Provided by: numptyphysics_0.2+svn156-1_i386 bug

NAME

       numptyphysics - Crayon-based physics puzzle game

SYNOPSIS

       numptyphysics

DESCRIPTION

       Numpty  Physics is a Crayon-drawing puzzle game in the spirit of Crayon
       Physics  using  the  same  excellent  Box2D  engine.  It   melds   cute
       schoolbook-style  graphics  with a kind of realistic physics engine. It
       includes a built-in editor so that you may build (and submit) your  own
       levels.

       A summary of the keys supported is included below.

PLAY KEYS

       stylus              draw a new stroke

       space or enter      pause/unpause physics

       esc or backspace    undo last stroke

       q                   quit

       r or up             reset level to initial state

       n or right          skip to next level

       p or left           go to previous level

       e or fullscreen     edit mode

       Hints:

       Each  stroke  is like a rigid piece of wire with a mass proportional to
       its length. A closed stroke is just a wire bent into a shape, it has no
       substance apart from its perimeter.

       The ends of a strokes can (and will) join onto other strokes when drawn
       near enough to another stroke. These joints are pivots so you  can  use
       this to build levers, pendulums and other mechanical wonders.

       Jointed strokes don't collide with each other. Join both ends to make a
       rigid structure

       Play bugs: goal item does not respawn if lost.

EDITOR KEYS

       Keys: (as per play mode plus the following)

       e or fullscreen          leave edit mode

       s or menu                save to ~/.numptyphysics/L99_saved.nph

       zoom-minus + stylus      delete stroke at point

       zoom-plus + stylus       drag stroke at point

       Hints:

       It's handy to pause the physics when making a new level though this  is
       by no means necessary. Sometimes it is handy to let the physics run for
       a little bit just to let the items settle down.

       From the editor palette you can  choose  the  crayon  colour  and  then
       additional properties such as:

           * ground (earth arrow) - stroke is fixed in place.
           * sleeping (Zzz) - stroke is not subject to physics until bumped by
       something else.
           * decorator (dashed D) - stroke is not part of the physical  world.
       eg: tutorial text.

       You  should make sure that your level has at least one red item (player
       token) and at least one yellow item (goal item).

       Token strokes will only join to other token strokes. Goal strokes  will
       only  join to goal strokes. Other strokes will happily join to any non-
       token non-goal strokes.

       If this is your first time, you may need to restart the game  for  your
       saved L99 to show up.

       If  you  wish  to be clever, edit the level file directly - it's just a
       simple text format.

       Editor bugs: There is not yet any provision to name your level but  you
       can just rename the file to anything.

AUTHOR

       This  manual  page was written by Gabriele Giacone <1o5g4r8o@gmail.com>
       for the Debian system (but may  be  used  by  others).   Permission  is
       granted to copy, distribute and/or modify this document under the terms
       of the  GNU  General  Public  License,  Version  3  any  later  version
       published by the Free Software Foundation.

                               December 30, 2009              numptyphysics(6)