Provided by: xpilot-ng-client-x11_4.7.3-1.4_amd64 bug

NAME

       xpilot-ng-x11 - X11 client for multiplayer space war game.

SYNOPSIS

       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION

              Copyright  ?  1991-2005  by  Bj?rn Stabell, Ken Ronny Schouten, Bert Gijsbers, Dick
              Balaska, Uoti Urpala,  Juha  Lindstr?m,  Kristian  S?derblom  and  Erik  Andersson.
              XPilot  NG  4.7.3  comes  with ABSOLUTELY NO WARRANTY; for details see the provided
              COPYING file.

       Where options include:

       -newbie <value>

              Enable newbie help.  The default value is: yes.

       -help

              Display this help message.

       -version

              Show the source code version.

       -join

              Join the game immediately, no questions asked.

       -text

              Use the simple text interface to contact a server instead  of  the  graphical  user
              interface.

       -list

              List all servers running on the local network.

       -shutdown <value>

              Shutdown the server with a message.  The message used is the first argument to this
              option.  There is no default value for this option.

       -name <value>

              Set the nickname.  There is no default value for this option.

       -user <value>

              Set the username.  There is no default value for this option.

       -host <value>

              Set the hostname.  There is no default value for this option.

       -team <value>

              Set the team to join.  The default value is: 65535.

       -port <value>

              Set the port number of the server.  Almost all servers use the default port,  which
              is  the  recommended policy.  You can find out about which port is used by a server
              by querying the XPilot Meta server.  The default value is: 15345.

       -clientPortStart <value>

              Use UDP ports clientPortStart - clientPortEnd (for firewalls).  The  default  value
              is: 0.

       -clientPortEnd <value>

              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).  The default value
              is: 0.

       -power <value>

              Set the engine power.  Valid values are in the range 5-55.  The default  value  is:
              55.000.

       -turnSpeed <value>

              Set  the ship's turn speed.  Valid values are in the range 4-64.  The default value
              is: 16.000.

       -turnResistance <value>

              Set the ship's turn resistance.  This determines the speed at which  a  ship  stops
              turning.   Valid  values  are in the range 0.0-1.0.  This should always be 0, other
              values are for compatibility.  See also turnSpeed.  The default value is: 0.000.

       -scaleFactor <value>

              Specifies scaling factor for the drawing window.  The default value is: 1.000.

       -altScaleFactor <value>

              Specifies alternative scaling factor for the drawing window.  The default value is:
              2.000.

       -maxFPS <value>

              Set  maximum  FPS supported by the client. The server will try to send at most this
              many frames per second to the client.  The default value is: 255.

       -maxMouseTurnsPS <value>

              Set maximum number of mouse turns sent per second Set to 0 to disable this  feature
              (its mostly useful on modem) The default value is: 0.

       -sparkSize <value>

              Size of sparks in pixels.  The default value is: 2.

       -sparkProb <value>

              The  probablilty  that  sparks  are  drawn.   This gives a sparkling effect.  Valid
              values are in the range [0.0-1.0] The default value is: 0.400.

       -hudRadarDotSize <value>

              Which size to use for drawing the hudradar dots.  The default value is: 10.

       -hudRadarScale <value>

              The relative size of the hudradar.  The default value is: 1.500.

       -hudRadarLimit <value>

              Hudradar dots closer than this to your ship are not drawn.  A value  of  1.0  means
              that  the dots are not drawn for ships in your active view area.  The default value
              is: 0.050.

       -hudScale <value>

              How much larger than minimum size to draw the hud.  The default value is: 2.000.

       -baseWarningType <value>

              Which type of base warning you prefer.  A value of  0  disables  base  warning.   A
              value  of  1  draws  a time meter on a base when a ship is appearing.  A value of 2
              makes the base name flash when a ship is appearing.  A  value  of  3  combines  the
              effects of values 1 and 2.  The default value is: 3.

       -maxCharsInNames <value>

              Maximum number of characters to paint in names on game area.  The default value is:
              16.

       -slidingRadar <value>

              If the game is in edgewrap mode then the radar will keep your position on the radar
              in  the  center and raw the rest of the radar around it.  Note that this requires a
              fast graphics system.  The default value is: yes.

