Provided by: xmpuzzles_7.6.3-1build1_amd64 bug

NAME

       xbarrel - Barrel X widget

SYNOPSIS

       /usr/games/xbarrel   [-geometry   [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display
       [{host}]:[{vs}]]    [-[no]mono]     [-[no]{reverse|rv}]     [-{foreground|fg}     {color}]
       [-{background|bg}  {color}]  [-tile  {color}]  [-face{0|1|2|3|4|5}  {color}] [-{border|bd}
       {color}] [-[no]install] [-picture  {filename}]  [-delay  msecs]  [-[no]sound]  [-bumpSound
       {filename}]  [-moveSound  {filename}]  [-{font|fn}  {fontname}] [-[no]orient] [-[no]pairs]
       [-base {int}] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       The Barrel, the Billion Barrel, or Wonderful Barrel also seen as the Cylinder Puzzle is of
       Japanese  origin.   The  puzzle  contains  23  beads  of  6 different colors.  4 each of 5
       different colors arranged in 5 rows and 3 black beads making 3 rows one  unit  longer.   A
       system  of  plungers slide all three of the long rows left and right.  Two of the plungers
       sit together and the other (the middle plunger) is separate from the other two.  There are
       2 separate wheels or disks that rotate about the center axis.

FEATURES

       Press  "mouse-left"  button  to  move a tile.  Release "mouse-left" button in the same row
       would move the tile towards the space (unless there is no space in that row).  Release  on
       a different row will move the tiles up or down.

       Click  "mouse-center",  or  press "P" or "p" keys to toggle the practice mode (in practice
       mode  the  record  should  say  "practice").   This  is  good  for  learning   moves   and
       experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done
       first to set a new record).

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "R" or "r" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start the auto-solver.  Only works where oriented is off.

       Press "O" or "o" keys to toggle the orient mode.  Slightly more challenging on (default is
       off).

       Press  "I"  or "i" keys to toggle the pairs mode.  All the tiles rotate in pairs.  This is
       considerably more challenging on (default is on).

       Press ">" or "." keys to speed up the movement of tiles.

       Press "<" or "," keys to slow down the movement of tiles.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Barrel as:
         8     Up
         ^
       4< >6   Left, Right
         v
         2     Down

       Use the shift key and the up or down arrow keys to rotate all the tiles.

       Use the control key and the keypad or arrow keys to reduce or enlarge  the  complexity  of
       the puzzle.

       The title is in the following format (non-motif version):
              xbarrel:   {norm|ind<control   of   movement   of   pairs  tiles>}  @  (<Number  of
              moves>/{<Record  number  of  moves>  <user  name>|"NEVER  noaccess"|"practice"})  -
              <Comment>
       Movement of tile pairs are either move together or independent.
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This  option  sets  the  initial  position  of  the  barrel  window (resource name
               "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the barrel window on a color  screen  as  if  it
               were monochrome (resource name "mono").

       -[no]{reverse|rv}
               This  option  allows  you to see the barrel window in reverse video (resource name
               "reverseVideo").

       -{foreground|fg} color
               This  option  specifies  the  foreground  of  the  barrel  window  (resource  name
               "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  barrel  window  (resource  name
               "background").

       -tile color
               This option specifies the tile color of the tiles in the barrel  window  (resource
               name "tileColor").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN").
               In mono-mode, color is represented as the first letter of the color name.  The 0th
               face  is the last face face on barrel because I wanted that one to remain white by
               default when there are more or less faces.

       -{border|bd} color
               This option specifies the border color of the tiles in the barrel window (resource
               name "orderColor").

       -[no]install
               This  option  specifies  if the colormap should be installed or not (resource name
               "install").

       -picture filename
               This option specifies the file for the picture (resource name "picture").

       -delay msecs
               This option specifies the number of milliseconds it takes to  move  a  tile  or  a
               group of tiles one space (1-50) (resource name "delay").

       -[no]sound
               This  option specifies if a sliding tile should make a sound or not (resource name
               "sound").

       -bumpSound filename
               This option specifies the file for the bump sound for the  sliding  of  the  tiles
               (resource name "bumpSound").

       -moveSound filename
               This  option  specifies the file for the move sound for the twisting of the puzzle
               (resource name "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -[no]orient
               This option allows you to access the orient mode (resource name "orient").

       -[no]pairs
               This option allows you to access the pairs mode (resource name "kpairs").

       -base int
               This option specifies the base used (default is base 10) (resource name "base").

       -userName string
               This option specifies the user name for any records made or else it will get  your
               login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xbarrel you have.

RECORDS

       You  must randomize the puzzle before a record is set, otherwise an assumption of cheating
       is made if it is solved after a get.

SAVE FORMAT

       Here is the format for the xbarrel configuration, starting position, and the  movement  of
       its pieces.

              pairs: 0-1 <0 false, 1 true; if 1 then pairs of rings move together>
              orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array of tile positions where 0 is the empty space>

       This is then followed by the moves, starting from 1.
              move #: <direction> <tile> <shift>
       Direction is represented as 0 up, 1 right, 2 down, and 3 left.
       Tile is the column of tile.
       Shift is represented as 0 or 1, 1 if the whole puzzle is moved at once (here Tile does not
       matter), 0 if not.  The xbarrel record keeper does not count a control move as a move, but
       here we do.

REFERENCES

       L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University
       Press 1986, Plate X.

       James G Nourse, The Simple Solutions to Cubic, Puzzles, Bantam Books, New  York,  November
       1981, pp 25-42.

       John  Ewing  &  Czes  Kosniowski,  Puzzle  it  Out:  Cubes  Groups  and Puzzles, Cambridge
       University Press, New York, 1982, pp 50-54?

SEE ALSO

       X(1),   xcubes(6),   xtriangles(6),   xhexagons(6),   xmlink(6),   xpanex(6),   xmball(6),
       xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2009, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy