Provided by: frozen-bubble_2.2.0-2ubuntu3_amd64 bug

NAME

       frozen-bubble - arcade/reflex game

SYNOPSIS

       frozen-bubble [OPTION]...

DESCRIPTION

       The  Frozen-Bubble game is a free software implementation of a popular arcade/reflex game.
       The game mainly consists of firing randomly chosen bubbles across the board. If the  shoot
       ends  up  having  a  clump  of at least 3 bubbles of the same color, they all pop. If some
       bubbles were sticked only on the popping clump, they fall. In 1-player mode, the  goal  is
       to  pop all the bubbles on the board as quickly as possible. In 2-players or network mode,
       you have to get your opponent to "die" before you.

CONTROL

       The default controlling mechanism is through  the  keyboard,  but  you  can  play  with  a
       joystick  or  a joypad if it is supported by the system (use the commandline option -ji to
       make sure frozen-bubble detected your joysticks).  A  key  (or  a  joystick  direction  or
       button) is needed for moving the aim to the left, moving the aim to the right, center, and
       fire.

1-PLAYER GAME

       In single player mode, as a beginner the best training is to choose Play Default Levelset,
       which  lets you run through 100 levels of an increasing difficulty. Pop all the bubbles of
       each level to advance to the next level.

       If you want to train for multiplayer, choose Multiplayer  Training  which  reproduces  the
       conditions  of 2-player or network mode; the only difference is that created malus bubbles
       are counted in your score, and you must get the highest score you can in 2 minutes.

2-PLAYERS GAME

       In 2-players mode, you can play against  a  friend  (or  a  foe,  actually)  on  the  same
       computer.  The board is populated with random bubbles, and your goal is to make big clumps
       to send malus bubbles to your opponent.

NETWORK GAME

       If your computer has networking, you can choose LAN GAME to play games against  others  on
       your  local  network  (up to 5 players).  Frozen-Bubble will look for a game server on the
       local network with a UDP broadcast, connect to it if found, or start a new game server  if
       not found.

       If  your computer is connected to Internet, you can choose NET GAME to play against others
       on Earth (or beyond?). Frozen-Bubble will retrieve the server list from the master  server
       and  propose  you  to  choose  between  available  servers.  The flag in front of a server
       indicates the preferred language for chatting with others before the game is started.  The
       ping is the roundtrip when talking with the server, choose a low ping when possible.

OPTIONS

       --help show command-line options summary

       --fullscreen
              start the game in fullscreen mode

       --no-fullscreen
              don't start the game in fullscreen mode

       --no-sound
              disable music and sound effects

       --no-music
              disable music (but not sound effects)

       --no-sfx
              disable sound effects (but not music)

       --playlist directory
              use all files of the given directory as music files and play them

       --playlist file
              use all files listed in the given file as music files and play them

       --slow-machine
              use  this  option  if frozen-bubble runs too slowly on your machine (disables a few
              animations)

       --very-slow-machine
              same as before, if it is not enough (disables all that can be disabled)

       --solo directly start solo (1p) game, with random levels

       --direct
              directly start 2p game (don't display menu)

       --gameserver host[:port]
              directly start NET/LAN game connecting to this game server  (if  port  is  omitted,
              default port is used)

       --chain-reaction
              enable chain-reaction

       --level number
              start directly the game, at level number

       --colour-blind
              use special bubbles for colourblind people

       --no-time-limit
              disable time limit for shooting (e.g. kids mode)

       --player-malus number
              add  number  malus  to  the  left player (can be negative - doesn't work in network
              mode)

       --mp-training-difficulty number
              set the average duration between receiving malus bubbles in  1  player  multiplayer
              training (default 30 (= every 30 seconds on average), the lower the harder)

       --joysticks-info
              print  information  about detected joystick(s) on startup (if Frozen-Bubble doesn't
              see your joysticks/joypads, try loading the joydev module with modprobe  joydev  as
              root, then retry)

       --no-echo
              when sound is enabled, disable echoing each typed character with a typewriter sound
              (it may get on your nerves)

       --my-nick nick
              for NET/LAN games,  use  this  nick  instead  of  username  (max  10  chars,  ASCII
              alphanumeric plus dash and underscore only) - notice that the /nick command is also
              available when connected to a server to set your nick

       --private
              after connecting to a server for a  NET  game,  don't  use  http://hostip.info/  to
              retrieve your geographical position to send it to other players

       --record directory
              specify  the  recording  directory  (normally,  records  are saved in the directory
              '.frozen-bubble/records' down your home directory)

       --auto-record
              automatically record all applicable games  (normally,  a  record  is  triggered  by
              hitting the Print Screen key during a game)

       --comment '...'
              add  the  comment  enclosed  between  simple  quotes  to  records (must not contain
              anything else than ASCII), it will be shown on console when playing back the record
              later

       --replay record_file|URL
              playback the specified record file

       --save-frames directory
              specify a directory where all (game) frames will be recorded; as the game is slowed
              down, can only be used with --replay; warning, output is huge as 50 frames of  each
              900  KB are saved per second (e.g. 43 MB per second); a typical use case is then to
              build a video out of the frames with e.g. this kind of command:

              mencoder  mf:///tmp/fbframes/frame*  -mf  fps=50  -o  /tmp/output.avi   -ovc   lavc
              -lavcopts vcodec=mpeg4

AUTHOR

       Written  by  Guillaume  Cottenceau.   This  manual page was originally written by Josselin
       Mouette <josselin.mouette at ens-lyon.org>.
       Visit official homepage: http://www.frozen-bubble.org/

SEE ALSO

       frozen-bubble-editor(6)

COPYRIGHT

       Copyright © 2000-2008 The Frozen-Bubble Team.
       This is Free Software; this software is licensed under the GPL version 2, as published  by
       the  Free  Software  Foundation.   There  is  NO warranty; not even for MERCHANTABILITY or
       FITNESS FOR A PARTICULAR PURPOSE.