Provided by: mokomaze_0.5.5+git8+dfsg0-2_amd64 bug

NAME

       Mokomaze - ball-in-the-labyrinth game

SYNOPSIS

       mokomaze [-i input_device_type] [-l level_number] [-c option]

OPTIONS

       -i input_device_type, --input input_device_type

              It  is  used to determine input device type manually. Currently supported values is
              'freerunner' (to use Freerunner's accelerometer) and 'keyboard'.

       -l level_number, --level level_number

              It specifies a level from which the game will be started.  Levels are counted  from
              1.

       -c option, --calibrate option

              It  is  used  to  perform the accelerometer calibration ('auto' option) or to reset
              calibration data ('reset' option).

EXAMPLES

       mokomaze

       mokomaze -l 5

       mokomaze -i freerunner

       mokomaze -i keyboard -l 2

       mokomaze -c auto

       mokomaze -c reset

AUTHOR

       This   manual   page   was  written  by  Joachim  Breitner  <nomeata@debian.org>  for  the
       Debian system (but may be used by others).