Provided by: moria_5.6-2_i386
moria - a dungeon game
moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]
Moria plays a dungeon game with you. It lets you generate a character,
lets you buy equipment, and lets you wander in a fathomless dungeon
while finding treasure and being attacked by monsters and fellow
adventurers. Typing ? gives you a list of commands.
The ultimate object of moria is to kill the Balrog, which dwells on the
50th level of the dungeon, 2,500 feet underground. Most players never
even reach the Balrog, and those that do seldom live to tell about it.
For a more complete description of the game, read the document The
Dungeons of Moria.
By default, moria will save and restore games from a file called
moria.save in your home directory. If the environment variable
MORIA_SAV is defined, then moria will use that file name instead of the
default. If MORIA_SAV is not a complete path name, then the savefile
will be created or restored from the current directory. You can also
explicitly specify a savefile on the command line.
If you use the -n option, moria will create a new game, ignoring any
savefile which may already exist. This works best when a savefile name
is specified on the command line, as this will prevent moria from
trying to overwrite the default savefile (if it exists) when you try to
save your game.
You move in various directions by pressing the numeric keypad keys,
VMS-style. If you specify -r, you move the same way you do in
rogue(6). You can also specify -o to force the VMS-style command set.
These options will override defaults stored in the savefile. If these
options are given multiple times, only the last one will take effect.
If you specify -s, moria prints all of the scores in the score file and
exits. On a multiuser system, if you specify -S, moria prints prints
only those scores belonging to you and then exits.
If you specify -w, moria will start up in wizard mode. You can
resurrect a dead character by using this option when starting the game.
Resurrected characters are teleported to the town level and given zero
hitpoints. Wizard mode is intended for debugging the game, and for
experimenting with new features. Any other use is considered cheating.
Games played with wizard mode are not scored.
The original version of Moria was written in VMS/Pascal by Robert Alan
Koeneke, Jimmey Wayne Todd, Gary McAdoo, and others at the University
of Oklahoma. This version was written by Jim Wilson at the University
of California, Berkeley, and released with minor revisions by David
Grabiner at Harvard University.
A suspended game that gets a hangup signal will die without creating a
Rerolling with a % at the class prompt not implemented.
For a more comprehensive list, see the ERRORS file in the source