Provided by: greed_3.7-1_amd64 bug

NAME

       greed - eat a game field until you run out of moves

SYNOPSIS

       greed [-s]

DESCRIPTION

       The object of Greed is to erase as much of the screen as possible by moving around in a
       grid of numbers. To move your cursor, simply use your arrow keys or the the 'hjklyubn'
       keys or your numberic Your location is signified by the @ symbol.

       When you move in a direction, you erase N number of grid squares in that direction, N
       being the first number in that direction. Your score reflects the total number of squares
       eaten.

       Greed will not let you make a move that would have placed you off the grid or over a
       previously eaten square. If no valid moves exist, your game ends.

       Other Greed commands are 'Ctrl-L' to redraw the screen, 'p' to toggle the highlighting of
       the possible moves, and 'q' to quit.

       The only ommand line option to Greed is '-s' to output the high score file.

ENVIRONMENT

       Greed will detect color curses(3) support at compilation time. If you have it, Greed will
       generate the board in color, one color to each of the digit values. This will also enable
       checking of an environment variable GREEDOPTS to override the default color set, which
       will be parsed as a string of the form:

                <c1><c2><c3><c4><c5><c6><c7><c8><c9>[:[p]]

       where <cn> is a character decribing the color for digit n. The color letters are read as
       follows:

                b = blue,
                g = green,
                c = cyan,
                r = red,
                m = magenta,
                y = yellow,
                w = white.

       In addition, capitalizing a letter turns on the A_BOLD attribute for that letter.

       If the string ends with a trailing :, letters following are taken as game options. At
       present, only 'p' (equivalent to an initial 'p' command) is defined.

FILES

       /var/games/greed/greed.hs
           Default location of Greed high scores.

AUTHORS

       Originally written by Matt Day. Maintained by esr@snark.thyrsus.com. See ESR's home page
       at http://www.catb.org/~esr/ for updates and other resources.

BUGS

       This really ought to be an X game, but that would have been too much like work.