Provided by:
redeclipse_1.2-2_i386 
NAME
redeclipse - script to launch the Red Eclipse FPS game client
SYNOPSIS
redeclipse [ -dwwidth ] [ -dhheight ] [ -dddepth ] [ -dcdepth ] [
-dasamples ] [ -dv{0|1} ] [ -df{0|1} ] [ -dsbits ] [ -du{0..3} ] [
-k{0|1} ] [ -hhomedir ] [ -ppackagedir ] [ -v{0..4} ] [ -rscriptname ]
[ -x"command(s)" ] [ -osauerdir ] [ -smservermaster ] [
-saservermasterport ] [ -glogfile ] [ --help ]
DESCRIPTION
Red Eclipse is a single-player and multi-player first-person ego-
shooter, built as a total conversion of Cube Engine 2, which lends
itself toward a balanced gameplay, with a general theme of agility in a
variety of environments.
redeclipse is a script which executes redeclipse from the
/usr/lib/games/redeclipse directory using the "-r" option, it will
accept any additional options.
The recommended way to change the settings of the client are to edit
the config.cfg and init.cfg files in the home directory.
The redeclipse client starts a local loopback server upon launch which
it uses to connect to for singleplayer, hence many of the server
options are accepted by the redeclipse binary as well (see redeclipse-
server(6)). To edit the specific settings related to the loopback
server, use the localexec.cfg and localinit.cfg files in the home
directory.
CAVEATS
Many of these options will, if used, be permanently saved in the
init.cfg file.
OPTIONS
-dwwidth
Sets screen width to width. If height not specified, also sets
height to 3/4 of width. min is 320.
This configuration is stored in init.cfg
-dhheight
Sets screen height to height. If width not specified, also sets
width to 4/3 of height. min is 320.
This configuration is stored in init.cfg
-dddepth
Sets z-buffer depth to depth.
This configuration is stored in init.cfg
-dcdepth
Sets colour depth (bits per pixel) to depth.
This configuration is stored in init.cfg
-dasamples
Sets full-scene anti-aliasing (FSAA) to samples samples.
This configuration is stored in init.cfg
-dv{0|1}
Turns vertical sync on or off. 0 to disable, 1 to enable.
Defaults to 0.
This configuration is stored in init.cfg
-df{0|1}
Turns fullscreen mode on or off. 0 to disable, 1 to enable.
Defaults to 1.
This configuration is stored in init.cfg
-dsbits
Sets stencil buffer bits to bits.
This configuration is stored in init.cfg
-du{0..3}
Set shader quality. 0 for none, 1 for shaders with fastest
quality, max is 3. Defaults to 1 where hardware supports it.
This configuration is stored in init.cfg
-k{0|1}
Enables or disables kid mode, which reduces blood and death
effects somewhat. 1 enables reduced gore, defaults to 0.
-hhomedir
Sets your home directory to homedir. Red Eclipse will look for
files in this directory in addition the normal installation
directory. All user files will be written to the home directory.
Defaults to $HOME/.redeclipse/
-ppackagedir
Includes the data files found in packagedir. Can be used for
adding additional mods. Packages will be loaded in the order
specified. By default redeclipse only inludes data files in its
working directory /usr/share/games/redeclipse/data/, and in the
temp subdirectory of the home directory.
-v{0..4}
Sets verbosity. This affects how much information is printed to
the console. 0 is the least verbose, 4 is the most verbose,
defaults to 0.
This configuration is stored in init.cfg
-rscriptname
Executes the specified init script before OpenGL and various
libraries are initialized. If no file specified, executes
init.cfg in the home directory.
-x"command 1; command 2; ..."
Executes a list of commands once Red Eclipse has started up.
-osauerdir
Sets the path to your Sauerbraten directory. If Red Eclipse can
find your Sauerbraten directory, you can load and play
Sauerbraten maps from withing Red Eclipse.
-smservermaster
Connects to servermaster to get the list of available servers.
May also use this setting if the local client server is
configured to be public?
-saservermasterport
Contacts the master server using port servermasterport.
-glogfile
Output log to logfile.
--help Display this manpage
EXAMPLES
redeclipse -p$HOME/mod/data
Load data from an additional directory.
redeclipse -h$HOME/redeclipse_configs/
Reads and writes the configuration files to the specified directory
instead of $HOME/.redeclipse/
redeclipse -x"mode 7; trialweapon 0; map hinder"
Sets game mode to time trial, trialmode weapon to empty hands, and
starts a game on the map "hinder".
AUTHORS
Red Eclipse's main developers are Quinton "quin" Reeves and Lee
"eihrul" Salzman
This manual page was written by Martin Erik Werner
<martinerikwerner@gmail.com> for the Debian project (and may be used by
others).
HISTORY
Red Eclipse was forked as a continuation of the game Bloodfrontier,
which in turn was based on the Cube2 engine and the Sauerbraten game.
Red Eclipse and Sauerbraten are now developed in parallel.
SEE ALSO
redeclipse-server(6).