       -dirPrediction <value>

              Client paints the wanted direction of your ship instead of  what  the  server  sent
              you.  Possible  differences are corrected in roundtrip time.  The default value is:
              yes.

       -showShipShapes <value>

              Should others' shipshapes be displayed or not.  The default value is: yes.

       -showMyShipShape <value>

              Should your own shipshape be displayed or not.  The default value is: yes.

       -showShipShapesHack <value>

              Should the ship shapes hack be displayed or not.  The default value is: no.

       -showLivesByShip <value>

              Paint remaining lives next to ships.  The default value is: no.

       -showMessages <value>

              Should game messages appear on screen.  The default value is: yes.

       -showItems <value>

              Should owned items be displayed permanently on the HUD?  The default value is: yes.

       -showItemsTime <value>

              If showItems is false, the time in seconds to display item information on  the  HUD
              when it has changed.  The default value is: 5.000.

       -filledWorld <value>

              Draws  the  walls  solid,  filled with one color, unless overridden by texture.  Be
              warned that this option needs fast graphics.  The default value is: no.

       -texturedWalls <value>

              Allows drawing polygon bitmaps specified by the (new-style) map.   Be  warned  that
              this needs a reasonably fast graphics system.  The default value is: yes.

       -protocolVersion <value>

              Which  protocol  version to prefer when joining servers.  There is no default value
              for this option.

       -outlineWorld <value>

              Draws only the outline of all the wall blocks on block  based  maps.   The  default
              value is: no.

       -showDecor <value>

              Should  decorations  be  displayed  on the screen and radar?  The default value is:
              yes.

       -outlineDecor <value>

              Draws only the outline of the map decoration.  The default value is: no.

       -filledDecor <value>

              Draws filled decorations.  The default value is: no.

       -texturedDecor <value>

              Draws the map decoration filled with a texture pattern.  The default value is: no.

       -clientRanker <value>

              Scan messages and make personal kill/death ranking.  The default value is: no.

       -clockAMPM <value>

              Use AMPM format for clock display instead of 24 hour format.  The default value is:
              no.

       -shotSize <value>

              The size of shots in pixels.  The default value is: 6.

       -teamShotSize <value>

              The size of team shots in pixels.  Note that team shots are drawn in teamShotColor.
              The default value is: 4.

       -backgroundPointDist <value>

              The distance between points in the background measured in blocks.  These are  drawn
              in  empty  map  regions  to keep feeling for which direction the ship is moving to.
              The default value is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
              0 means no points.

              The default value is: 2.

       -scoreObjectTime <value>

              How many seconds score objects remain visible on the map.  The  default  value  is:
              4.000.

       -charsPerSecond <value>

              Rate  at  which  messages  appear  on screen in characters per second.  The default
              value is: 100.

       -maxMessages <value>

              The maximum number of messages to display at the same time.  The default value  is:
              8.

       -messagesToStdout <value>

              Send  messages  to standard output.  0: Don't.  1: Only player messages.  2: Player
              and status messages.  The default value is: 1.

       -maxLinesInHistory <value>

              Number of your messages saved in the 'history' of the talk  window.   'history'  is
              accessible with 'keyTalkCursorUp/Down'.  The default value is: 32.

       -toggleShield <value>

              Are shields toggled by a keypress only?  The default value is: no.

       -autoShield <value>

              Are shields lowered automatically for weapon fire?  The default value is: yes.

       -fuelNotify <value>

              The  limit  when  the  HUD  fuel  bar  will  become visible.  The default value is:
              500.000.

       -fuelWarning <value>

              The limit when the HUD fuel  bar  will  start  flashing.   The  default  value  is:
              200.000.

       -fuelCritical <value>

              The limit when the HUD fuel bar will flash faster.  The default value is: 100.000.

       -speedFactHUD <value>

              How  much  to  move  HUD  to  indicate the current velocity.  The default value is:
              0.000.

       -speedFactPTR <value>

              Uses a red line to indicate the current velocity and direction.  The default  value
              is: 0.000.

