Provided by:
wesnoth-1.10-core_1.10.2-1_i386 
T^EN
wesnoth - Trn chin gianh wesnoth, la tro chi chin thut da tren lt i
theo phong cach thn thoi
BNG T'OM TT
wesnoth [T`UY CHN] [NG DN_N_D LIU]
M^O T
Trn chin gianh Wesnoth la tro chi chin thut da tren lt i theo phong
cach thn thoi.
anh bo tt c k thu s dng n v linh nong ct c tuyn chn tt, qun ly ngun tai
nguyen ca bn bao gm vang va cac ngoi lang. Mi n v linh u co im mnh va
im yu rieng; chin thng, trin khai lc lng ca bn co li nht trong khi
ngn cn i phng lam tng t. Khi n v linh thu c kinh nghim, chung t c nhng
kh nng mi va tr nen mnh m hn. Chi bng chinh ngon ng ca bn va th thach
kh nng khi i u vi i phng y mu mo c iu khin bi may tinh, hay tham gia
vao cng ng rng ln Wesnoth ca ngi chi mng. T to n v linh, man chi hay
chin dch ca chinh bn va chia s vi nhng ngi khac.
T`UY CHN
--bpp s
t gia tr bit tren mi im nh. Vi d: --bpp 32
-c, --campaign [<id_campaign>]
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. Note: When using this
switch please ensure that you specify the data directory path as
the final argument aswell, otherwise the game will take the
campaign/scenario id as the data dir.
--campaign-difficulty <difficulty>
The difficulty of the specified campaign (1 to max). If none
specified, the campaign difficulty selection widget will appear.
--campaign-scenario <id_scenario>
The id of the scenario from the specified campaign. The default
is the first scenario.
--config-dir t^en
sets the user configuration directory to name under $HOME or "My
Documents\My Games" for windows. You can also specify an
absolute path for the configuration directory outside the $HOME
or "My Documents\My Games"
--config-path
in ng dn ca th mc cha thit lp ngi dung va toat.
--data-dir <directory>
overrides the data directory with the one specified
-d, --debug
bt tuy chn cho ch lnh b sung trong tro chi (vao trang wiki a
ch http://www.wesnoth.org/wiki/CommandMode bit them chi tit v
ch lnh).
-e, --editor tp tin
start the in-game map editor directly. If file is specified,
equivalent to -l --load
--fps hin th s khung hinh mi giay tro chi hin gi ang chy, goc man
hinh.
-f, --fullscreen
chy tro chi toan man hinh.
--gunzip sp xp.gz
gii nen mt tp tin nh dng gzip va lu ma khong uoi .gz.
infile.gz s b b i .
--gzip sp xp
nen mt tp tin nh dng gzip, lu no di ten infile.gz va b infile.
-h, --help
hin th mt tom tt v tuy chn dong lnh cho tieu chun u ra, va
thoat.
-l, --load tp tin
ti bn lu tro chi file t th mc lu tro chi chun. Nu tuy chn -e hoc
--editor cng c s dng, chy trinh sa bn vi bn t tp tin file m sn.
Nu o la mt th mc, trinh sa bn s chy vi hp thoi ti bn m sn.
--log-cp=min 1,min 2,...
t mc ca min dng nhp. all co th phu hp vi bt c min ng nhp nao.
Cac mc co sn: error, warning, info, debug. Theo mc nh s dng mc
error.
--logdomains [filter]
lists defined log domains (only the ones containing filter if
used) and exits
--max-fps
S khung hinh mi giay tro chi co th th hin, gia tr nen nm gia 1
va 1000, mc nh la 50.
-m, --multiplayer
chy mt tro chi nhiu ngi chi. Co nhng tuy choinj b sung co th
dung chung vi -m, --multiplayer nh gii thich ben di. Ch nhng tuy
chn nay mi co th theo sau --multiplayer.
--no-delay
chy tro chi ma khong co hoan kim nghim ha. tuy chn c bt sn bi
--nogui.
--nocache
tt lu tr d liu ca tro chi.
--nomusic
chy tro chi khong co nhc.
--nosound
chy tro chi khong co am thanh va nhc.
--path in ten ca ng dn cha d liu tro chi va thoat.
--preprocess, -p[=<define1>,<define2>,...] <file/folder> <target
directory>
preprocesses a specified file/folder. The file(s) will be
written in specified target directory: a plain cfg file and a
processed cfg file. If a folder is specified, it will be
preprocessed recursively based on the known preprocessor rules.
