Provided by: redeclipse_1.2-2_i386 bug

NAME

       redeclipse - script to launch the Red Eclipse FPS game client

SYNOPSIS

       redeclipse  [  -dwwidth  ]  [  -dhheight  ] [ -dddepth ] [ -dcdepth ] [
       -dasamples ] [ -dv{0|1} ] [ -df{0|1} ] [ -dsbits  ]  [  -du{0..3}  ]  [
       -k{0|1}  ] [ -hhomedir ] [ -ppackagedir ] [ -v{0..4} ] [ -rscriptname ]
       [  -x"command(s)"  ]   [   -osauerdir   ]   [   -smservermaster   ]   [
       -saservermasterport ] [ -glogfile ] [ --help ]

DESCRIPTION

       Red  Eclipse  is  a  single-player  and  multi-player first-person ego-
       shooter, built as a total conversion of  Cube  Engine  2,  which  lends
       itself toward a balanced gameplay, with a general theme of agility in a
       variety of environments.

       redeclipse  is  a   script   which   executes   redeclipse   from   the
       /usr/lib/games/redeclipse  directory  using  the  "-r"  option, it will
       accept any additional options.

       The recommended way to change the settings of the client  are  to  edit
       the config.cfg and init.cfg files in the home directory.

       The  redeclipse client starts a local loopback server upon launch which
       it uses to connect to  for  singleplayer,  hence  many  of  the  server
       options  are accepted by the redeclipse binary as well (see redeclipse-
       server(6)).  To edit the specific  settings  related  to  the  loopback
       server,  use  the  localexec.cfg  and  localinit.cfg  files in the home
       directory.

CAVEATS

       Many of these options will,  if  used,  be  permanently  saved  in  the
       init.cfg file.

OPTIONS

       -dwwidth
              Sets  screen width to width.  If height not specified, also sets
              height to 3/4 of width. min is 320.

              This configuration is stored in init.cfg

       -dhheight
              Sets screen height to height.  If width not specified, also sets
              width to 4/3 of height. min is 320.

              This configuration is stored in init.cfg

       -dddepth
              Sets z-buffer depth to depth.

              This configuration is stored in init.cfg

       -dcdepth
              Sets colour depth (bits per pixel) to depth.

              This configuration is stored in init.cfg

       -dasamples
              Sets full-scene anti-aliasing (FSAA) to samples samples.

              This configuration is stored in init.cfg

       -dv{0|1}
              Turns  vertical  sync  on  or  off.  0  to disable, 1 to enable.
              Defaults to 0.

              This configuration is stored in init.cfg

       -df{0|1}
              Turns fullscreen mode on or off. 0  to  disable,  1  to  enable.
              Defaults to 1.

              This configuration is stored in init.cfg

       -dsbits
              Sets stencil buffer bits to bits.

              This configuration is stored in init.cfg

       -du{0..3}
              Set  shader  quality.  0  for  none,  1 for shaders with fastest
              quality, max is 3. Defaults to 1 where hardware supports it.

              This configuration is stored in init.cfg

       -k{0|1}
              Enables or disables kid mode,  which  reduces  blood  and  death
              effects somewhat. 1 enables reduced gore, defaults to 0.

       -hhomedir
              Sets  your home directory to homedir.  Red Eclipse will look for
              files in this directory  in  addition  the  normal  installation
              directory. All user files will be written to the home directory.
              Defaults to $HOME/.redeclipse/

       -ppackagedir
              Includes the data files found in packagedir.  Can  be  used  for
              adding  additional  mods.  Packages  will be loaded in the order
              specified. By default redeclipse only inludes data files in  its
              working  directory /usr/share/games/redeclipse/data/, and in the
              temp subdirectory of the home directory.

       -v{0..4}
              Sets verbosity. This affects how much information is printed  to
              the  console.  0  is  the  least verbose, 4 is the most verbose,
              defaults to 0.

              This configuration is stored in init.cfg

       -rscriptname
              Executes the specified init script  before  OpenGL  and  various
              libraries  are  initialized.  If  no  file  specified,  executes
              init.cfg in the home directory.

       -x"command 1; command 2; ..."
              Executes a list of commands once Red Eclipse has started up.

       -osauerdir
              Sets the path to your Sauerbraten directory. If Red Eclipse  can
              find   your   Sauerbraten  directory,  you  can  load  and  play
              Sauerbraten maps from withing Red Eclipse.

       -smservermaster
              Connects to servermaster to get the list of  available  servers.
              May  also  use  this  setting  if  the  local  client  server is
              configured to be public?

       -saservermasterport
              Contacts the master server using port servermasterport.

       -glogfile
              Output log to logfile.

       --help Display this manpage

EXAMPLES

       redeclipse -p$HOME/mod/data
           Load data from an additional directory.
       redeclipse -h$HOME/redeclipse_configs/
           Reads and writes the configuration files to the specified directory
           instead of $HOME/.redeclipse/
       redeclipse -x"mode 7; trialweapon 0; map hinder"
           Sets  game mode to time trial, trialmode weapon to empty hands, and
           starts a game on the map "hinder".

AUTHORS

       Red Eclipse's  main  developers  are  Quinton  "quin"  Reeves  and  Lee
       "eihrul" Salzman

       This    manual    page    was    written    by   Martin   Erik   Werner
       <martinerikwerner@gmail.com> for the Debian project (and may be used by
       others).

HISTORY

       Red  Eclipse  was  forked  as a continuation of the game Bloodfrontier,
       which in turn was based on the Cube2 engine and the  Sauerbraten  game.
       Red Eclipse and Sauerbraten are now developed in parallel.

SEE ALSO

       redeclipse-server(6).