       -showScoreDecimals <value>

              The number of decimals to use when displaying scores.  The default value is: 1.

       -altPower <value>

              Set  the  ship's alternate engine power.  See also the keySwapSettings option.  The
              default value is: 55.000.

       -altTurnSpeed <value>

              Set the ship's alternate turn speed.  See also  the  keySwapSettings  option.   The
              default value is: 16.000.

       -altTurnResistance <value>

              Set  the  ship's  alternate  turn resistance.  See also the keySwapSettings option.
              The default value is: 0.000.

       -markingLights <value>

              Should the fighters have marking lights, just like airplanes?   The  default  value
              is: no.

       -modifierBank1 <value>

              The  default  weapon  modifier  values  for  the  first modifier bank.  There is no
              default value for this option.

       -modifierBank2 <value>

              The default weapon modifier values for the  second  modifier  bank.   There  is  no
              default value for this option.

       -modifierBank3 <value>

              The  default  weapon  modifier  values  for  the  third modifier bank.  There is no
              default value for this option.

       -modifierBank4 <value>

              The default weapon modifier values for the  fourth  modifier  bank.   There  is  no
              default value for this option.

       -shipShape <value>

       Define the ship shape to use.
              Because the argument to this option

              is  rather large (up to 500 bytes) the recommended way to set this option is in the
              .xpilotrc file in your home directory.  The exact format is  defined  in  the  file
              doc/README.SHIPS  in  the XPilot distribution. Note that there is a nifty Unix tool
              called editss for easy ship creation. There is XPShipEditor for  Windows  and  Ship
              Shaper  for  Java.   See  the XPilot FAQ for details.  See also the "shipShapeFile"
              option below.  There is no default value for this option.

       -shipShapeFile <value>

              An optional file where shipshapes can be stored.  If this resource is  defined  and
              it  refers  to an existing file then shipshapes can be referenced to by their name.
              For instance if you define shipShapeFile to be  /home/myself/.shipshapes  and  this
              file  contains one or more shipshapes then you can select the shipshape by starting
              xpilot as:

              xpilot -shipShape myshipshapename

              Where "myshipshapename" should be the "name:" or "NM:" of  one  of  the  shipshapes
              defined  in  /home/myself/.shipshapes.  Each shipshape definition should be defined
              on only one line, where all characters up  to  the  first  left  parenthesis  don't
              matter.  The default value is: /usr/share/games/xpilot-ng/shipshapes.txt.

       -texturePath <value>

              Search path for texture files.  This is a list of one or more directories separated
              by colons.  The default value is: /usr/share/games/xpilot-ng/textures/.

       -clientRankFile <value>

              An optional file where clientside kill/death rank is stored.  There is  no  default
              value for this option.

       -clientRankHTMLFile <value>

              An  optional  file  where  clientside  kill/death rank is published in HTML format.
              There is no default value for this option.

       -clientRankHTMLNOJSFile <value>

              An optional file where clientside kill/death rank is published in HTML format,  w/o
              JavaScript.  There is no default value for this option.

       -soundFile <value>

              Specifies      the      sound      file.       The      default      value      is:
              /usr/share/games/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

              Specifies the volume to play sounds with (0-100%%).  The default value is: 100.

       -sound <value>

              Is sound enabled? (set to false to mute client).  The default value is: yes.

       -fullColor <value>

              Whether to use a colors as close as possible to the specified ones  or  use  a  few
              standard  colors  for everything. May require more resources from your system.  The
              default value is: yes.

       -texturedObjects <value>

              Whether to draw certain game objects with textures.  Be warned that  this  requires
              more  graphics speed.  fullColor must be on for this to work.  You may also need to
              enable multibuffering or double-buffering.  The default value is: yes.

       -geometry <value>

              Set the window size and position  in  standard  X  geometry  format.   The  maximum
              allowed window size is 1922x1440.  The default value is: 1024x768.

       -display <value>

              Set the X display.  There is no default value for this option.

       -keyboard <value>

              Set  the  X  keyboard  input  if you want keyboard input from another display.  The
              default is to use the keyboard input from the X display.  There is no default value
              for this option.

