Provided by: orbital-eunuchs-sniper_1.30+svn20070601-2_i386 bug

NAME

       snipe2d -- Orbital Eunuchs Sniper is an overhead shooting game

SYNOPSIS

       snipe2d

DESCRIPTION

       This manual page documents briefly the snipe2d game.

       This  manual  page  was written for the Debian distribution because the
       original program does not have a manual page.

       Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on
       the  orbital laser platform) are tasked with protecting the VIPs (blue)
       from the terrorists (red)!  You view a city  from  overhead,  from  the
       point  of  a view of an orbiting satellite.  Your laser takes some time
       to recharge.

OPTIONS

       These programs follow the usual GNU  command  line  syntax,  with  long
       options  starting  with  two  dashes  (`-').   A  summary of options is
       included below.  For a complete description, see the Info files.

       -h           --help
                 Show summary of options.

       -a           --audio
                 Start with audio.

       -n           --noaudio
                 Start without audio.

       -f           --fullscreen
                 Start in fullscreen mode.

       -w           --windows
                 Start in a window.

       -1           --diff1
                 Difficulty 1 (Easy).

       -2           --diff2
                 Difficulty 2 (Medium).

       -3           --diff3
                 Difficulty 3 (Hard).

KEY BINDINGS

       Left Mouse Button - Fire

       Right Mouse Button - Mouse Zoom

       Mouse Wheel - Zoom

       V - rotate through crosshair verbosity

       S - take screenshot ("screenshot.bmp")

       P - pause

       ESC - end game

       Control-Z - iconify window (and pause)

       Alt-Enter - toggle fullscreen

       Control-G - toggle input grab

PLAYING

       Control the targeting crosshairs with the mouse.  Fire the weapon  with
       Left  Mouse Button.  Zoom with the mousewheel, or hold down Right Mouse
       Button while moving the mouse up/down.

IN-GAME VIEW

       VIPs are marked with blue reticles.  Terrorists (the enemy) are  marked
       with   red  reticles.   Innocent  pedestrians  are  marked  with  white
       reticles.  Missed shots (craters) are marked with black reticles.  Blue
       lines  indicate  the  destinations  of  VIPs.   Red  lines indicate the
       target/destination of the terrorists.  Dot markers on the  screen  edge
       indication  positions  beyond  the  current  view  borders.  Around the
       crosshairs are  information  about  the  satellite  and  any  targetted
       persons.   Rotate  through  the  amount  of  information  displayed  by
       pressing 'V'.

AUTHOR

       This manual page was written by  Kees  Cook  kees@outflux.net  for  the
       Debian  system  (but  may be used by others).  Permission is granted to
       copy, distribute and/or modify this document under the terms of the GNU
       General  Public  License,  Version 2 any later version published by the
       Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public  License
       can be found in /usr/share/common-licenses/GPL.

                                                                    SNIPE2D(6)