Provided by: xpilot-ng-client-sdl_4.7.3-1.4_amd64 bug

NAME

       xpilot-ng-sdl - an SDL/OpenGL XPilot client.

SYNOPSIS

       xpilot-ng-sdl [-options ...] [server]

DESCRIPTION

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use  the  simple  text  interface to contact a server instead of the graphical user
              interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The message used is the first argument to this
              option.  There is no default value for this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set  the port number of the server.  Almost all servers use the default port, which
              is the recommended policy.  You can find out about which port is used by  a  server
              by querying the XPilot Meta server.  The default value is: 15345.

       -clientPortStart <value>

              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).  The default value
              is: 0.

       -clientPortEnd <value>

              Use UDP ports clientPortStart - clientPortEnd (for firewalls).  The  default  value
              is: 0.

       -power <value>

              Set  the  engine power.  Valid values are in the range 5-55.  The default value is:
              55.000.

       -turnSpeed <value>

              Set the ship's turn speed.  Valid values are in the range 4-64.  The default  value
              is: 16.000.

       -turnResistance <value>

              Set  the  ship's  turn resistance.  This determines the speed at which a ship stops
              turning.  Valid values are in the range 0.0-1.0.  This should always  be  0,  other
              values are for compatibility.  See also turnSpeed.  The default value is: 0.000.

       -scaleFactor <value>

              Specifies scaling factor for the drawing window.  The default value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor for the drawing window.  The default value is:
              2.000.

       -maxFPS <value>

              Set maximum FPS supported by the client. The server will try to send at  most  this
              many frames per second to the client.  The default value is: 255.

       -maxMouseTurnsPS <value>

              Set  maximum number of mouse turns sent per second Set to 0 to disable this feature
              (its mostly useful on modem) The default value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The probablilty that sparks are drawn.   This  gives  a  sparkling  effect.   Valid
              values are in the range [0.0-1.0] The default value is: 0.400.

       -hudRadarDotSize <value>

              Which size to use for drawing the hudradar dots.  The default value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar  dots  closer  than this to your ship are not drawn.  A value of 1.0 means
              that the dots are not drawn for ships in your active view area.  The default  value
              is: 0.050.

       -hudScale <value>

              How much larger than minimum size to draw the hud.  The default value is: 2.000.

       -baseWarningType <value>

              Which  type  of  base  warning  you prefer.  A value of 0 disables base warning.  A
              value of 1 draws a time meter on a base when a ship is appearing.   A  value  of  2
              makes  the  base  name  flash  when a ship is appearing.  A value of 3 combines the
              effects of values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum number of characters to paint in names on game area.  The default value is:
              16.

       -slidingRadar <value>

              If the game is in edgewrap mode then the radar will keep your position on the radar
              in the center and raw the rest of the radar around it.  Note that this  requires  a
              fast graphics system.  The default value is: yes.

       -dirPrediction <value>

              Client  paints  the  wanted  direction of your ship instead of what the server sent
              you. Possible differences are corrected in roundtrip time.  The default  value  is:
              yes.

       -showShipShapes <value>

              Should others' shipshapes be displayed or not.  The default value is: yes.

       -showMyShipShape <value>

              Should your own shipshape be displayed or not.  The default value is: yes.

       -showShipShapesHack <value>

              Should the ship shapes hack be displayed or not.  The default value is: no.

       -showLivesByShip <value>

              Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The default value is: yes.

       -showItems <value>

              Should owned items be displayed permanently on the HUD?  The default value is: yes.

       -showItemsTime <value>

              If  showItems  is false, the time in seconds to display item information on the HUD
              when it has changed.  The default value is: 5.000.

       -filledWorld <value>

              Draws the walls solid, filled with one color, unless  overridden  by  texture.   Be
              warned that this option needs fast graphics.  The default value is: no.

       -texturedWalls <value>

              Allows  drawing  polygon  bitmaps specified by the (new-style) map.  Be warned that
              this needs a reasonably fast graphics system.  The default value is: yes.

