Provided by: spring_85.0+dfsg1-2ubuntu1_i386
spring-headless - An open source RTS game engine - Head-Less Engine
spring-headless [[-c|--client] | [-s|--server]] [-p|--projectiledump]
[-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config
Spring is a free Real Time Strategy (RTS) game engine, originally
designed to play Total Annihilation (© 1997 Cavedog) content. It has
since evolved into a general RTS engine, capable of running various
kind of games (mods).
It is mainly designed around online multiplayer games but can also be
played in single-player mode against AIs.
This is the engine version without graphics or sound output. It still
runs the full simulation, while spring-dedicated basically only
redirects network traffic. It is useful for testing and simulating AI
only games at high speeds on systems without graphics and sound output
support. For more details, please reffer to:
Print the options help message and exit
Display program version and exit
Display program sync version (for online gaming) and exit
Run as a server
Run as a client
Dump projectile class info into projectiles.txt
Limit the data-dir (games & maps) scanner to one directory (see
--isolation-dir and the SPRING_ISOLATED env var)
--isolation-dir::'PATH' Specify the isolation-mode data-dir (see
--isolation and the SPRING_ISOLATED env var)
-n, --name::'NAME' Set your player name
Dump a list of available AI Interfaces to STDOUT
Dump a list of available Skirmish AIs to STDOUT
Dump all default config vars in JSON-format to STDOUT
SPRING_LOG_SECTIONS Selective functionality to change the verbosity
(separated by ,).
SPRING_DATADIR Adds additional directories Spring will search for files
(separated by :).
SPRING_ISOLATED If defined, Spring will stop searching files outside of
the binaries directory. If it is set to a valid directory path, it will
be used as the isolation directory. See the --isolation and the
More information about Spring can be found at link:http://springrts.com
Spring was written by the Spring developers.
This manual page was written by Marco Amadori
<email@example.com>, for the Debian project (and may be used