Provided by: redeclipse_1.2-2_amd64 

NAME
redeclipse - script to launch the Red Eclipse FPS game client
SYNOPSIS
redeclipse [ -dwwidth ] [ -dhheight ] [ -dddepth ] [ -dcdepth ] [ -dasamples ] [ -dv{0|1} ] [ -df{0|1} ] [ -dsbits ] [ -du{0..3} ] [ -k{0|1} ] [ -hhomedir ] [ -ppackagedir ] [ -v{0..4} ] [ -rscriptname ] [ -x"command(s)" ] [ -osauerdir ] [ -smservermaster ] [ -saservermasterport ] [ -glogfile ] [ --help ]
DESCRIPTION
Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments. redeclipse is a script which executes redeclipse from the /usr/lib/games/redeclipse directory using the "-r" option, it will accept any additional options. The recommended way to change the settings of the client are to edit the config.cfg and init.cfg files in the home directory. The redeclipse client starts a local loopback server upon launch which it uses to connect to for singleplayer, hence many of the server options are accepted by the redeclipse binary as well (see redeclipse-server(6)). To edit the specific settings related to the loopback server, use the localexec.cfg and localinit.cfg files in the home directory.
CAVEATS
Many of these options will, if used, be permanently saved in the init.cfg file.
OPTIONS
-dwwidth Sets screen width to width. If height not specified, also sets height to 3/4 of width. min is 320. This configuration is stored in init.cfg -dhheight Sets screen height to height. If width not specified, also sets width to 4/3 of height. min is 320. This configuration is stored in init.cfg -dddepth Sets z-buffer depth to depth. This configuration is stored in init.cfg -dcdepth Sets colour depth (bits per pixel) to depth. This configuration is stored in init.cfg -dasamples Sets full-scene anti-aliasing (FSAA) to samples samples. This configuration is stored in init.cfg -dv{0|1} Turns vertical sync on or off. 0 to disable, 1 to enable. Defaults to 0. This configuration is stored in init.cfg -df{0|1} Turns fullscreen mode on or off. 0 to disable, 1 to enable. Defaults to 1. This configuration is stored in init.cfg -dsbits Sets stencil buffer bits to bits. This configuration is stored in init.cfg -du{0..3} Set shader quality. 0 for none, 1 for shaders with fastest quality, max is 3. Defaults to 1 where hardware supports it. This configuration is stored in init.cfg -k{0|1} Enables or disables kid mode, which reduces blood and death effects somewhat. 1 enables reduced gore, defaults to 0. -hhomedir Sets your home directory to homedir. Red Eclipse will look for files in this directory in addition the normal installation directory. All user files will be written to the home directory. Defaults to $HOME/.redeclipse/ -ppackagedir Includes the data files found in packagedir. Can be used for adding additional mods. Packages will be loaded in the order specified. By default redeclipse only inludes data files in its working directory /usr/share/games/redeclipse/data/, and in the temp subdirectory of the home directory. -v{0..4} Sets verbosity. This affects how much information is printed to the console. 0 is the least verbose, 4 is the most verbose, defaults to 0. This configuration is stored in init.cfg -rscriptname Executes the specified init script before OpenGL and various libraries are initialized. If no file specified, executes init.cfg in the home directory. -x"command 1; command 2; ..." Executes a list of commands once Red Eclipse has started up. -osauerdir Sets the path to your Sauerbraten directory. If Red Eclipse can find your Sauerbraten directory, you can load and play Sauerbraten maps from withing Red Eclipse. -smservermaster Connects to servermaster to get the list of available servers. May also use this setting if the local client server is configured to be public? -saservermasterport Contacts the master server using port servermasterport. -glogfile Output log to logfile. --help Display this manpage
EXAMPLES
redeclipse -p$HOME/mod/data Load data from an additional directory. redeclipse -h$HOME/redeclipse_configs/ Reads and writes the configuration files to the specified directory instead of $HOME/.redeclipse/ redeclipse -x"mode 7; trialweapon 0; map hinder" Sets game mode to time trial, trialmode weapon to empty hands, and starts a game on the map "hinder".
AUTHORS
Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com> for the Debian project (and may be used by others).
HISTORY
Red Eclipse was forked as a continuation of the game Bloodfrontier, which in turn was based on the Cube2 engine and the Sauerbraten game. Red Eclipse and Sauerbraten are now developed in parallel.
SEE ALSO
redeclipse-server(6).