Provided by: triplane_1.0.7-1_i386 bug


       Triplane - a side-scrolling dogfighting game.


       triplane [OPTION]...


       Triplane  Classic  is  a side-scrolling dogfighting game featuring solo
       missions and multiplayer mode with up to four players. It is a port  of
       the  original  Triplane  Turmoil  game  for  DOS  and aims to match the
       original game exactly so that high  scores  remain  comparable  to  the


              Start the game in fullscreen mode (this is the default).

              Start the game in windowed mode.

              Start  the game without sounds.  Note: This option also disables
              sounds in the configuration file so sounds will be disabled also
              the next time you start triplane.  To enable sounds set Physical
              Examination->Hearing->Sounds on in the game menus.

       -2, -3, -4
              Scale the 320x200-pixel game window 2x, 3x or 4x using  software
              scaling.   This  helps you play Triplane on displays that cannot
              switch to such low resolutions.

       -2svga Scale the 800x600-pixel window 2x  using  software  scaling,  to
              produce  a 1600x1200-pixel window.  This resolution is used only
              in multiplayer mode.

       Note that triplane does not warn about unknown options.


       After starting the game, click through the splash screens  to  see  the
       main  menu.  Then click ROSTER and click the pen on the right to create
       a new pilot entry.  Type your name and press enter.  Click the keys  on
       the  left  to get back to main menu.  Click ASSIGN PILOTS and check the
       SOLO check box beside the red plane (top left)  to  select  the  German
       plane  for  solo game.  Click on the background to get back to the main

       Click TAKEOFF TIMES and MISSION I.  Read your assignment carefully  and
       click  on  the  arrows  to  look  around the map.  Your objective is to
       destroy the buildings identified by red boxes around  them.   When  you
       are ready click FLY and use the following controls:

       · press S (roll) to get out of hangar

       · hold TAB (power) down to accelerate

       · use X and W to steer the plane

       · use 1 to drop a bomb

       · use S to roll the plane upside down

       When  you have destroyed all the targets try to land by releasing power
       and  gliding  to  the  runway.   Holding  up  and  down  simultaneously
       activates  the  air  brake  system.   When  the plane is stopped on the
       runway, press S to re-enter the hangar and resupply bombs and fuel.

       N.B.: If you have a new computer you  may  encounter  serious  keyboard
       errors.  This is due to the cost savings of the keyboard manufacturers.
       The current keyboards cannot handle more than 3-6 keys  simultaneously.
       If  you  encounter  keyboard  problems,  see  the "on/off power" option


       See the "ASSIGN PLAYERS MENU" chapter on how to select  the  solo  game

       Winning a solo game requires that:

       · all mission targets have been destroyed

       · all protection objectives are met

       · all enemy airplanes are destroyed, and

       · at least one plane is left and stopped on a runway.

       Scoring  is  mostly based on how many planes you have shot down.  Extra
       points are  awarded  from  destroyed  enemy  ground  installations  and
       infantry  without  regard  to who destroyed them.  You will get penalty
       points for shooting down allied planes and for destroyed allied  ground
       targets and infantry.


       See  the  "ASSIGN  PLAYERS  MENU"  chapter on how to select players for
       multiplayer mode and visit the "REQUEST TRANSFER" menu  to  select  the
       multiplayer level.

       To  configure  plane  controls  for  multiplayer mode, visit the "PLANE
       MECHANICS" menu.  Choose  a  country  and  then  configure  either  the
       keyboard or a joystick (a game pad is also OK).

       If you want to change the keyboard layout for the chosen country, click
       the keyboard and you will be prompted to  press  buttons  for  all  six
       controls  needed  to  fly.   The order is Up, Down, Roll, Engine power,
       Bombs and Guns.  Remember that brake is always Up+Down simultaneously.

       Joystick configuration is still a bit experimental and it is  not  easy
       to  play  the  game  with  a joystick.  Start by clicking Joystick 1 or
       Joystick 2 and follow the on-screen instructions.  There are two  types
       of  joystick  actions.   You  can hold down a joystick button and press
       Space on the keyboard.  Alternatively you can  move  a  joystick  to  a
       different position (left, right, up or down) and press Space.  Finally,
       by pressing "D" you can disable a control completely.  You can use this
       for example if you have configured up and down actions to be buttons so
       that you can hold them together and thus do not need a  separate  brake
       control.   Disabling the roll control enables autoroll, which keeps the
       plane upright.


       This is a special menu.  This  appears  when  the  actual  game  is  in
       progress.  There are three columns: Bombs, ammo and fuel.  Use the Bomb
       and Guns buttons to select one of the columns,  and  adjust  the  value
       using  the  Up  and  Down  buttons.  Press Roll or Power to exit, and a
       mechanic will push your plane onto the runway.  If you want  to  return
       to the hangar, just press Roll or Bomb, and the mechanic will push your
       plane into the hangar.


       This menu is used to select players for  solo  and  multiplayer  modes.
       There are four boxes, one for each country.

       Inside each box there are four radio buttons and two text fields:

       first radio button (red circle)
           This country is disabled.

       second radio button (SOLO)
           This  country  is used to play a solo mission.  Other countries are
           automatically disabled.  Remember to set pilot name in the text box
           to the right of this radio button.

       third radio button (computer)
           This  country  is  played  by a computer pilot in multiplayer mode.
           The text box to the right is not implemented.

       fourth radio button (human)
           This country is played  by  a  human  pilot  in  multiplayer  game.
           Remember to set pilot name in the first text box.

       If  you  activate  the solo mode the computer will automatically adjust
       the other countries to NO-PLAYER mode.  (If you want to play  the  solo
       missions,  now just exit and click the take-off times flyer in the main
       menu.) For example, assume that you want to be the German player,  your
       friend  wants to be the Japanese player and computer wants(?) to be the
       Finnish player.  Choose "Human pilot" in the German and Japanese boxes,
       "No  player"  in  the  English box, and "Computer pilot" in the Finnish

       Note: If you select the last multiplayer level (CAVERN) and you set the
       computer  to  be the Finnish or the English plane, these planes will be
       disabled when  game  begins.   (Computers  cannot  handle  takeoffs  in


       This is the options menu, where you can define game-related parameters.
       On the right side you can see four tabs:


       Shots visible?
              If deactivated, no flying ammunition  will  be  seen  (planes  &

       AAA shots visible?
              If deactivated, no ammunition of flak battery will be seen.

       AA-Mg shots visible?
              If  deactivated,  no  ammunition  of  ground machine gun will be

       Flags? If deactivated, all flags will disappear.

       Structure flames?
              If deactivated, the bombed structures will not burn.

       Use 800*600 window (in MULTIPLAYER)?
              Activate this option to play  multiplayer  games  in  a  800*600


       Sounds on?
              Activate  this  to  enable  or disable all sound.  Note that the
              -nosound command line option turns this off.

       Musics on?
              Play music in the menus, if the  "Sounds  on?"  option  is  also

       SFX on?
              Enable  various  sound  effects in the game, if the "Sounds on?"
              option is also activated.

       Explosion sounds?
              If deactivated, a sound will be not heard when a  bomb  collides
              with ground.

       Gunfire sounds?
              If deactivated, a sound will be not heard when a plane fires its

       AAA fire sounds?
              If deactivated, a sound will be not heard when  ground  defenses
              fire (machine guns & flaks).

       Water splash sound?
              If  deactivated,  a sound will be not heard when a bomb collides
              with water.

       Infantry death sounds?
              If deactivated, infantry soldiers will not scream when they die.

       Do you want on/off power?
              When activated, the behavior of the engine power button will  be
              dramatically  changed.   On/off power allows toggling the engine
              on or off by pressing the Power button,  instead  of  having  to
              hold  it  down.   Use  this  option  if  you  encounter keyboard
              problems, because this decreases the number of keys pressed down

       Do you want a reversed power switch?
              Turns  the behavior of the engine power button upside-down: when
              you are not holding the power key down, the  plane  accelerates.
              When held down, the engine will be deactivated.  This is not the
              same as braking, you still need to use Up+Down to brake.

       The following options are for multiplayer only.

       Are all the planes the same?
              Sets all planes' attributes to a specific country.  For example:
              Choose the German plane on the left, and every plane has 4 bombs
              etc.  This affects all plane abilities.

       Collisions on?
              If active, a collision of two planes  results  in  an  immediate
              destruction  of  both  planes.   Both  players lose one point in

       Flying parts?
              If enabled the parts which appear when  a  plane  crashes  cause
              damage to other planes.

       Battle ends after n points
              End the game after one of the players has this number of points.
              The number can be increased by pressing it with the  left  mouse
              button  and  decreased with the right mouse button.  UnLtd means
              unlimited, where the multiplayer game will not  end  before  you
              press Esc.

       Alliances enabled?
              Enables  alliances.   The  sides  are selected at the box in the
              lower left corner.

              If deactivated, all ground machine gun batteries will disappear.

       AAAs?  If deactivated, all flak batteries will disappear.

              If deactivated, all infantry will disappear.

       Unlimited ammo?
              If activated, you can shoot even when you  have  no  gun  rounds
              left, but you cannot adjust your ammo load.

       Unlimited fuel?
              If  activated,  the  plane will still fly even when you have run
              out of fuel, but you always have to take the full load  of  fuel
              when leaving the hangar.


       Country           Germany   Finland   England   Japan
       Ammunition        **        **        ***       *
       Maneuverability   **        *         *         ***
       Fuel              **        **        ***       *
       Speed             **        ***       **        *
       Bombs             **        *         **        ***
       Endurance         **        ***       **        *

       The  German plane is very deadly in dogfight because it is designed for
       it.  It does not have any particular strengths or weaknesses.

