

       These programs follow the Windows(tm) command line syntax. A summary of options is
       included below. For a complete description, see the text files and


           Run in dedicated server mode. No graphics or sounds will be initialized. The game will
           run in a text mode console.

           Specify the color depth to use. Defaults to desktop color depth. E.g. "-bpp 32"

           Start the game in a window. By default the game runs in fullscreen mode.

           Use paletted textures (if supported by the hardware).

           After initialization loads the given demo file (which resides in the Demo
           subdirectory), plays it and then quits.

           After initialization loads the given demo file (which resides in the Demo
           subdirectory), plays it in singletics mode (i.e. as fast as possible), displays frame
           count information and quits.

           Don't initialize sound or music.

           Don't initialize mouse.

           Loads all high-resolution (PNG,TGA,PCX) textures from the given directory. Defaults to

           Secondary high-resolution (PNG,TGA,PCX) texture directory. Defaults to "". This
           directory is checked first, so it can be used to override textures in the normal
           texture directory (-texdir).

           Sets the working directory. By default the engine uses the current working directory
           (the one in which it was started). On Debian/GNU and Ubuntu systems doomsday is run in
           a shell wrapper that sets -userdir to $HOME/.deng automatically.

           Be more verbose with console messages.

           Use texture compression (if supported by the OpenGL driver).

           Applies the Dehacked patch. You can give more than one as arguments, e.g. "-deh
           first.deh second.deh".

           Allows the processing of more than one DEHACKED lump. Otherwise only the DEHACKED lump
           that has been loaded last is processed. Does not affect the -deh option.


           Specifies the game to use (required). This must be one of either jdoom, jheretic or
           jhexen eg "-game jdoom"


           Specifies the wad file to use (required). You can give more than one WAD file as the
           parameter eg "-file /user/share/games/deng/Data/jDoom/doom2.wad"


       "/usr/games/doomsday -anifilter -texcomp -game jdoom -file


       This manual page was written by Jamie Jones for the Debian/GNU
       and Ubuntu systems (but may be used by others). Permission is granted to copy, distribute
       and/or modify this document under the terms of the GNU General Public License, Version 2
       published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License can be found in


       Jamie Jones


       Copyright © 2005 Jamie Jones

[FIXME: source]                          August 17, 2005                              DOOMSDAY(6)