Provided by: libsdl3-doc_3.2.20+ds-2_all bug

NAME

       SDL_GPUVertexInputState  -  A  structure  specifying  the  parameters of a graphics pipeline vertex input
       state.

SYNOPSIS

       #include <SDL3/SDL_gpu.h>

       typedef struct SDL_GPUVertexInputState
       {
           const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
           Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
           const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
           Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
       } SDL_GPUVertexInputState;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       SDL_GPUGraphicsPipelineCreateInfo(3type),                          SDL_GPUVertexBufferDescription(3type),
       SDL_GPUVertexAttribute(3type)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_GPUVertexInputState(3type)