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NAME

       spring - An open source RTS game engine - Default Engine

SYNOPSIS

       spring [-f|--fullscreen] [-w|--window] [-x|--xresolution SIZE] [-y|--yresolution SIZE]
       [-m|--minimise] [[-c|--client] | [-s|--server]] [-p|--projectiledump] [-t|--textureatlas]
       [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING] [-C|--config FILE]

       spring --list-ai-interfaces

       spring --list-skirmish-ais

       spring --list-config-vars

       spring [-h|--help]

       spring --sync-version

       spring [-V|--version]

DESCRIPTION

       Spring is a free Real Time Strategy (RTS) game engine, originally designed to play Total
       Annihilation (© 1997 Cavedog) content. It has since evolved into a general RTS engine,
       capable of running various kind of games (mods).

       It is mainly designed around online multiplayer games but can also be played in
       single-player mode against AIs.

OPTIONS

       -h, --help
           Print the options help message and exit

       -V, --version
           Display program version and exit

       --sync-version
           Display program sync version (for online gaming) and exit

       -f, --fullscreen
           Run in fullscreen mode

       -w, --window
           Run in windowed mode

       -x, --xresolution::'SIZE' Set X resolution

       -y, --yresolution::'SIZE' Set Y resolution

       -m, --minimise
           Start minimised

       -s, --server
           Run as a server

       -c, --client
           Run as a client

       -p, --projectiledump
           Dump projectile class info into projectiles.txt

       -t, --textureatlas
           Dump each finalised textureatlas into textureatlasN.tga

       -i, --isolation
           Limit the data-dir (games & maps) scanner to one directory (see --isolation-dir and
           the SPRING_ISOLATED env var)

       --isolation-dir::'PATH' Specify the isolation-mode data-dir (see --isolation and the
       SPRING_ISOLATED env var)

       -n, --name::'NAME' Set your player name

           *-C, --config*::'FILE'
            Configuration file

       --list-ai-interfaces
           Dump a list of available AI Interfaces to STDOUT

       --list-skirmish-ais
           Dump a list of available Skirmish AIs to STDOUT

       --list-config-vars
           Dump all default config vars in JSON-format to STDOUT

DATA DIR

       Data directories are searched for content, and among other things, may contain: *cache
       *games *maps *AI

       When running the engine, it may use multiple data directories, but it will use only a
       single one of them as writable, to write cache & log files to.

FILES

           ~/.spring/

       The default data-directory (see section DATA DIR).

           ~/.springrc

       Contains the users settings for the engine, for things like graphic and sound.

           /etc/spring/datadir

       Contains the : separated paths to additional data-dirs (see section DATA DIR).

ENVIROMENT VARIABLES

       SPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,).

       SPRING_DATADIR Adds additional directories Spring will search for files (separated by :).

       SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries
       directory. If it is set to a valid directory path, it will be used as the isolation
       directory. See the --isolation and the --isolation-dir options.

SEE ALSO

       spring-dedicated(6)

HOMEPAGE

       More information about Spring can be found at link:http://springrts.com

AUTHOR

       Spring was written by the Spring developers.

       This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian
       project (and may be used by others).

NOTES

        1. marco.amadori@gmail.com
           mailto:marco.amadori@gmail.com