       -visual <value>

              Specify  which  visual  to  use  for  allocating  colors.   To get a listing of all
              possible visuals on your dislay set the argument for this option to list.  There is
              no default value for this option.

       -colorSwitch <value>

              Use color buffering or not.  Usually color buffering is faster, especially on 8-bit
              PseudoColor displays.  The default value is: yes.

       -multibuffer <value>

              Use the X windows multibuffer extension if present.  The default value is: no.

       -ignoreWindowManager <value>

              Ignore the window manager when opening the top level player window.   This  can  be
              handy if you want to have your XPilot window on a preferred position without window
              manager borders.  Also sometimes  window  managers  may  interfere  when  switching
              colormaps. This option may prevent that.  The default value is: no.

       -gameFont <value>

              The  font  used  on  the  HUD  and  for  most  other  text.   The default value is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

              The font used on the score list.   This  must  be  a  non-proportional  font.   The
              default value is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

              The     font     used     on     all    buttons.     The    default    value    is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

              The  font  used  in  the  help  and  about  windows.    The   default   value   is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

              The    font    used    in    the    talk    window.     The   default   value   is:
              -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

              The  font  used  in  the  MOTD  window  and  key  list  window.   This  must  be  a
              non-proportional         font.          The         default        value        is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

              The   font   used    for    drawing    messages.     The    default    value    is:
              -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

              Use  the Nasty Looking Shots instead of the round shots.  You will probably want to
              increase your shotSize if you use this.  The default value is: no.

       -mouseAccelInClient <value>

              This option makes the client handle the mouse acceleration.  Options mouseAccelNum,
              mouseAccelDenom and mouseAccelThresh can be used to fine tune the acceleration. The
              default values of these three options give linear response to mouse movements.  The
              default value is: yes.

       -mouseAccelNum <value>

              Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom <value>

              Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

              Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

              Which color number to use for drawing the HUD.  The default value is: 2.

       -hudHLineColor <value>

              Which color number to use for drawing the horizontal lines The default value is: 0.

       -hudVLineColor <value>

              Which  color  number to use for drawing the vertical lines in the HUD.  The default
              value is: 0.

       -hudItemsColor <value>

              Which color number to use for drawing owned items on the HUD.   The  default  value
              is: 2.

       -hudRadarEnemyColor <value>

              Which  color  number  to  use for drawing hudradar dots that represent enemy ships.
              The default value is: 3.

       -hudRadarOtherColor <value>

              Which color number to use for drawing hudradar dots that represent  friendly  ships
              or other objects.  The default value is: 2.

       -hudLockColor <value>

              Which  color  number to use for drawing the lock on the HUD.  The default value is:
              0.

       -fuelGaugeColor <value>

              Which color number to use for drawing the fuel gauge.  The default value is: 0.

       -dirPtrColor <value>

              Which color number to use for drawing the  direction  pointer  hack.   The  default
              value is: 0.

       -messagesColor <value>

              Which color number to use for drawing messages.  The default value is: 12.

       -oldMessagesColor <value>

              Which color number to use for drawing old messages.  The default value is: 13.

       -msgScanBallColor <value>

              Which  color number to use for drawing ball message warning.  The default value is:
              3.

       -msgScanSafeColor <value>

              Which color number to use for drawing safe message.  The default value is: 4.

       -msgScanCoverColor <value>

              Which color number to use for drawing cover message.  The default value is: 2.

       -msgScanPopColor <value>

              Which color number to use for drawing pop message.  The default value is: 11.

       -fuelMeterColor <value>

              Which color number to use for drawing the fuel meter.  The default value is: 0.

       -powerMeterColor <value>

              Which color number to use for drawing the power meter.  The default value is: 0.

       -turnSpeedMeterColor <value>

              Which color number to use for drawing the turn speed meter.  The default value  is:
              0.

       -packetSizeMeterColor <value>

              Which  color  number  to  use  for  drawing  the  packet  size  meter.  Each bar is
              equavalent to 1024 bytes, for a maximum of 4096 bytes.  The default value is: 0.

