Provided by: wesnoth-1.10-core_1.10.2-1_i386 bug

T^EN

       wesnoth  -  Trn  chin  gianh wesnoth, la tro chi chin thut da tren lt i
       theo phong cach thn thoi

BNG T'OM TT

       wesnoth [T`UY CHN] [NG DN_N_D LIU]

M^O T

       Trn chin gianh Wesnoth la tro chi chin thut da tren  lt  i  theo  phong
       cach thn thoi.

       anh bo tt c k thu s dng n v linh nong ct c tuyn chn tt, qun ly ngun tai
       nguyen ca bn bao gm vang va cac ngoi lang. Mi n v linh u co im  mnh  va
       im  yu  rieng;   chin thng, trin khai lc lng ca bn  co li nht trong khi
       ngn cn i phng lam tng t. Khi n v linh thu c kinh nghim, chung t c  nhng
       kh  nng  mi va tr nen mnh m hn. Chi bng chinh ngon ng ca bn va th thach
       kh nng khi i u vi i phng y mu mo c iu khin bi may tinh,  hay  tham  gia
       vao  cng  ng  rng ln Wesnoth ca ngi chi mng. T to n v linh, man chi hay
       chin dch ca chinh bn va chia s vi nhng ngi khac.

T`UY CHN

       --bpp s
              t gia tr bit tren mi im nh. Vi d: --bpp 32

       -c, --campaign  [<id_campaign>]
              goes directly to the campaign with id <id_campaign>. A selection
              menu  will appear if no id was specified.  Note: When using this
              switch please ensure that you specify the data directory path as
              the  final  argument  aswell,  otherwise  the game will take the
              campaign/scenario id as the data dir.

       --campaign-difficulty <difficulty>
              The difficulty of the specified campaign (1  to  max).  If  none
              specified, the campaign difficulty selection widget will appear.

       --campaign-scenario <id_scenario>
              The  id of the scenario from the specified campaign. The default
              is the first scenario.

       --config-dir t^en
              sets the user configuration directory to name under $HOME or "My
              Documents\My  Games"  for  windows.   You  can  also  specify an
              absolute path for the configuration directory outside the  $HOME
              or "My Documents\My Games"

       --config-path
              in ng dn ca th mc cha thit lp ngi dung va toat.

       --data-dir <directory>
              overrides the data directory with the one specified

       -d, --debug
              bt  tuy  chn cho ch  lnh b sung trong tro chi (vao trang wiki  a
              ch http://www.wesnoth.org/wiki/CommandMode  bit them chi  tit  v
              ch lnh).

       -e, --editor tp tin
              start  the  in-game  map  editor directly. If file is specified,
              equivalent to -l --load

       --fps  hin th s khung hinh mi giay tro chi hin gi  ang  chy,   goc  man
              hinh.

       -f, --fullscreen
              chy tro chi  toan man hinh.

       --gunzip sp xp.gz
              gii  nen  mt  tp  tin   nh  dng  gzip  va  lu ma khong  uoi .gz.
              infile.gz s b b i .

       --gzip sp xp
              nen mt tp tin  nh dng gzip, lu no di ten infile.gz va b infile.

       -h, --help
              hin th mt tom tt v tuy chn dong lnh  cho  tieu  chun  u  ra,  va
              thoat.

       -l, --load tp tin
              ti bn lu tro chi file t th mc lu tro chi chun. Nu tuy chn -e hoc
              --editor cng c s dng, chy trinh sa bn  vi bn t tp tin file m sn.
              Nu o la mt th mc, trinh sa bn  s chy vi hp thoi ti bn  m sn.

       --log-cp=min 1,min 2,...
              t  mc   ca min dng nhp. all co th phu hp vi bt c min ng nhp nao.
              Cac mc co sn: error, warning, info, debug. Theo mc nh s  dng  mc
              error.

       --logdomains [filter]
              lists  defined  log  domains (only the ones containing filter if
              used) and exits

       --max-fps
              S khung hinh mi giay tro chi co th th hin, gia tr nen nm  gia  1
              va 1000, mc nh la 50.

       -m, --multiplayer
              chy  mt  tro  chi  nhiu ngi chi. Co nhng tuy choinj b sung co th
              dung chung vi -m, --multiplayer nh gii thich ben di. Ch nhng tuy
              chn nay mi co th theo sau --multiplayer.

       --no-delay
              chy  tro chi ma khong co hoan  kim nghim  ha. tuy chn c bt sn bi
              --nogui.

       --nocache
              tt lu tr d liu ca tro chi.

       --nomusic
              chy tro chi khong co nhc.

       --nosound
              chy tro chi khong co am thanh va nhc.

       --path in ten ca ng dn cha d liu tro chi va thoat.

