Provided by: fvwm_2.6.5.ds-3_amd64 bug

NAME

       FvwmEvent - the fvwm event module

SYNOPSIS

       FvwmEvent  is  a  more  versatile replacement for FvwmAudio.  It can in general be used to
       hook any fvwm function or program to  any  window  manager  event.  E.g:  Delete  unwanted
       Netscape Pop ups or application error pop ups as they appear, play sounds, log events to a
       file and the like. Be creative, you'll find a use for it.

       FvwmEvent is spawned by fvwm, so no command line invocation will work.   From  within  the
       .fvwm2rc file, FvwmEvent is spawned as follows:

       Module FvwmEvent

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu Module-Popup "Modules" Title
       + "Event"        Module FvwmEvent
       + "Auto"         Module FvwmAuto 200
       + "Buttons"      Module FvwmButtons
       + "Console"      Module FvwmConsole
       + "Ident"        Module FvwmIdent
       + "Banner"       Module FvwmBanner
       + "Pager"        Module FvwmPager 0 3

DESCRIPTION

       The  FvwmEvent  module communicates with the fvwm window manager to bind actions to window
       manager events.  Different actions may be assigned to distinct window manager events.

       FvwmEvent can be used to bind sound files to events like FvwmAudio (RiP) did.  It  can  be
       used for logging event traces to a log file, while debugging fvwm.

       FvwmEvent can also have builtin support for the rplay library.  (heritage of FvwmAudio)

INVOCATION

       The  invocation  method  was  shown in the synopsis section. No command line invocation is
       possible. FvwmEvent must be invoked by the fvwm window manager. FvwmEvent accepts a single
       argument:

       -audio Enables FvwmAudio compatibility mode.

       alias  Makes  FvwmEvent  use  alias  as its name. This affects which lines from the user's
              configuration file are used.

              Invoking FvwmEvent as FvwmAudio (either by using an alias or  creating  a  symlink)
              enables FvwmAudio compatibility mode.

CONFIGURATION OPTIONS

       FvwmEvent gets config info from fvwm's module configuration database (see fvwm(1), section
       MODULE COMMANDS), and looks for certain configuration options:

       *FvwmEvent: Cmd command
              This determines the fvwm function that is to be called with the  event  parameters.
              You might want to do one of the following (details below):

                   # play sounds
                   *FvwmEvent: Cmd builtin-rplay

                   # execute distinct fvwm functions
                   *FvwmEvent: Cmd

                   # execute distinct external programs
                   *FvwmEvent: Cmd exec

              This  version  of FvwmEvent has builtin rplay support which does not need to invoke
              an external audio player to  play  sounds.   The  rplay  support  is  enabled  when
              FvwmEvent  is  compiled  with  HAVE_RPLAY defined and when FvwmEvent: Cmd is set to
              builtin-rplay. See remarks below if FvwmEvent is invoked in FvwmAudio compatibility
              mode.

              For example:

                   *FvwmEvent: Cmd builtin-rplay
                   *FvwmEvent: add_window drip.au

              rplay can be obtained via anonymous ftp at

                   <URL:ftp://ftp.sdsu.edu/pub/rplay> or
                   <URL:ftp://ftp.x.org/contrib/Event/audio/rplay>

              FvwmEvent  also  has support for any other external program.  e.g: the rsynth 'say'
              command:

                   *FvwmEvent: Cmd "Exec /rsynth/say"
                   *FvwmEvent: destroy_window "window closed"

              You can also use fvwm's builtin Echo command as  FvwmEvent:  Cmd  to  obtain  debug
              output for fvwm events quietly.  I used this setup to debug FvwmAuto:

                   *FvwmEvent: Cmd Echo
                   *FvwmEvent: focus_change "focus change"
                   *FvwmEvent: raise_window "raise window"

              You can even call different shell commands for each event just by setting

                   *FvwmEvent: Cmd exec
                   *FvwmEvent: add_window 'killname "APPL ERROR"'

       *FvwmEvent: PassId
              Specifies  that  the event action will have an ID parameter added to the end of the
              command line. Most events will have the windowID  of  the  window  that  the  event
              refers  to,  new_desk  will have the new desk number. The windowID is a hexadecimal
              string preceded by 0x, desk numbers are decimal.