       -packetLossMeterColor <value>

              Which color number to use for drawing  the  packet  loss  meter.   This  gives  the
              percentage of lost frames due to network failure.  The default value is: 3.

       -packetDropMeterColor <value>

              Which  color  number  to  use  for  drawing  the packet drop meter.  This gives the
              percentage of dropped frames due to display slowness.  The default value is: 3.

       -packetLagMeterColor <value>

              Which color number to use for drawing the packet lag meter.  This gives the  amount
              of lag in frames over the past one second.  The default value is: 3.

       -temporaryMeterColor <value>

              Which color number to use for drawing temporary meters.  The default value is: 3.

       -meterBorderColor <value>

              Which color number to use for drawing borders of meters.  The default value is: 2.

       -scoreObjectColor <value>

              Which color number to use for drawing score objects.  The default value is: 4.

       -wallRadarColor <value>

              Which  color  number  to use for drawing walls on the radar.  Valid values all even
              numbers smaller than maxColors.  The default value is: 2.

       -decorRadarColor <value>

              Which color number to use for drawing decorations on the radar.  Valid  values  are
              all even numbers smaller than maxColors.  The default value is: 6.

       -targetRadarColor <value>

              Which  color  number to use for drawing targets on the radar.  Valid values are all
              even numbers smaller than maxColors.  The default value is: 4.

       -clockColor <value>

              Which color number to use for drawing the clock.  The clock is displayed in the top
              right of the score window.  The default value is: 1.

       -scoreColor <value>

              Which color number to use for drawing score list entries.  The default value is: 1.

       -scoreSelfColor <value>

              Which color number to use for drawing your own score.  The default value is: 3.

       -scoreInactiveColor <value>

              Which color number to use for drawing inactive players's scores.  The default value
              is: 12.

       -scoreInactiveSelfColor <value>

              Which color number to use for drawing your score when inactive.  The default  value
              is: 12.

       -scoreOwnTeamColor <value>

              Which  color  number to use for drawing your own team score.  The default value is:
              4.

       -scoreEnemyTeamColor <value>

              Which color number to use for drawing enemy team score.  The default value is: 11.

       -baseNameColor <value>

              Which color number to use for drawing names of bases (unless drawn in  one  of  the
              life colors).  The default value is: 2.

       -backgroundPointColor <value>

              Which color number to use for drawing background points.  The default value is: 2.

       -fuelColor <value>

              Which color number to use for drawing fuel stations.  The default value is: 3.

       -visibilityBorderColor <value>

              Which color number to use for drawing the visibility border.  The default value is:
              2.

       -teamShotColor <value>

              Which color number to use for drawing harmless shots.  The default value is: 2.

       -ballColor <value>

              Which color number to use for drawing balls.  The default value is: 1.

       -connColor <value>

              Which color number to use for drawing connectors.  The default value is: 2.

       -zeroLivesColor <value>

              Which color to associate with ships with zero lives left.   This  can  be  used  to
              paint for example ship and base names.  The default value is: 5.

       -oneLifeColor <value>

              Which  color to associate with ships with one life left.  This can be used to paint
              for example ship and base names.  The default value is: 11.

       -twoLivesColor <value>

              Which color to associate with ships with two lives left.  This can be used to paint
              for example ship and base names.  The default value is: 4.

       -manyLivesColor <value>

              Which  color  to  associate  with ships with more than two lives left.  This can be
              used to paint for example ship and base names.  The default value is: 0.

       -selfLWColor <value>

              Which color to use to paint your ship in when on last  life.   Original  color  for
              this is red.  The default value is: 3.

       -enemyLWColor <value>

              Which  color  to use to paint enemy ships in when on last life.  Original color for
              this is red.  The default value is: 3.

       -teamLWColor <value>

              Which color to use to paint teammate ships in when on last  life.   Original  color
              for this is green.  The default value is: 2.

       -shipNameColor <value>

              Which  color  number  to use for drawing names of ships (unless drawn in one of the
              life colors).  The default value is: 2.

       -mineNameColor <value>

              Which color number to use for drawing names of mines.  The default value is: 2.

       -teamShipColor <value>

              Which color number to use for drawing your teammates.  The default value is: 2.