       -protocolVersion <value>

              Which protocol version to prefer when joining servers.  There is no  default  value
              for this option.

       -outlineWorld <value>

              Draws  only  the  outline  of all the wall blocks on block based maps.  The default
              value is: no.

       -showDecor <value>

              Should decorations be displayed on the screen and radar?   The  default  value  is:
              yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with a texture pattern.  The default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead of 24 hour format.  The default value is:
              no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The size of team shots in pixels.  Note that team shots are drawn in teamShotColor.
              The default value is: 4.

       -backgroundPointDist <value>

              The  distance between points in the background measured in blocks.  These are drawn
              in empty map regions to keep feeling for which direction the  ship  is  moving  to.
              The default value is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How  many  seconds  score objects remain visible on the map.  The default value is:
              4.000.

       -charsPerSecond <value>

              Rate at which messages appear on screen in  characters  per  second.   The  default
              value is: 100.

       -maxMessages <value>

              The  maximum number of messages to display at the same time.  The default value is:
              8.

       -messagesToStdout <value>

              Send messages to standard output.  0: Don't.  1: Only player messages.   2:  Player
              and status messages.  The default value is: 1.

       -maxLinesInHistory <value>

              Number  of  your  messages saved in the 'history' of the talk window.  'history' is
              accessible with 'keyTalkCursorUp/Down'.  The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default value is: no.

       -autoShield <value>

              Are shields lowered automatically for weapon fire?  The default value is: yes.

       -fuelNotify <value>

              The limit when the HUD fuel  bar  will  become  visible.   The  default  value  is:
              500.000.

       -fuelWarning <value>

              The  limit  when  the  HUD  fuel  bar  will  start flashing.  The default value is:
              200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The default value is: 100.000.

       -speedFactHUD <value>

              How much to move HUD to indicate the  current  velocity.   The  default  value  is:
              0.000.

       -speedFactPTR <value>

              Uses  a red line to indicate the current velocity and direction.  The default value
              is: 0.000.

       -showScoreDecimals <value>

              The number of decimals to use when displaying scores.  The default value is: 1.

       -altPower <value>

              Set the ship's alternate engine power.  See also the keySwapSettings  option.   The
              default value is: 55.000.

       -altTurnSpeed <value>

              Set  the  ship's  alternate  turn speed.  See also the keySwapSettings option.  The
              default value is: 16.000.

       -altTurnResistance <value>

              Set the ship's alternate turn resistance.  See  also  the  keySwapSettings  option.
              The default value is: 0.000.

       -markingLights <value>

              Should  the  fighters  have marking lights, just like airplanes?  The default value
              is: no.

       -modifierBank1 <value>

              The default weapon modifier values for  the  first  modifier  bank.   There  is  no
              default value for this option.

       -modifierBank2 <value>

              The  default  weapon  modifier  values  for  the second modifier bank.  There is no
              default value for this option.

       -modifierBank3 <value>

              The default weapon modifier values for  the  third  modifier  bank.   There  is  no
              default value for this option.

       -modifierBank4 <value>

              The  default  weapon  modifier  values  for  the fourth modifier bank.  There is no
              default value for this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is rather large (up to 500 bytes) the recommended way to set this option is in  the
              .xpilotrc  file  in  your  home directory.  The exact format is defined in the file
              doc/README.SHIPS in the XPilot distribution. Note that there is a nifty  Unix  tool
              called  editss  for  easy ship creation. There is XPShipEditor for Windows and Ship
              Shaper for Java.  See the XPilot FAQ for details.   See  also  the  "shipShapeFile"
              option below.  There is no default value for this option.