       The Finnish plane is the fastest and the toughest but  it  has  a  poor
       bomb  capacity and great skill is needed to pilot it because of its low
       turning rate.

       The English plane never runs out of anything (except bombs).  Its  only
       disadvantage is the low maneuverability.

       The  Japanese  plane  has the biggest bomb capacity and it is even more
       agile than the German plane.  Too bad it always runs out of fuel.


       Like in a real Air Force, you will be awarded  with  higher  ranks  and
       medals when you have served your country well.  The medals are shown on
       top of your pilot in the roster menu.  Every rank has  its  own  ribbon
       which  is located beside your pilot in the roster menu.  When you start
       a new pilot you have no medals  and  you  have  only  one  ribbon,  2nd
       Lieutenant.   When  you  advance  ranks  you  do not lose your previous
       ribbons like you would in real life.

       Best pilot in the country - Medals

       When you complete a sequence of solo missions (six of them) you will be
       awarded  the  "Best pilot in the country" medal.  Every country has its
       unique medal, but the main color of the medal depends on the country so
       it will be very easy to see which country has awarded you with it.

       Special medals

       There  are  two special medals.  The first is the veteran medal, Golden
       Star.  It will be awarded to you when you  have  flown  1000  missions.
       The  second is the hero medal, Silver Eagle.  It will be awarded to the
       pilot who has killed the most and died the least.  There  is  only  one
       Silver  Eagle  medal  in  the  world, so be careful, it will change its
       owner very quickly.

       Ranks and their abbreviations

       Here is a list of ranks  appearing  in  Triplane.   In  the  roster  an
       abbreviation  of the rank will be automatically added to your name (for
       example: 2nd Lt. Dragst).  Both solo and multiplayer games will  affect
       it  so  you  probably will not gain a lot of promotions by just playing
       one of them.

       The ranks are:

       Second Lieutenant (2nd Lt.)
              A simple blue ribbon with one golden column

       First Lieutenant (1st Lt.)
              A blue ribbon with 1 golden column and 2 stars

       Captain (Capt.)
              A blue ribbon with 2 golden columns and 2 stars

       Major (Major)
              A blue ribbon with 2 golden columns and 4 stars

       Lieutenant Colonel (Lt Col.)
              A blue ribbon with a Golden Shield of the Air Force

       Colonel (Colonel)
              A blue ribbon with a Golden Eagle of the Air Force

       If you are ever promoted to Colonel, you have probably played for  some
       time.   But  remember,  it  is not impossible to gain it, you just need
       play a little longer.


       · Remember that stalling is a VERY good way to brake fast, but  do  not
       even think about it unless you can handle the plane very well.

       ·  When  flying the Finnish plane remember to deactivate the power when

       · There are several Ace missions which are quite easy to complete,  but
       great effort is needed for receiving a higher score.  Patriot Flight is
       a very good example of this, it is possible to get at least 169  points
       in it.

       ·  The  Japanese  plane can even outmaneuver the German plane, but only
       with an empty bomb load.  The German plane is still  a  bit  better  in

       ·  Remember  to  use  hit  and  run techniques when playing the Finnish

       · There is no need to leave any bombs behind if you  are  playing  with
       the Finnish plane, because it does not make any difference.

       ·  In  the missions with a lots of enemy air activity, try protect your

       · In solo missions you should learn to use the Radar  markers,  because
       that makes it easier to avoid enemy airplanes.

       ·  Avoid  shooting too many bullets at the enemy plane, because it will
       probably explode.  In the solo game  you  cannot  deactivate  the  part
       collision, so this is quite vital.

       ·   Remember   that  Japanese  plane  will  always  run  out  of  fuel,
       particularly with six bombs.


       Triplane finds its configuration directory by searching  the  following
       directories in this order:

       · 1) $TRIPLANE_HOME

       · 2) $HOME/.triplane (created if missing)

       · 3) the current directory (if step 2 fails for some reason).

       The configuration directory contains the following files:

       · triplane.cfg
           Main configuration file.

       · roster.dta
           High score file.

       · keyset.dta
           Keyboard configuration file.

       Triplane  tries to locate its data directory by looking at which of the
       following directories exist, in the following order:

       · 1) $TRIPLANE_DATA

       · 2) TRIPLANE_DATA set at compilation time (if step 2 fails)

       · 3) current directory.

       The data directory contains only one file:

       · fokker.dks
           Game data file containing levels, graphics and sounds.


       The original Triplane Turmoil was developed by Markku Rankala, Teemu J.
       Takanen  and  Henrikki  Merikallio.  Some  work was also contributed by
       Risto Puhakka, Antti Lehtoranta and Mikko Kinnunen.

       The portable SDL  version,  Triplane  Classic,  was  created  from  the
       original  source  by Timo Juhani Lindfors (, Teemu
       J. Takanen (, and  Riku  Saikkonen.  We  also
       thank  Timo  Lilja for his earlier Xlib porting efforts and Sami Liedes
       for spellchecking and optimization ideas.