Provided by: redeclipse-server_1.2-2_amd64 bug


       redeclipse-server - script to launch the server for the Red Eclipse FPS game


       redeclipse-server  [  -hhomedir  ]  [  -ppackagedir  ]  [  -v{0..4} ] [ -x"command(s)" ] [
       -osauerdir ] [ -ssservertype ] [ -glogfile  ]  [  -suserveruprate  ]  [  -siserverip  ]  [
       -smservermaster  ]  [  -saservermasterport  ]  [  -sldefaultmap  ]  [  -spserverport  ]  [
       -sPadminpass ] [ -skjoinpass ] ] --help ]


       Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total
       conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general
       theme of agility in a variety of environments.

       redeclipse-server   is   a   script   which   executes    redeclipse-server    from    the
       /usr/lib/games/redeclipse directory, it will accept any additional options.

       The  recommended  way to change the settings of the server is to create and edit the files
       servexec.cfg and servinit.cfg files in your home  directory.  Examples  are  available  in


              Sets  your  home directory to homedir.  This is where servinit.cfg and servexec.cfg
              are read from, it defaults to $HOME/.redeclipse/

              Includes the data files found in packagedir.  Can be  used  for  adding  additional
              mods.  Packages will be loaded in the order specified. By default redeclipse-server
              only inludes data files in the working  directory  /usr/share/games/redeclipse/data
              and in the subdirecory temp of the home directory.

              Sets  verbosity.  This affects how much information is printed to the console. 0 is
              the least verbose, 4 is the most verbose.

       -x"command 1; command 2; ..."
              Executes  a  list  of  commands  once  the  Red  Eclipse  server  has  started  up.
              -xscriptname Executes script scriptname once the Red Eclipse server has started up.

              Sets  the  path  to  your Sauerbraten directory. If the Red Eclipse server can find
              your Sauerbraten directory, it will be able to load and distribute maps from it.

              Sets server type. 0 for local only, 1 for private, 2 for public, 3  for  dedicated.
              Defaults to 1.

              Output log to logfile.

              Sets  upstream  rate to serveruprate.  Do not set this unless you know what you are
              doing, it should normally be left out.

              Sets the maximum number of clients to maxclients.

              Binds to the ip address serverip.  Only needed for  machines  with  more  than  one

              uses servermaster as the master server.

              Contacts the master server using port servermasterport.

              Sets default map to defaultmap.

              sets the server port to serverport.

              Sets the admin password to adminpass.

              Sets  the  join password to joinpass.  Users must know the password before they can
              connect.  --help Display this manpage


       redeclipse-server -p$HOME/mod/data -ss0 -slbath -sPpass
           Loads data from an additional directory, sets the server type to local (LAN), sets the
           default map to "bath" and sets the admin password to "pass"
       redeclipse-server -h$HOME/redeclipse-server_configs/
           Reads  and  writes  the  configuration  files  to  the  specified directory instead of


       Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman

       This manual page was written by Martin Erik Werner  <>  for  the
       Debian project (and may be used by others).


       Red  Eclipse  was  forked  as  a continuation of the game Bloodfrontier, which in turn was
       based on the Cube2 engine and the Sauerbraten game. Red Eclipse and  Sauerbraten  are  now
       developed in parallel.