       -shipShapeFile <value>

              An  optional  file where shipshapes can be stored.  If this resource is defined and
              it refers to an existing file then shipshapes can be referenced to by  their  name.
              For  instance  if  you define shipShapeFile to be /home/myself/.shipshapes and this
              file contains one or more shipshapes then you can select the shipshape by  starting
              xpilot as:

              xpilot -shipShape myshipshapename

              Where  "myshipshapename"  should  be  the "name:" or "NM:" of one of the shipshapes
              defined in /home/myself/.shipshapes.  Each shipshape definition should  be  defined
              on  only  one  line,  where  all  characters up to the first left parenthesis don't
              matter.  The default value is: /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search path for texture files.  This is a list of one or more directories separated
              by colons.  The default value is: /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An  optional  file where clientside kill/death rank is stored.  There is no default
              value for this option.

       -clientRankHTMLFile <value>

              An optional file where clientside kill/death rank  is  published  in  HTML  format.
              There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

              An  optional file where clientside kill/death rank is published in HTML format, w/o
              JavaScript.  There is no default value for this option.

       -soundFile <value>

              Specifies      the      sound      file.       The      default      value      is:
              /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default value is: 100.

       -sound <value>

              Is sound enabled? (set to false to mute client).  The default value is: yes.

       -msg1 <value>

              Talkmessage  1.   The  default value is: #t:***    BALL! Our ball is gone! Save it!
              ***.

       -msg2 <value>

              Talkmessage 2.  The default value is: #t:*** SAFE! Our ball is safe. ***.

       -msg3 <value>

              Talkmessage 3.  The default value is: #t:*** COVER! The enemy ball  is  approaching
              our base. ***.

       -msg4 <value>

              Talkmessage  4.   The  default  value is: #t:*** POP! The enemy ball is back at the
              enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire shot.  Note that shields must be down to fire.  The default keys  are:  Return
              Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine you have dropped or thrown.  The default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle  pause  mode.  When the ship is stationary on its homebase.  The default key
              is: Pause.

       -keySwapSettings <value>

              Swap to alternate control settings.  These are  the  power,  turn  speed  and  turn
              resistance settings.  There is no default value for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value for this option.

       -keyChangeHome <value>

              Change  home  base.   When  the ship is close to a suitable base.  The default keys
              are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle explosion velocity weapon modifier.  The default key is: v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle recording of session (see recordFile).  The default key is: KP_5.

       -keyToggleSound <value>

              Toggle sound. Changes value of option 'sound'.  There is no default value for  this
              option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window mode.  The default key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose the selected item.  The default keys are: KP_Delete KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages to stdout.  The default key is: Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is: Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.  The default key is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is: Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is: Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic  exit  key.   Used  for example to exit mouse mode or quit the client.  The
              default key is: Escape.

       -keyYes <value>

              Positive reply key.  Used to reply 'yes' to client questions.  The default key  is:
              y.

       -keyNo <value>

              Negative  reply  key.  Used to reply 'no' to client questions.  The default key is:
              n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends the talkmessage stored in msg11.  There is no default value for this option.

       -keySendMsg12 <value>

              Sends the talkmessage stored in msg12.  There is no default value for this option.

       -keySendMsg13 <value>

              Sends the talkmessage stored in msg13.  There is no default value for this option.

       -keySendMsg14 <value>

              Sends the talkmessage stored in msg14.  There is no default value for this option.

       -keySendMsg15 <value>

              Sends the talkmessage stored in msg15.  There is no default value for this option.

       -keySendMsg16 <value>

              Sends the talkmessage stored in msg16.  There is no default value for this option.

       -keySendMsg17 <value>

              Sends the talkmessage stored in msg17.  There is no default value for this option.

       -keySendMsg18 <value>

              Sends the talkmessage stored in msg18.  There is no default value for this option.

       -keySendMsg19 <value>

              Sends the talkmessage stored in msg19.  There is no default value for this option.

       -keySendMsg20 <value>

              Sends the talkmessage stored in msg20.  There is no default value for this option.

       -pointerButton1 <value>

              The keys to activate when pressing the first mouse button.  The default  value  is:
              keyFireShot.

       -pointerButton2 <value>

              The  keys to activate when pressing the second mouse button.  The default value is:
              keyThrust.

