Provided by: doomsday_1.9.0-beta6.9+dfsg1-2_i386 bug


       doomsday - Doomsday Engine - For Doom/Heretic/Hexen


       doomsday [OPTIONS] [GAME] [WADS]


       This manual page documents briefly the doomsday command

       This manual page was written for the Debian(tm)/GNU and Ubuntu(tm)
       distributions because the original program does not have a manual page.
       Instead, it has documentation in plain text format

       doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable
       of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and
       Hexen: Deathkings. It currently CAN NOT run Freedoom, and does not
       support Boom features.

       doomsday supports high-resolution textures and 3D models. Currently
       many of these can be found at

       These programs follow the Windows(tm) command line syntax. A summary of
       options is included below. For a complete description, see the text
       files and


           Run in dedicated server mode. No graphics or sounds will be
           initialized. The game will run in a text mode console.

           Specify the color depth to use. Defaults to desktop color depth.
           E.g. "-bpp 32"

           Start the game in a window. By default the game runs in fullscreen

           Use paletted textures (if supported by the hardware).

           After initialization loads the given demo file (which resides in
           the Demo subdirectory), plays it and then quits.

           After initialization loads the given demo file (which resides in
           the Demo subdirectory), plays it in singletics mode (i.e. as fast
           as possible), displays frame count information and quits.

           Don't initialize sound or music.

           Don't initialize mouse.

           Loads all high-resolution (PNG,TGA,PCX) textures from the given
           directory. Defaults to "Data\<Game>\Textures".

           Secondary high-resolution (PNG,TGA,PCX) texture directory. Defaults
           to "". This directory is checked first, so it can be used to
           override textures in the normal texture directory (-texdir).

           Sets the working directory. By default the engine uses the current
           working directory (the one in which it was started). On Debian/GNU
           and Ubuntu systems doomsday is run in a shell wrapper that sets
           -userdir to $HOME/.deng automatically.

           Be more verbose with console messages.

           Use texture compression (if supported by the OpenGL driver).

           Applies the Dehacked patch. You can give more than one as
           arguments, e.g. "-deh first.deh second.deh".

           Allows the processing of more than one DEHACKED lump. Otherwise
           only the DEHACKED lump that has been loaded last is processed. Does
           not affect the -deh option.


           Specifies the game to use (required). This must be one of either
           jdoom, jheretic or jhexen eg "-game jdoom"


           Specifies the wad file to use (required). You can give more than
           one WAD file as the parameter eg "-file


       "/usr/games/doomsday -anifilter -texcomp -game jdoom -file


       This manual page was written by Jamie Jones
       for the Debian/GNU and Ubuntu systems (but may be used by others).
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU General Public License, Version 2 published
       by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License
       can be found in /usr/share/common-licenses/GPL.


       Jamie Jones


       Copyright © 2005 Jamie Jones

[FIXME: source]                 August 17, 2005                    DOOMSDAY(6)