Provided by: typespeed_0.6.5-1.1_amd64 bug

NAME

       typespeed - Test your typing speed and get your fingers' CPS.

SYNOPSIS

       typespeed [OPTION]

DESCRIPTION

       Typespeed  gives  your  fingers'  cps  (total  and  correct), typoratio and some points to
       compare with your friends.

       Typespeed's idea is ripped from ztspeed (a dos game made by Zorlim).   Idea  of  the  game
       should be clear to anyone, just type and type it fast or be a loser.

USAGE

       The  basics  are simple: words, which are extracted out of a specified word list, fly from
       the left to the right. Your task is in any case to write them down before they  reach  the
       right  side  and  disappear, in which case your miss counter will be increased. Should you
       have missed 10 words, the game will end. Each correct input will increase your high score,
       where  one  character of the word is exactly one point, i.e. a longer word results in more
       points. Your total CPS and your correct CPS are displayed  during  game  play.  Total  CPS
       means all your input, whereas correct CPS only counts characters, that you have entered to
       write a correct word. To enter the words, you can also use  emacs-like  control  sequences
       (^A  jumps to the beginning of the string, ^B goes back one character, ^E jumps to the end
       of string, ^F moves cursor one position to the left (except cursor is at end  of  string),
       ^K  deletes  all characters behind cursor, ^U clears input field). Should you have enabled
       cheat mode (you can see CHE in status line then), you don't have to complete your input by
       pressing ENTER or SPACE.

       If  you have played typespeed with these default rules far too long and you want something
       new, you can create your own rule sets! There are three rule sets supplied since 0.6.1:

       The first rule contains default settings. You can play this mode when you don't supply any
       options  and  just  start the game. In this mode, speed will increase whenever you enter a
       correct word. At the end of the game, you can get a rank in  your  top  10  list  for  the
       specified word list.

       Settings  have  changed  in  0.6.0.  If you want to play with old rules (typespeed 0.4.4 -
       0.5.3), you can choose classic.

       The third rule set is training - speed won't increase.

       If you have other ideas, you can supply your own rule set or change the settings  in  menu
       "Game Rules". Feel free to send in some fancy rules.

       Also,  you  can  play  typespeed  in  multiplayer.  In  this mode you can play against one
       opponent over TCP/IPv4. Both sides can choose a word list, should you type  in  a  correct
       word  and  your  opponent  can handle more words (based upon his current stat), there is a
       possibility that your typed word will be thrown into his game. But remember, the same goes
       for you! In this mode, no rank can be achieved in your (or opponent's) top 10 list. During
       multiplayer, you cannot press CURSOR  UP  to  pause  the  game,  instead  CURSOR  UP  will
       immediately result in a game over. You cannot play custom rule sets in multiplayer.

OPTIONS

       --cheat
              This  will  enable  the  cheat,  which  wraps words instantly when they are written
              correctly. You don't need to press space/enter. It  is  another  question  if  this
              "cheat" actually helps...

       --client=addr
              Start  typespeed in client mode (where addr is network address of server) Typespeed
              will try to connect to the given address and start network play.

       --netlog=file
              For debugging purposes. The whole network data is written into file.  If  you  have
              issues with network gaming, attach this file to a bug report mail.

       --nocolors
              Turns  off  the  curses colors. It can be a more clear way to play the game in some
              situations.

       --port=port
              Tells what TCP/IPv4 port will typespeed be using in the network play.  The  default
              port is 6025.

       --server
              Start typespeed in server mode. Typespeed will wait for other player to connect.

       --help Little explanation of the parameters.

CONFIGURATION FILES

       /etc/typespeedrc

       $HOME/.typespeed/config

       In these files, you can specify the location of directories for game rules and word lists.
       You can also activate cheat mode in these files if you write "cheat = yes". If you  create
       a  configuration  file  in  your  home  directory,  you  must  also  create  a file called
       $HOME/.typespeed/score. All your personal high scores are stored in this file, not anymore
       in  system  wide  high score file. This is needed to prevent malicious users to pretend to
       have 1000 points in e.g.  words.eng whereby directory for word lists has been changed.  In
       order  to  compete  with system-wide users, you have to remove your personal configuration
       file.

WORD LISTS

       If you would like to create your own word list, you have to follow these simple rules:

       The first line contains the description that will be listed in word list  selection  menu.
       You cannot use more than 60 characters.

       A  word  list  must  consist of at least 22 different words, i.e. no duplicated words. The
       words must not be longer than 19 characters.  Should they be longer, they won't be parsed;
       instead  they  are  silently  dropped.  Words  must  not contain escape sequences, tabs or
       spaces. These words will be dropped, too.

       Blank lines will be ignored.

       If you would like to see your created word list included into next release, please send me
       an e-mail (tobias@bugol.de).

NOTES

       Do not use typespeed version 0.5.2 or higher with a version < 0.5.2.  The usage of network
       control words has been changed, so you could not end games.

       If you have used typespeed < 0.6.0 and you wish to use your high scores in newer versions,
       you  have  to  convert  them into new format.  convert can be used for this task.  convert
       takes two arguments: the old high score directory and the new  high  score  file.  Due  to
       changed  high  score  file  format,  it is expected that converted scores (especially cps)
       differ.

AUTHORS

       Written by Jani Ollikainen <bestis@iki.fi>,  Jaakko  Manelius  <jman@iki.fi>,  and  Tobias
       Stoeckmann <tobias@bugol.de>.

REPORTING BUGS

       Report bugs to <tobias@bugol.de>.

COPYRIGHT

       Copyright (C) 1999-2003   Jani Ollikainen  <bestis@iki.fi>
                                 Jaakko Manelius  <jman@iki.fi>

       Copyright (C) 2006-2007   Tobias Stoeckmann  <tobias@bugol.de>

       Copying  and distribution of this file, with or without modification, are permitted in any
       medium without royalty provided the copyright notice and this notice are preserved.