       -team0Color <value>

              Which color number to use for drawing team 0 objects.  The default value is: 0.

       -team1Color <value>

              Which color number to use for drawing team 1 objects.  The default value is: 0.

       -team2Color <value>

              Which color number to use for drawing team 2 objects.  The default value is: 0.

       -team3Color <value>

              Which color number to use for drawing team 3 objects.  The default value is: 0.

       -team4Color <value>

              Which color number to use for drawing team 4 objects.  The default value is: 0.

       -team5Color <value>

              Which color number to use for drawing team 5 objects.  The default value is: 0.

       -team6Color <value>

              Which color number to use for drawing team 6 objects.  The default value is: 0.

       -team7Color <value>

              Which color number to use for drawing team 7 objects.  The default value is: 0.

       -team8Color <value>

              Which color number to use for drawing team 8 objects.  The default value is: 0.

       -team9Color <value>

              Which color number to use for drawing team 9 objects.  The default value is: 0.

       -msg1 <value>

              Talkmessage 1.  The default value is: #t:***    BALL! Our ball is  gone!  Save  it!
              ***.

       -msg2 <value>

              Talkmessage 2.  The default value is: #t:*** SAFE! Our ball is safe. ***.

       -msg3 <value>

              Talkmessage  3.   The default value is: #t:*** COVER! The enemy ball is approaching
              our base. ***.

       -msg4 <value>

              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball  is  back  at  the
              enemy base. ***.

       -msg5 <value>

              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

              Talkmessage 6.  There is no default value for this option.

       -msg7 <value>

              Talkmessage 7.  There is no default value for this option.

       -msg8 <value>

              Talkmessage 8.  There is no default value for this option.

       -msg9 <value>

              Talkmessage 9.  There is no default value for this option.

       -msg10 <value>

              Talkmessage 10.  There is no default value for this option.

       -msg11 <value>

              Talkmessage 11.  There is no default value for this option.

       -msg12 <value>

              Talkmessage 12.  There is no default value for this option.

       -msg13 <value>

              Talkmessage 13.  There is no default value for this option.

       -msg14 <value>

              Talkmessage 14.  There is no default value for this option.

       -msg15 <value>

              Talkmessage 15.  There is no default value for this option.

       -msg16 <value>

              Talkmessage 16.  There is no default value for this option.

       -msg17 <value>

              Talkmessage 17.  There is no default value for this option.

       -msg18 <value>

              Talkmessage 18.  There is no default value for this option.

       -msg19 <value>

              Talkmessage 19.  There is no default value for this option.

       -msg20 <value>

              Talkmessage 20.  There is no default value for this option.

       -keyTurnLeft <value>

              Turn left (anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

              Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

              Thrust.  The default keys are: Shift_R Shift_L.

       -keyShield <value>

              Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

              Fire  shot.   Note that shields must be down to fire.  The default keys are: Return
              Linefeed.

       -keyFireMissile <value>

              Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

              Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

              Fire heatseeking missile.  The default key is: semicolon.

       -keyFireLaser <value>

              Activate laser beam.  The default key is: slash.

       -keyDropMine <value>

              Drop a stationary mine.  The default key is: Tab.

       -keyDetachMine <value>

              Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

              Detonate the closest mine you have dropped or thrown.  The default key is: equal.

       -keyLockClose <value>

              Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

              Lock on next closest player.  The default key is: Down.

       -keyLockNext <value>

              Lock on next player.  The default keys are: Next Right.

       -keyLockPrev <value>

              Lock on previous player.  The default keys are: Prior Right.

       -keyRefuel <value>

              Refuel.  The default keys are: f Control_L Control_R.

       -keyRepair <value>

              Repair target.  The default key is: f.

       -keyCloak <value>

              Toggle cloakdevice.  The default keys are: Delete BackSpace.

       -keyEcm <value>

              Use ECM.  The default key is: bracketleft.

       -keySelfDestruct <value>

              Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

              Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

              Toggle pause mode.  When the ship is stationary on its homebase.  The  default  key
              is: Pause.

