Provided by:
redeclipse-server_1.2-2_i386 
NAME
redeclipse-server - script to launch the server for the Red Eclipse FPS
game
SYNOPSIS
redeclipse-server [ -hhomedir ] [ -ppackagedir ] [ -v{0..4} ] [
-x"command(s)" ] [ -osauerdir ] [ -ssservertype ] [ -glogfile ] [
-suserveruprate ] [ -siserverip ] [ -smservermaster ] [
-saservermasterport ] [ -sldefaultmap ] [ -spserverport ] [
-sPadminpass ] [ -skjoinpass ] ] --help ]
DESCRIPTION
Red Eclipse is a single-player and multi-player first-person ego-
shooter, built as a total conversion of Cube Engine 2, which lends
itself toward a balanced gameplay, with a general theme of agility in a
variety of environments.
redeclipse-server is a script which executes redeclipse-server from the
/usr/lib/games/redeclipse directory, it will accept any additional
options.
The recommended way to change the settings of the server is to create
and edit the files servexec.cfg and servinit.cfg files in your home
directory. Examples are available in
/usr/share/doc/redeclipse/examples/
OPTIONS
-hhomedir
Sets your home directory to homedir. This is where servinit.cfg
and servexec.cfg are read from, it defaults to
$HOME/.redeclipse/
-ppackagedir
Includes the data files found in packagedir. Can be used for
adding additional mods. Packages will be loaded in the order
specified. By default redeclipse-server only inludes data files
in the working directory /usr/share/games/redeclipse/data and in
the subdirecory temp of the home directory.
-v{0..4}
Sets verbosity. This affects how much information is printed to
the console. 0 is the least verbose, 4 is the most verbose.
-x"command 1; command 2; ..."
Executes a list of commands once the Red Eclipse server has
started up. -xscriptname Executes script scriptname once the
Red Eclipse server has started up.
-osauerdir
Sets the path to your Sauerbraten directory. If the Red Eclipse
server can find your Sauerbraten directory, it will be able to
load and distribute maps from it.
-ss{0..3}
Sets server type. 0 for local only, 1 for private, 2 for public,
3 for dedicated. Defaults to 1.
-glogfile
Output log to logfile.
-suserveruprate
Sets upstream rate to serveruprate. Do not set this unless you
know what you are doing, it should normally be left out.
-scmaxclients
Sets the maximum number of clients to maxclients.
-siserverip
Binds to the ip address serverip. Only needed for machines with
more than one interface.
-smservermaster
uses servermaster as the master server.
-saservermasterport
Contacts the master server using port servermasterport.
-sldefaultmap
Sets default map to defaultmap.
-spserverport
sets the server port to serverport.
-sPadminpass
Sets the admin password to adminpass.
-skjoinpass
Sets the join password to joinpass. Users must know the
password before they can connect. --help Display this manpage
EXAMPLES
redeclipse-server -p$HOME/mod/data -ss0 -slbath -sPpass
Loads data from an additional directory, sets the server type to
local (LAN), sets the default map to "bath" and sets the admin
password to "pass"
redeclipse-server -h$HOME/redeclipse-server_configs/
Reads and writes the configuration files to the specified directory
instead of $HOME/.redeclipse/
AUTHORS
Red Eclipse's main developers are Quinton "quin" Reeves and Lee
"eihrul" Salzman
This manual page was written by Martin Erik Werner
<martinerikwerner@gmail.com> for the Debian project (and may be used by
others).
HISTORY
Red Eclipse was forked as a continuation of the game Bloodfrontier,
which in turn was based on the Cube2 engine and the Sauerbraten game.
Red Eclipse and Sauerbraten are now developed in parallel.
SEE ALSO
redeclipse(6)