Provided by: redeclipse_1.2-2_amd64 bug

NAME

       redeclipse - script to launch the Red Eclipse FPS game client

SYNOPSIS

       redeclipse  [ -dwwidth ] [ -dhheight ] [ -dddepth ] [ -dcdepth ] [ -dasamples ] [ -dv{0|1}
       ] [ -df{0|1} ] [ -dsbits ] [ -du{0..3} ] [ -k{0|1} ] [ -hhomedir  ]  [  -ppackagedir  ]  [
       -v{0..4}  ]  [  -rscriptname  ]  [  -x"command(s)"  ] [ -osauerdir ] [ -smservermaster ] [
       -saservermasterport ] [ -glogfile ] [ --help ]

DESCRIPTION

       Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total
       conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general
       theme of agility in a variety of environments.

       redeclipse is a  script  which  executes  redeclipse  from  the  /usr/lib/games/redeclipse
       directory using the "-r" option, it will accept any additional options.

       The  recommended  way  to change the settings of the client are to edit the config.cfg and
       init.cfg files in the home directory.

       The redeclipse client starts a local loopback server upon launch which it uses to  connect
       to  for  singleplayer,  hence  many  of  the server options are accepted by the redeclipse
       binary as well (see redeclipse-server(6)).  To edit the specific settings related  to  the
       loopback server, use the localexec.cfg and localinit.cfg files in the home directory.

CAVEATS

       Many of these options will, if used, be permanently saved in the init.cfg file.

OPTIONS

       -dwwidth
              Sets  screen  width  to width.  If height not specified, also sets height to 3/4 of
              width. min is 320.

              This configuration is stored in init.cfg

       -dhheight
              Sets screen height to height.  If width not specified, also sets width  to  4/3  of
              height. min is 320.

              This configuration is stored in init.cfg

       -dddepth
              Sets z-buffer depth to depth.

              This configuration is stored in init.cfg

       -dcdepth
              Sets colour depth (bits per pixel) to depth.

              This configuration is stored in init.cfg

       -dasamples
              Sets full-scene anti-aliasing (FSAA) to samples samples.

              This configuration is stored in init.cfg

       -dv{0|1}
              Turns vertical sync on or off. 0 to disable, 1 to enable. Defaults to 0.

              This configuration is stored in init.cfg

       -df{0|1}
              Turns fullscreen mode on or off. 0 to disable, 1 to enable. Defaults to 1.

              This configuration is stored in init.cfg

       -dsbits
              Sets stencil buffer bits to bits.

              This configuration is stored in init.cfg

       -du{0..3}
              Set  shader  quality.  0  for  none,  1 for shaders with fastest quality, max is 3.
              Defaults to 1 where hardware supports it.

              This configuration is stored in init.cfg

       -k{0|1}
              Enables or disables kid mode, which reduces blood and  death  effects  somewhat.  1
              enables reduced gore, defaults to 0.

       -hhomedir
              Sets  your  home  directory  to  homedir.   Red Eclipse will look for files in this
              directory in addition the normal installation directory. All  user  files  will  be
              written to the home directory. Defaults to $HOME/.redeclipse/

       -ppackagedir
              Includes  the  data  files  found in packagedir.  Can be used for adding additional
              mods. Packages will be loaded in the order specified. By  default  redeclipse  only
              inludes  data files in its working directory /usr/share/games/redeclipse/data/, and
              in the temp subdirectory of the home directory.

       -v{0..4}
              Sets verbosity. This affects how much information is printed to the console.  0  is
              the least verbose, 4 is the most verbose, defaults to 0.

              This configuration is stored in init.cfg

       -rscriptname
              Executes  the  specified  init  script  before  OpenGL  and  various  libraries are
              initialized. If no file specified, executes init.cfg in the home directory.

       -x"command 1; command 2; ..."
              Executes a list of commands once Red Eclipse has started up.

       -osauerdir
              Sets the path  to  your  Sauerbraten  directory.  If  Red  Eclipse  can  find  your
              Sauerbraten  directory,  you  can  load  and play Sauerbraten maps from withing Red
              Eclipse.

       -smservermaster
              Connects to servermaster to get the list of available servers. May  also  use  this
              setting if the local client server is configured to be public?

       -saservermasterport
              Contacts the master server using port servermasterport.

       -glogfile
              Output log to logfile.

       --help Display this manpage

EXAMPLES

       redeclipse -p$HOME/mod/data
           Load data from an additional directory.
       redeclipse -h$HOME/redeclipse_configs/
           Reads  and  writes  the  configuration  files  to  the  specified directory instead of
           $HOME/.redeclipse/
       redeclipse -x"mode 7; trialweapon 0; map hinder"
           Sets game mode to time trial, trialmode weapon to empty hands, and starts  a  game  on
           the map "hinder".

AUTHORS

       Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman

       This  manual  page  was written by Martin Erik Werner <martinerikwerner@gmail.com> for the
       Debian project (and may be used by others).

HISTORY

       Red Eclipse was forked as a continuation of the game  Bloodfrontier,  which  in  turn  was
       based  on  the  Cube2 engine and the Sauerbraten game. Red Eclipse and Sauerbraten are now
       developed in parallel.

SEE ALSO

       redeclipse-server(6).