Provided by: prboom_2.5.0+dfsg1-6_i386 bug


       prboom-game-server - Server for network games of PrBoom.


       prboom-game-server  [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ]
       [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]  [ -c conffilename
       ]  [ -w wadname[,dl_url ]]


       PrBoom  is  a  version  of  the  3D  shoot'em'up Doom, originally by id
       software.  It includes, amongst other things, the ability to play  with
       several  players  connected  by a tcp/ip network. prboom-game-server is
       the `server',  that  is  the  program  that  passes  data  between  the
       different players in the game.

       To  start  a  network  game (often abbreviated to `netgame'), first the
       server is started. prboom-game-server  accepts  various  parameters  to
       control  the type of game (the skill level, number of players, level to
       play, optional WAD file(s) to load, etc).

       Then each player that wishes to participate runs prboom -net  hostname,
       where  hostname  is  the  name  of  the  machine on which the server is
       running. Each copy of prboom retrieves information about the game  from
       the  server,  and when the specified number of players have joined, the
       game begins.


       -N players
              Specifies the number of players in the  game  (default  2).  The
              server  will  wait for this many players to join before starting
              the game.

       -e epis
              The episode to play (default 1).  Unless you are playing Doom  1
              or  Ultimate  Doom,  and wish to play one of the later episodes,
              you do not need to change this.

       -l level
              The level to play (default 1).

       -s skill
              Specify the skill level to play (1-5).

       -d     Set game mode to (old) deathmatch (default is cooperative).  See
              the  original  Doom  docs  for  information  about the different
              network game modes.

       -a     Set  game  mode  to  `altdeath'  (v2  deathmatch)  (default   is
              cooperative).  See  the original Doom docs for information about
              the different network game modes.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this is, you don't want  to

       -c conffilename
              Specifies a configuration file to read which sets parameters for
              the game. This is in the same format as the PrBoom configuration
              file  (in  fact,  you  can  ask  it  to  read your normal PrBoom
              configuration file if  you  want).  Only  certain  settings  are
              acknowledged:  default_skill,  default_compatibility_level,  the
              compatibility options and some of the game settings (use  -v  to
              have the server print the options as it recognises them).

       -w wadname[,dl_url]
              Specifies a WAD file to play. This is added to the internal list
              that the server keeps. When a client connects, the server  sends
              the  list of WADs; PrBoom will then add this to the list of WADs
              specified on its command line.  Optionally, an url to  the  file
              can  be  given  too;  if when PrBoom connects it cannot find the
              named WAD, it will attempt to retrieve the file from  the  given
              url,  extracting  it if necessary. See prboom(1) for information
              about the supported url types and compression formats.

       -t ticdup

       -x xtics
              This causes extra information  to  be  sent  with  each  network
              packet;  this  will  help on networks with high packet loss, but
              will use more bandwidth.

       -p port
              Tells prboom-game-server what port  number  to  communicate  via
              (default  5030).  Note that if you change this from the default,
              then all the clients will also need to specify this number  when
              they  try to connect (the default programmed into prboom is also

       -v     Increases  verbosity  level;  causes  more  diagnostics  to   be
              printed, the more times -v is specified.

More Information

       prboom(6), boom.cfg(5)

       For more information, see the README that came with PrBoom.

       Doom     is     a     registered     trademark     of    id    software


       See the file AUTHORS included with the PrBoom distribution.   This  man
       page was written by Colin Phipps (

                                     local               PRBOOM-GAME-SERVER(6)