Provided by: prboom_2.5.0+dfsg1-6_amd64 bug

NAME

       prboom-game-server - Server for network games of PrBoom.

SYNOPSIS

       prboom-game-server  [  -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ]  [ -x xtics ] [ -p
       port ] [ -s skill ] [ -N players ]  [ -c conffilename ]  [ -w wadname[,dl_url ]]

DESCRIPTION

       PrBoom is a version of the 3D shoot'em'up Doom, originally by id software.   It  includes,
       amongst  other  things,  the  ability  to  play with several players connected by a tcp/ip
       network. prboom-game-server is the `server', that is the program that passes data  between
       the different players in the game.

       To  start  a  network  game (often abbreviated to `netgame'), first the server is started.
       prboom-game-server accepts various parameters to control  the  type  of  game  (the  skill
       level, number of players, level to play, optional WAD file(s) to load, etc).

       Then  each  player that wishes to participate runs prboom -net hostname, where hostname is
       the name of the machine on which the server is running.  Each  copy  of  prboom  retrieves
       information  about the game from the server, and when the specified number of players have
       joined, the game begins.

Options

       -N players
              Specifies the number of players in the game (default 2). The server will  wait  for
              this many players to join before starting the game.

       -e epis
              The  episode  to play (default 1).  Unless you are playing Doom 1 or Ultimate Doom,
              and wish to play one of the later episodes, you do not need to change this.

       -l level
              The level to play (default 1).

       -s skill
              Specify the skill level to play (1-5).

       -d     Set game mode to (old) deathmatch (default is cooperative). See the  original  Doom
              docs for information about the different network game modes.

       -a     Set  game  mode  to  `altdeath'  (v2  deathmatch) (default is cooperative). See the
              original Doom docs for information about the different network game modes.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this is, you don't want to ;-).

       -c conffilename
              Specifies a configuration file to read which sets parameters for the game. This  is
              in  the  same  format  as the PrBoom configuration file (in fact, you can ask it to
              read your normal PrBoom configuration file if you want). Only certain settings  are
              acknowledged: default_skill, default_compatibility_level, the compatibility options
              and some of the game settings (use -v to have the server print the  options  as  it
              recognises them).

       -w wadname[,dl_url]
              Specifies  a  WAD  file to play. This is added to the internal list that the server
              keeps. When a client connects, the server sends the list of WADs; PrBoom will  then
              add  this to the list of WADs specified on its command line.  Optionally, an url to
              the file can be given too; if when PrBoom connects it cannot find the named WAD, it
              will  attempt  to retrieve the file from the given url, extracting it if necessary.
              See prboom(1) for  information  about  the  supported  url  types  and  compression
              formats.

       -t ticdup
              Reserved.

       -x xtics
              This  causes  extra information to be sent with each network packet; this will help
              on networks with high packet loss, but will use more bandwidth.

       -p port
              Tells prboom-game-server what port number to communicate via (default 5030).   Note
              that  if  you  change this from the default, then all the clients will also need to
              specify this number when they try to connect (the default programmed into prboom is
              also 5030).

       -v     Increases verbosity level; causes more diagnostics to be printed, the more times -v
              is specified.

More Information

       prboom(6), boom.cfg(5)

       For more information, see the README that came with PrBoom.

       Doom is a registered trademark of id software (http://www.idsoftware.com/).

Author

       See the file AUTHORS included with the PrBoom distribution.  This man page was written  by
       Colin Phipps (cph@moria.org.uk).

                                              local                         PRBOOM-GAME-SERVER(6)