Provided by: widelands_16-1_i386
widelands - fantasy real-time strategy game
widelands <option0>=<value0> ... <optionN>=<valueN>
In this game, you start out on a small piece of land with nothing more
than a few of useful resources. Using those, you can build yourself an
empire with many thousands of inhabitants. On your way towards this
goal, you will have to build up an economic infrastructure, explore the
lands around you and face enemies who are trying to rule the world just
like you do.
--<config-entry-name>=value overwrites a config file setting
Record all events to the given filename for later playback
Playback given filename (see --record)
Generates a core dump on segfaults instead of using the SDL
--ggz Starts game as GGZ Gaming Zone client (don't use it yet!)
--help Show a short help text
In Widelands, you are the regent of a small tribe. You start out with
nothing but your headquarters, a kind of castle in which all your
resources are stored. In the course of the game, you will build an ever
growing settlement. Every member of your tribe will do his or her part
to produce more resources - wood, food, iron, gold and more - to
further this growth. But you are not alone in the world, and you will
meet other tribes sooner or later. Some of them may be friendly and
trade with you. However, if you want to rule the world, you will have
to train soldiers and fight.
Widelands offers a unique style of play. For example, a system of roads
plays the central role of your economy: all the goods that are
harvested and processed by the tribe must be transported from one
building to the next. This is done by carriers, and those carriers
always walk along the roads. It is your job to lay out the roads as
efficiently as possible.
Another refreshing aspect of the game is the way you command your
tribe. There is no need to tell every single one of your subjects what
to do - that would be impossible, because there can be thousands of
them! Instead, all you've got to do is order them to build a building
somewhere, and the builders will come. Similarly, whenever you want to
attack an enemy, just place an order to attack one of their barracks,
and your soldiers will march to fight. You're really a ruler: You
delegate in times of war and in times of peace!
Widelands offers single-player mode with different campaigns; the
campaigns all tell the story of a tribe and it's struggle in the
Widelands universe! However, settling really starts when you unite
with friends over the Internet or LAN to build up new empires together
- or to crush each other in the dusts of war. Widelands also offers an
Artifical Intelligent to challenge.
In the end, Widelands will be extensible, so that you can create your
own type of tribe with their own sets of buildings. You can create new
worlds to play in, and you could even create new types of worlds (who
says you can't build a settlement on the moon?).
Bug reports? Suggestions? Check out the project website:
Hope you enjoy this game!
A few dozen of people participated to this project. See the AUTHORS
file for more information.