Provided by: jumpnbump_1.50+dfsg1-3ubuntu1_i386 bug

NAME

       jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

       jumpnbump [ options... ] jumpnbump-menu

DESCRIPTION

       You,  as  a bunny, have to jump on your opponents to make them explode.
       It's a true multiplayer game,  you  can't  play  this  alone.   It  has
       network support.
       Use  the jumpnbump-menu command to launch a graphical menu allowing you
       to select the level and set any command line parameter.

OPTIONS

       -h     Print help.

       -v     Print version.

       -dat levelname
              Load levelname and use it as the level for this game.

       -server playercount
              Start as server waiting for players.

       -connect hostname
              Connect (using a network) to another person running  jump'n'bump
              on hostname.

       -player num
              Set main player to num (0-3).  Needed for networking.

       -fireworks
              Run  the  program  in  "screensaver"  mode.  This is useful with
              -fullscreen.

       -fullscreen
              Run jump'n'bump in fullscreen mode.

       -nosound
              Play without sound.

       -nogore
              Play without blood.

       -noflies
              Disable flies.

       -mirror
              Play with mirrored level.

       -scaleup
              Play with doubled resolution (800x512).

       -musicnosound
              Play with music but without sound.

USAGE

       The goal of the game is to jump on the other players. Each  rabbit  has
       three control keys.

       Player 1 (Dott)
              Left - Left
              Right - Right
              Jump - Up

       Player 2 (Jiffy)
              Left - A
              Right - D
              Jump - W

       Player 3 (Fizz)
              Left - J
              Right - L
              Jump - I

       Player 4 (Mijji)
              Left - 4
              Right - 5
              Jump - 8

       In the game
              Turn on/off computer play (AI) of bunny 1 - 1
              Turn on/off computer play (AI) of bunny 2 - 2
              Turn on/off computer play (AI) of bunny 3 - 3
              Turn on/off computer play (AI) of bunny 4 - 4

SECRETS

       You can type these while in the game
         jetpack - you can fly
         pogostick - the bunnies keep jumping
         bunniesinspace - gravity is lower, you can jump higher
         lordoftheflies - the flies are attracted
         bloodisthickerthanwater - water turns to blood

ADD LEVELS

       You  can  add  levels  in  ~/.jumpnbump/levels  directory (create it if
       necessary).  To see the added level, you  have  to  restart  jumpnbump-
       menu. The extension name for level is ".dat".

CREATE LEVELS

       There  are two programs in /usr/lib/jumpnbump to help you make your own
       levels: pack and unpack.

       pack
              /usr/lib/jumpnbump/pack  -o  /tmp/newlevel.dat  <file1>  <file2>
              <file3> ...
              or  you  can just put all the files in a dir, cd to that dir and
              do
              /usr/lib/jumpnbump/pack -o /tmp/newlevel.dat *
              and it will put all the files in  the  current  dir  inside  the
              packfile.  Don't  try  things  like  pack -o stuff.dat ../file.c
              because it will add ../file.c as the filename in  the  packfile,
              which won't work.

       unpack
              /usr/lib/jumpnbump/unpack level.dat
              will unpack it in the current directory.

       gobpack
              With  gobpack  you  can  convert  .gob files (which are sprites,
              described in /usr/share/doc/jumpnbump/gob.txt) into  .pcx  files
              which  you can edit with The Gimp for example, then convert back
              to a .gob and use it in your own level.
              /usr/lib/jumpnbump/gobpack -u font menu.pcx
              will unpack font.gob using the color palette from  menu.pcx  and
              write  the  files  font.pcx font.txt. The other gob files should
              use level.pcx for the correct palette.
              /usr/lib/jumpnbump/gobpack font
              will generate font.gob from font.pcx and the  specifications  in
              font.txt. The .pcx files should be resaved with another program,
              as they are not packed and are thus very large.

AUTHORS

       Chuck     Mason     <cemason@users.sourceforge.net>,     Jon     Atkins
       <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gurkan
       Sengun <tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are  the
       authors of jump'n'bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This  manual  page  was  written  for the Debian GNU/Linux distribution
       because the original program does not have a manual page.

       This manual page was written by Joe  Wreschnig  <piman@sacredchao.net>,
       for the Debian GNU/Linux system (but may be used by others).

                                June 4th, 2006                    jumpnbump(6)