       -pointerButton3 <value>

              The keys to activate when pressing the third mouse button.  The default  value  is:
              keyThrust.

       -pointerButton4 <value>

              The  keys  to  activate when pressing the fourth mouse button.  There is no default
              value for this option.

       -pointerButton5 <value>

              The keys to activate when pressing the fifth mouse button.   There  is  no  default
              value for this option.

       -geometry <value>

              Set the initial window geometry.  The default value is: 1280x1024.

       -gameFontSize <value>

              Height of font used for game strings.  The default value is: 16.

       -mapFontSize <value>

              Height of font used for strings painted on the map.  The default value is: 16.

       -TTFont <value>

              Set      the      font      to      use.       The      default      value      is:
              /usr/share/games/xpilot-ng/fonts/FreeSansBoldOblique.ttf.

       -messagesColorRGBA <value>

              The color of messages.  The default value is: #00aaaaff.

       -oldmessagesColorRGBA <value>

              The color of old messages.  The default value is: #008888ff.

       -msgScanBallColorRGBA <value>

              The color of ball warning.  The default value is: #ff0000ff.

       -msgScanSafeColorRGBA <value>

              The color of ball safe announcement.  The default value is: #00ff00ff.

       -msgScanCoverColorRGBA <value>

              The color of cover request.  The default value is: #4e7cffff.

       -msgScanPopColorRGBA <value>

              The color of ball pop announcement.  The default value is: #ffbb11ff.

       -meterBorderColorRGBA <value>

              The color of meter borders.  The default value is: #0000ffaa.

       -fuelMeterColorRGBA <value>

              The color of fuel meter.  The default value is: #ff0000aa.

       -fuelGaugeColorRGBA <value>

              The color of fuel gauge.  The default value is: #0000ff44.

       -powerMeterColorRGBA <value>

              The color of power meter.  The default value is: #ff0000aa.

       -turnSpeedMeterColorRGBA <value>

              The color of turn speed meter.  The default value is: #ff0000aa.

       -packetSizeMeterColorRGBA <value>

              The color of packet size meter.  The default value is: #ff0000aa.

       -packetLossMeterColorRGBA <value>

              The color of packet loss meter.  The default value is: #ff0000aa.

       -packetDropMeterColorRGBA <value>

              The color of drop meter.  The default value is: #ff0000aa.

       -packetLagMeterColorRGBA <value>

              The color of lag meter.  The default value is: #ff0000aa.

       -temporaryMeterColorRGBA <value>

              The color of time meter.  The default value is: #ff0000aa.

       -ballColorRGBA <value>

              The color of balls.  The default value is: #00ff00ff.

       -connColorRGBA <value>

              The color of the ball connector.  The default value is: #00ff0088.

       -fuelColorRGBA <value>

              The color of fuel cells.  The default value is: #ffffff7f.

       -wallColorRGBA <value>

              The color of walls on blockmaps.  The default value is: #0000ffff.

       -decorColorRGBA <value>

              The color of decorations on blockmaps.  The default value is: #bb7700ff.

       -baseNameColorRGBA <value>

              The color of base name.  The default value is: #77bbffff.

       -shipNameColorRGBA <value>

              The color of ship name.  The default value is: #77bbffff.

       -scoreObjectColorRGBA <value>

              The color of score objects.  The default value is: #00ff0088.

       -hudColorRGBA <value>

              The color of the HUD.  The default value is: #ff000088.

       -hudHLineColorRGBA <value>

              The color of horizontal HUD line.  The default value is: #0000ff44.

       -hudVLineColorRGBA <value>

              The color of vertical HUD line.  The default value is: #0000ff44.

       -hudItemsColorRGBA <value>

              The color of hud items.  The default value is: #0080ffaa.

       -hudRadarEnemyColorRGBA <value>

              The color of enemy on HUD radar.  The default value is: #ff000088.

