Provided by: mmpongd_0.9.1-2_i386
mmpongd - masssively multiplayer pong daemon
mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d]
[--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-
per-ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-
timeout=%d] [--verbose] [--help] [--version]
This manual page documents briefly the mmpongd command.
mmpongd is the server for the massive multiplayer pong ( mmpong ) game.
It is capable of serving hundreds of clients simultaneously and scales
sufficiently well on SMP machines (pthreads).
Game model to play (defaults to "linear")
Paddle profile to be used by all teams (defaults to "flat")
Local hostname or IP address to bind to
Local port to listen on
Network device to bind the socket to
Daemonize and return
Number of threads to run simultaneously (-1 == auto)
Maximum number of clients to serve simultaneously (-1 ==
Maximum number of clients to allow to connect from one host (-1
Restrict traffic to specified amount of kBytes/sec (-1 ==
Minimal interval between near-synchronous packet transfers (-1
Timeout between status updates before client session is
terminated, measured in msecs (-1 == no timeout)
Log more messages to the console
--help Show help screen
Show version information
mmpongd was written by: Kai Hertel, André Gaul
This manual page was written by André Gaul <email@example.com>.
January 12, 2009 MMPONGD(6)