Provided by: titanion_0.3.dfsg1-4_i386 bug


       titanion - strike down super high-velocity swooping insects


       Strike down super high-velocity swooping insects.  Fixed shooter in the
       good old days, 'Titanion'.

       Titanion is an abstract shooter game. While we fire  with  one  button,
       the  other  one  acts  as a tractor ray to attract the enemies and take
       them to the combat line.

       The game in  itself  is  quite  simple,  but  with  such  graphics  and
       playability that it's a great experience to play.


       These command-line options are available:

       -brightness n
              Set the brightness of the screen. (n = 0 - 100, default = 100)

       -res x y
              Set the screen resolution to (x, y). (default = 640, 480)

              Stop the sound.

       -bgmvol n
              Set  the volume of the background music. (n = 0 - 128, default =

       -sevol n
              Set the volume of the sound effects. (n = 0  -  128,  default  =

              Run in windowed mode.

              Run in full-screen mode.

              Exchange the shot button and the beam button.

       -trail Add a trail effect to enemies.

              Stop an intentional slowdown.

              Attack  patterns  of  enemies  randomly  change with each


       * How to start

       At the title screen, you can select a game mode (CLASSIC, BASIC,
       MODERN)  with  the  up/down  key.  Push a shot button to start a

       CLASSIC mode
               - Sporadic firing.
               - Use a capture beam to make a friend of an enemy.
               - When your ship collides against an enemy, your ship is

       BASIC mode
               - Middle course.
               - You can use the capture beam anytime.
               - When your ship collides against an enemy, your ship is
              knocked away.

       MODERN mode
               - Bullet hell.
               - Use a provocation beam to force an enemy to fire  more
              bullets and earn a bullet multiplier bonus.
               -  When  your  ship  collides  against an enemy, nothing
              happens. Your ship and an enemy go through each other.

       * How to play

       Avoid incoming bullets and strike down all enemies.


       Move   Arrow / Num / [WASD] / [IJKL] / Stick

       Shot   [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11

               Hold down a button to fire automatically.

               + MODERN mode

                - Hold a provocation beam button at the same time

                  to slow down speed of your ship and fire intensively.

       Capture beam / Provocation beam
              [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return]  /  Button
              2, 4, 6, 8, 10, 12

               + CLASSIC mode - Capture beam
                You can capture enemies with the capture beam.
                To  fire  the  capture  beam,  a  capture  beam  energy
              (displayed in the left panel)
                should be full. The capture beam energy increased  when
              you destroy an enemy.
                Captured enemies are lined up beside the player and
                counterattack to other enemies.
                Your ship is invincible when you are firing the capture

               + BASIC mode - Capture beam
                You can use the capture beam  anytime,  but  your  ship
              isn't invincible
                while firing.

               + MODERN mode - Provocation beam

                The  provocation  beam  forces  an  enemy  to fire more
              bullets and
                you can earn more bullet multiplier bonus.
                You have  to  release  the  shot  button  to  fire  the
              provocation beam.

       Pause  [P]

       Exit / Return to the title


       A score multiplier is displayed in the upper right. It increases
       when you destroy a enemy and decreases slowly when the enemy  is
       on the screen.

       Proximity multiplier:

       BASIC mode
              When  you  destroy an enemy at close range, you can get a
              proximity multiplier (Max x16).

       Bullet multiplier:

       MODERN mode
              When you destroy a pink  midsize  enemy,  bullets  flying
              side-by-side  are  changed  into a bullet multiplier in a
              chain reaction. Use the provocation beam to  the  midsize
              enemy to get higher bonus.

       Extra ship:

       CLASSIC mode
              You earn an extra ship every 100,000 points.

       BASIC mode
              You earn an extra ship every 1,000,000 points.

       MODERN mode
              A  score  to earn the next extra ship is displayed in the
              upper left.


       You  can  find  more   about   the   game   on   its   homepage:


       This     game     has     been     written    by    Kenta    Cho