       --preprocess,   -p[=<define1>,<define2>,...]   <file/folder>    <target
       directory>
              preprocesses  a  specified  file/folder.  The  file(s)  will  be
              written in specified target directory: a plain cfg  file  and  a
              processed  cfg  file.  If  a  folder  is  specified,  it will be
              preprocessed recursively based on the known preprocessor  rules.
              The   common   macroses   from   the  data/core/macros  will  be
              preprocessed      before      the      specified      resources.
              define1,define2,...  -  the  extra  defines will be added before
              processing the files. If you want to add them you must  add  the
              '='  character before.  If 'SKIP_CORE' is in the define list the
              data/core    won't     be     preprocessed.      Example:     -p
              ~/wesnoth/data/campaigns/tutorial           ~/result          or
              -p=MULTIPLAYER,MY_OWN_CAMPAIGN      ~/wesnoth/data/campaign/camp
              ~/result

       --preprocess-input-macros <source file>
              used  only by the '--preprocess' command.  Specifies a file that
              contains [preproc_define]s to be included before preprocessing.

       --preprocess-output-macros [<target file>]
              used only  by  the  '--preprocess'  command.   Will  output  all
              preprocessed  macros  in  the  target  file.  If the file is not
              specified the output will be file '_MACROS_.cfg' in  the  target
              directory  of preprocess's command.  This switch should be typed
              before the --preprocess command.

       -r XxY, --resolotion XxY
              t d phan gii man hinh. Vi d: -r 800x600

       -s, --server [ch]
              kt ni n may ch c ch nh trc nu co, con khong kt ni  n  may  ch  u
              tien trong phn tuy chn. Vi d: --server server.wesnoth.org

       --strict-validation
              validation errors are treated as fatal errors.

       -t, --test
              chy tro chi trong man chi nh th nghim.

       --validcache
              gi s b nh hp l. (nguy him)

       -v, --version
              hin phien bn va toat.

       -w, --windowed
              chy tro chi trong ch  ca s.

       --with-replay
              phat li tro chi vi tuy chn --load.

T`uy chn cho --multiplayer

       Cac tuy chn cho phe c th trong nhiu ngi chi c anh du bng number. number
       phi c thay th bng s hiu ca phe. Thng la 1 hoc 2 nhng ph thuc vao s  ngi
       chi co th co  man chi a chn.

       --ai_configs=gi'a tr
              chn mt tp tin tuy thich  dung cho phe may iu khin nay.

       --algorithms=gi'a tr
              chn  mt  thut toan khong chun  s dng bi phe may iu khin nay. Gia
              tr co sn: idle_ai and sample_ai.

       --controllers=gi'a tr
              chn ngi iu khin cho phe nay. Gia tr co sn: human va ai.

       --era=gi'a tr
              s dng tuy chn nay  chi s dng mt thi  i  a  chn  thay  vi  thi  i
              Default.  Thi i c chn bi mt s nhn din. Thi i c mo t trong tp tin
              data/multiplayer/eras.cfg.

       --exit-at-end
              thoat mt khi mang chi kt thuc ma khong hin hp thoi thng/thua  cn
              ngi  chi  phi nhn nut ng y. ay ca s dung cho vic kim nghim co th
              lp trinh c.

       --nogui
              chy tro chi khong co giao din ngi dung.  Phi  hin  len  trc  khi
              --multiplayer  c hiu qu mong mun.

       --parms=t^en:gi'a tr
              t  thong  s b sung cho phe nay. Thong s nay ph thuc va tuy chn s
              dng vi --controller va --algorithm. No ch hu ich  vi  ai  ang  t
              thit k tri tu may (AI) ca rieng minh. (cha co t liu hoan chnh)

       --scenario=gi'a tr
              chn mt man nhiu ngi chi bi s nhn din. S nhn din ca man chi mc nh
              la multiplayer_The_Freelands.

       --sides=gi'a tr
              chn mt lien minh ca thi i hin thi cho phe nay. Lien minh  c  chn
              bi   mt   s   nhn   din.   Lien   minh  c  mo  t  trong  tp  tin
              data/multiplayer.cfg.

       --turns=gi'a tr
              t s lt i cho man chi a chn. Mc nh la 50.

T`INH TRNG THO'AT

       Tinh trng thoat binh thng la 0. Tinh trng thoat 1 biu th mt li  khi  to
       (SDL,  on  phim,  phong ch, van van). Tinh trng thoat 2 biu th mt li vi
       tuy chn dong lnh.

T'AC GI

       Vit bi David White <davidnwhite@verizon.net>.
       Chnh sa bi Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> va
       Soliton <soliton.de@gmail.com>.
       Trang hng dn nay vn c vit bi Cyril Bouthors <cyril@bouthors.org>.
       Truy cp trang ch chinh thc: http://www.wesnoth.org/

BN QUYN

       Copyright (C) 2003-2011 David White <davidnwhite@verizon.net>
       ay  la Phn mm T do; c cp phep GPL phien bn 2, c cong b bi Free Software
       Foundation (T chc phn mm t do). KHONG co s m bo; k c cho KH NNG  EM  LI
       LI NHUN HAY LI ICH CHO MT MC ICH C TH.

Cng xem

       wesnothd(6).