       -hudRadarOtherColorRGBA <value>

              The color of friend on HUD radar.  The default value is: #0000ff88.

       -hudRadarObjectColorRGBA <value>

              The color of small object on HUD radar.  The default value is: #00000000.

       -dirPtrColorRGBA <value>

              The color of direction pointer.  The default value is: #0000ff22.

       -selectionColorRGBA <value>

              The color of selection.  The default value is: #ff0000ff.

       -scoreInactiveSelfColorRGBA <value>

              The color of my score when inactive.  The default value is: #88008888.

       -scoreInactiveColorRGBA <value>

              The color of score when inactive.  The default value is: #8800aa88.

       -scoreSelfColorRGBA <value>

              The color of my score.  The default value is: #ffff00ff.

       -scoreColorRGBA <value>

              The color of score.  The default value is: #888800ff.

       -scoreOwnTeamColorRGBA <value>

              The color of my team score.  The default value is: #0000ffff.

       -scoreEnemyTeamColorRGBA <value>

              The color of enemy team score.  The default value is: #ff0000ff.

       -teamShipColorRGBA <value>

              The color of teammate color.  The default value is: #0000ffff.

       -team0ColorRGBA <value>

              The color of team 0.  The default value is: #00000000.

       -team1ColorRGBA <value>

              The color of team 1.  The default value is: #00000000.

       -team2ColorRGBA <value>

              The color of team 2.  The default value is: #00000000.

       -team3ColorRGBA <value>

              The color of team 3.  The default value is: #00000000.

       -team4ColorRGBA <value>

              The color of team 4.  The default value is: #00000000.

       -team5ColorRGBA <value>

              The color of team 5.  The default value is: #00000000.

       -team6ColorRGBA <value>

              The color of team 6.  The default value is: #00000000.

       -team7ColorRGBA <value>

              The color of team 7.  The default value is: #00000000.

       -team8ColorRGBA <value>

              The color of team 8.  The default value is: #00000000.

       -team9ColorRGBA <value>

              The color of team 9.  The default value is: #00000000.

       -selfLWColorRGBA <value>

              The color of my ship on last life.  The default value is: #ff0000ff.

       -teamLWColorRGBA <value>

              The color of team ship on last life.  The default value is: #ff00ffff.

       -enemyLWColorRGBA <value>

              The color of enemy ship on last life.  The default value is: #ffff00ff.

       -manyLivesColorRGBA <value>

              The color of name of ship with many lives.  The default value is: #666666aa.

       -twoLivesColorRGBA <value>

              The color of name of ship with two lives.  The default value is: #008800aa.

       -oneLifeColorRGBA <value>

              The color of name of ship with one life.  The default value is: #aaaa00aa.

       -zeroLivesColorRGBA <value>

              The color of name of ship with no lives.  The default value is: #ff0000aa.

       -meterWidth <value>

              Set the width of the meters.  The default value is: 60.

       -meterHeight <value>

              Set the height of a meter.  The default value is: 10.

       -shipLineWidth <value>

              Set the line width of ships.  The default value is: 1.000.

       -smoothLines <value>

              Use antialized smooth lines.  The default value is: yes.

       -texturedBalls <value>

              Draw balls with textures.  The default value is: yes.

       -texturedShips <value>

              Draw ships with textures.  The default value is: yes.

       -hudRadarEnemyShape <value>

              The shape of enemy ships on hud radar.  The default value is: 2.

       -hudRadarOtherShape <value>

              The shape of friendly ships on hud radar.  The default value is: 2.

       -hudRadarObjectShape <value>

              The shape of small objects on hud radar.  The default value is: 0.

       -radarGeometry <value>

              Set the radar geometry.  The default value is: 200x200+10+10.

       Most of these options can also be set in the .xpilotrc file in your home directory.   Each
       key  option  may  have  multiple  keys bound to it and one key may be used by multiple key
       options.  If no server is specified on the command line, xpilot  will  display  a  welcome
       screen where you can select a server.