       -keySwapSettings <value>

              Swap  to  alternate  control  settings.   These  are the power, turn speed and turn
              resistance settings.  There is no default value for this option.

       -keySwapScaleFactor <value>

              Swap scalefactor settings.  There is no default value for this option.

       -keyChangeHome <value>

              Change home base.  When the ship is close to a suitable  base.   The  default  keys
              are: Home h.

       -keyConnector <value>

              Connect to a ball.  The default keys are: f Control_L Control_R.

       -keyDropBall <value>

              Drop a ball.  The default key is: d.

       -keyTankNext <value>

              Use the next tank.  The default key is: e.

       -keyTankPrev <value>

              Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

              Detach the current tank.  The default key is: r.

       -keyIncreasePower <value>

              Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

              Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

              Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

              Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

              Use transporter to steal an item.  The default key is: t.

       -keyDeflector <value>

              Toggle deflector.  The default key is: o.

       -keyHyperJump <value>

              Teleport.  The default key is: q.

       -keyPhasing <value>

              Use phasing device.  The default key is: p.

       -keyTalk <value>

              Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

              Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

              Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

              Toggle implosion weapon modifier.  The default key is: i.

       -keyToggleVelocity <value>

              Toggle explosion velocity weapon modifier.  The default key is: v.

       -keyToggleMini <value>

              Toggle mini weapon modifier.  The default key is: x.

       -keyToggleSpread <value>

              Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

              Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

              Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

              Toggle automatic pilot mode.  The default key is: h.

       -keyToggleLaser <value>

              Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

              Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

              Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

              Use tractor beam in attract mode.  The default key is: comma.

       -keyPressorBeam <value>

              Use tractor beam in repulse mode.  The default key is: period.

       -keyClearModifiers <value>

              Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

              Load the weapon modifiers from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

              Load the weapon modifiers from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

              Load the weapon modifiers from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

              Load the weapon modifiers from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

              Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

              Toggle showing of messages.  The default key is: KP_9.

       -keyReprogram <value>

              Reprogram modifier or lock bank.  The default key is: quoteleft.

       -keyLoadLock1 <value>

              Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

              Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

              Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

              Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord <value>

              Toggle recording of session (see recordFile).  The default key is: KP_5.

       -keyToggleSound <value>

              Toggle  sound. Changes value of option 'sound'.  There is no default value for this
              option.

       -keyToggleRadarScore <value>

              Toggles the radar and score windows on and off.  The default key is: F11.

       -keyToggleFullScreen <value>

              Toggles between fullscreen mode and window mode.  The default key is: F11.

       -keySelectItem <value>

              Select an item to lose.  The default keys are: KP_0 KP_Insert.

       -keyLoseItem <value>

              Lose the selected item.  The default keys are: KP_Delete KP_Decimal.

       -keyPrintMessagesStdout <value>

              Print the current messages to stdout.  The default key is: Print.

       -keyTalkCursorLeft <value>

              Move Cursor to the left in the talk window.  The default key is: Left.

       -keyTalkCursorRight <value>

              Move Cursor to the right in the talk window.  The default key is: Right.

       -keyTalkCursorUp <value>

              Browsing in the history of the talk window.  The default key is: Up.

       -keyTalkCursorDown <value>

              Browsing in the history of the talk window.  The default key is: Down.

       -keyPointerControl <value>

              Toggle pointer control.  The default key is: KP_Enter.

       -keyExit <value>

              Generic exit key.  Used for example to exit mouse mode or  quit  the  client.   The
              default key is: Escape.

       -keyYes <value>

              Positive  reply key.  Used to reply 'yes' to client questions.  The default key is:
              y.

       -keyNo <value>

              Negative reply key.  Used to reply 'no' to client questions.  The default  key  is:
              n.

       -keySendMsg1 <value>

              Sends the talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

              Sends the talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

              Sends the talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

              Sends the talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

              Sends the talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

              Sends the talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

              Sends the talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

              Sends the talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

              Sends the talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

              Sends the talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

              Sends the talkmessage stored in msg11.  There is no default value for this option.

       -keySendMsg12 <value>

              Sends the talkmessage stored in msg12.  There is no default value for this option.