The common macroses from the data/core/macros will be
preprocessed before the specified resources.
define1,define2,... - the extra defines will be added before
processing the files. If you want to add them you must add the
'=' character before. If 'SKIP_CORE' is in the define list the
data/core won't be preprocessed. Example: -p
~/wesnoth/data/campaigns/tutorial ~/result or
-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp
~/result
--preprocess-input-macros <source file>
used only by the '--preprocess' command. Specifies a file that
contains [preproc_define]s to be included before preprocessing.
--preprocess-output-macros [<target file>]
used only by the '--preprocess' command. Will output all
preprocessed macros in the target file. If the file is not
specified the output will be file '_MACROS_.cfg' in the target
directory of preprocess's command. This switch should be typed
before the --preprocess command.
-r XxY, --resolotion XxY
t d phan gii man hinh. Vi d: -r 800x600
-s, --server [ch]
kt ni n may ch c ch nh trc nu co, con khong kt ni n may ch u
tien trong phn tuy chn. Vi d: --server server.wesnoth.org
--strict-validation
validation errors are treated as fatal errors.
-t, --test
chy tro chi trong man chi nh th nghim.
--validcache
gi s b nh hp l. (nguy him)
-v, --version
hin phien bn va toat.
-w, --windowed
chy tro chi trong ch ca s.
--with-replay
phat li tro chi vi tuy chn --load.
T`uy chn cho --multiplayer
Cac tuy chn cho phe c th trong nhiu ngi chi c anh du bng number. number
phi c thay th bng s hiu ca phe. Thng la 1 hoc 2 nhng ph thuc vao s ngi
chi co th co man chi a chn.
--ai_configs=gi'a tr
chn mt tp tin tuy thich dung cho phe may iu khin nay.
--algorithms=gi'a tr
chn mt thut toan khong chun s dng bi phe may iu khin nay. Gia
tr co sn: idle_ai and sample_ai.
--controllers=gi'a tr
chn ngi iu khin cho phe nay. Gia tr co sn: human va ai.
--era=gi'a tr
s dng tuy chn nay chi s dng mt thi i a chn thay vi thi i
Default. Thi i c chn bi mt s nhn din. Thi i c mo t trong tp tin
data/multiplayer/eras.cfg.
--exit-at-end
thoat mt khi mang chi kt thuc ma khong hin hp thoi thng/thua cn
ngi chi phi nhn nut ng y. ay ca s dung cho vic kim nghim co th
lp trinh c.
--nogui
chy tro chi khong co giao din ngi dung. Phi hin len trc khi
--multiplayer c hiu qu mong mun.
--parms=t^en:gi'a tr
t thong s b sung cho phe nay. Thong s nay ph thuc va tuy chn s
dng vi --controller va --algorithm. No ch hu ich vi ai ang t
thit k tri tu may (AI) ca rieng minh. (cha co t liu hoan chnh)
--scenario=gi'a tr
chn mt man nhiu ngi chi bi s nhn din. S nhn din ca man chi mc nh
la multiplayer_The_Freelands.
--sides=gi'a tr
chn mt lien minh ca thi i hin thi cho phe nay. Lien minh c chn
bi mt s nhn din. Lien minh c mo t trong tp tin
data/multiplayer.cfg.
--turns=gi'a tr
t s lt i cho man chi a chn. Mc nh la 50.
T`INH TRNG THO'AT
Tinh trng thoat binh thng la 0. Tinh trng thoat 1 biu th mt li khi to
(SDL, on phim, phong ch, van van). Tinh trng thoat 2 biu th mt li vi
tuy chn dong lnh.
T'AC GI
Vit bi David White <davidnwhite@verizon.net>.
Chnh sa bi Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> va
Soliton <soliton.de@gmail.com>.
Trang hng dn nay vn c vit bi Cyril Bouthors <cyril@bouthors.org>.
Truy cp trang ch chinh thc: http://www.wesnoth.org/
BN QUYN
Copyright (C) 2003-2011 David White <davidnwhite@verizon.net>
ay la Phn mm T do; c cp phep GPL phien bn 2, c cong b bi Free Software
Foundation (T chc phn mm t do). KHONG co s m bo; k c cho KH NNG EM LI
LI NHUN HAY LI ICH CHO MT MC ICH C TH.
Cng xem
wesnothd(6).