Provided by: mokomaze_0.5.5+git8+dfsg0-2_i386
Mokomaze - ball-in-the-labyrinth game
mokomaze [-i input_device_type] [-l level_number] [-c option]
-i input_device_type, --input input_device_type
It is used to determine input device type manually. Currently
supported values is 'freerunner' (to use Freerunner's
accelerometer) and 'keyboard'.
-l level_number, --level level_number
It specifies a level from which the game will be started.
Levels are counted from 1.
-c option, --calibrate option
It is used to perform the accelerometer calibration ('auto'
option) or to reset calibration data ('reset' option).
mokomaze -l 5
mokomaze -i freerunner
mokomaze -i keyboard -l 2
mokomaze -c auto
mokomaze -c reset
This manual page was written by Joachim Breitner
<firstname.lastname@example.org> for the Debian system (but may be used by others).