       -keySendMsg13 <value>

              Sends the talkmessage stored in msg13.  There is no default value for this option.

       -keySendMsg14 <value>

              Sends the talkmessage stored in msg14.  There is no default value for this option.

       -keySendMsg15 <value>

              Sends the talkmessage stored in msg15.  There is no default value for this option.

       -keySendMsg16 <value>

              Sends the talkmessage stored in msg16.  There is no default value for this option.

       -keySendMsg17 <value>

              Sends the talkmessage stored in msg17.  There is no default value for this option.

       -keySendMsg18 <value>

              Sends the talkmessage stored in msg18.  There is no default value for this option.

       -keySendMsg19 <value>

              Sends the talkmessage stored in msg19.  There is no default value for this option.

       -keySendMsg20 <value>

              Sends the talkmessage stored in msg20.  There is no default value for this option.

       -pointerButton1 <value>

              The  keys  to activate when pressing the first mouse button.  The default value is:
              keyFireShot.

       -pointerButton2 <value>

              The keys to activate when pressing the second mouse button.  The default value  is:
              keyThrust.

       -pointerButton3 <value>

              The  keys  to activate when pressing the third mouse button.  The default value is:
              keyThrust.

       -pointerButton4 <value>

              The keys to activate when pressing the fourth mouse button.  There  is  no  default
              value for this option.

       -pointerButton5 <value>

              The  keys  to  activate  when pressing the fifth mouse button.  There is no default
              value for this option.

       -recordFile <value>

              An optional file where a recording of  a  game  can  be  made.   If  this  file  is
              undefined  then  recording  isn't  possible.   There  is  no default value for this
              option.

       -maxColors <value>

              The number of colors  to  use.   Use  value  16.  Other  values  are  not  actively
              supported.  The default value is: 16.

       -color0 <value>

              The color value for the first color.  The default value is: #000000.

       -color1 <value>

              The color value for the second color.  The default value is: #FFFFFF.

       -color2 <value>

              The color value for the third color.  The default value is: #4E7CFF.

       -color3 <value>

              The color value for the fourth color.  The default value is: #FF3A27.

       -color4 <value>

              The color value for the fifth color.  The default value is: #33BB44.

       -color5 <value>

              The color value for the sixth color.  The default value is: #992200.

       -color6 <value>

              The color value for the seventh color.  The default value is: #BB7700.

       -color7 <value>

              The color value for the eighth color.  The default value is: #EE9900.

       -color8 <value>

              The color value for the ninth color.  The default value is: #002299.

       -color9 <value>

              The color value for the tenth color.  The default value is: #CC4400.

       -color10 <value>

              The color value for the eleventh color.  The default value is: #DD8800.

       -color11 <value>

              The color value for the twelfth color.  The default value is: #FFBB11.

       -color12 <value>

              The color value for the thirteenth color.  The default value is: #9F9F9F.

       -color13 <value>

              The color value for the fourteenth color.  The default value is: #5F5F5F.

       -color14 <value>

              The color value for the fifteenth color.  The default value is: #DFDFDF.

       -color15 <value>

              The color value for the sixteenth color.  The default value is: #202020.

       -sparkColors <value>

              Which  color  numbers to use for spark and debris particles.  The default value is:
              5,6,7,3.

       -wallColor <value>

              Which color number to use for drawing walls.  The default value is: 2.

       -decorColor <value>

              Which color number to use for drawing decorations.  The default value is: 6.

       -windowColor <value>

              Which color number to use for drawing windows.  The default value is: 8.

       -buttonColor <value>

              Which color number to use for drawing buttons.  The default value is: 2.

       -borderColor <value>

              Which color number to use for drawing borders.  The default value is: 1.

       Most of these options can also be set in the .xpilotrc file in your home directory.   Each
       key  option  may  have  multiple  keys bound to it and one key may be used by multiple key
       options.  If no server is specified on the command line, xpilot  will  display  a  welcome
       screen where you can select a server.

              XPilot  NG  4.7.3  comes  with ABSOLUTELY NO WARRANTY; for details see the provided
              COPYING file.

       xpilot-ng-x11 4.7.3