       *FvwmEvent: window-manager-event action-or-filename
              Binds particular actions to window manager events.

              e.g. for audio-events:

                   *FvwmEvent: startup TaDa.au
                   *FvwmEvent: shutdown Elvis_Left.au
                   *FvwmEvent: unknown doh.au

                   *FvwmEvent: new_page beam_trek.au
                   *FvwmEvent: new_desk beam_trek.au
                   *FvwmEvent: old_add_window drip.au
                   *FvwmEvent: raise_window swoosh.au
                   *FvwmEvent: lower_window swoosh.au
                   *FvwmEvent: old_configure_window hammer.au
                   *FvwmEvent: focus_change boing.au
                   *FvwmEvent: enter_window boing.au
                   *FvwmEvent: leave_window boing.au
                   *FvwmEvent: destroy_window explosion.au
                   *FvwmEvent: iconify ploop.au
                   *FvwmEvent: deiconify ploop.au
                   *FvwmEvent: window_name huh.au
                   *FvwmEvent: icon_name beep.au
                   *FvwmEvent: visible_icon_name beep.au
                   *FvwmEvent: res_class beep.au
                   *FvwmEvent: res_name beep.au
                   *FvwmEvent: end_windowlist twang.au

                   *FvwmEvent: icon_location beep.au
                   *FvwmEvent: map beep.au
                   *FvwmEvent: error beep.au
                   *FvwmEvent: config_info beep.au
                   *FvwmEvent: end_config_info beep.au
                   *FvwmEvent: icon_file beep.au
                   *FvwmEvent: default_icon beep.au
                   *FvwmEvent: string plapper.au
                   *FvwmEvent: mini_icon beep.au
                   *FvwmEvent: windowshade beep.au
                   *FvwmEvent: dewindowshade beep.au

                   *FvwmEvent: visible_name beep.au
                   *FvwmEvent: sendconfig beep.au
                   *FvwmEvent: restack beep.au
                   *FvwmEvent: add_window beep.au
                   *FvwmEvent: configure_window beep.au

                   *FvwmEvent: visible_icon_name beep.au
                   *FvwmEvent: enter_window beep.au
                   *FvwmEvent: leave_window beep.au
                   *FvwmEvent: property_change beep.au

              The window related event handlers are executed within a window context.  Previously
              PassId was used for this purpose, but now using PassId is not needed.

              Note:  The  enter_window event is generated when the pointer enters a window.  With
              the -passid option, that window's id is passed to fvwm.  An enter_window  event  is
              generated  too when the pointer leaves a window and moves into the root window.  In
              this case, the id passed is 0.

              Note: When the shutdown event arrives,  FvwmEvent  may  be  killed  before  it  can
              trigger the associated action.

              Provided  fvwm  supports  it  (not yet), there's an additional event to replace all
              fvwm beeps with a sound:

                   *FvwmEvent: beep beep.au

       *FvwmEvent: Delay 5
              Specifies that an event-action will only be  executed  if  it  occurs  at  least  5
              seconds  after  the  previous event.  Events that occur during the delay period are
              ignored.  This option is useful if you don't want several  sounds  playing  at  the
              same time.  The default delay is 0 which disables the Event delay.

       *FvwmEvent: StartDelay delay
              Specifies  that  an  event-action will only be executed if it occurs at least delay
              seconds after the startup event. Events that occur  during  the  delay  period  are
              ignored.   This  option  is  useful  when  fvwm  starts and restarts using an audio
              player.  The default delay is 0.

RPLAY OPTIONS

       The following options are only valid with builtin rplay support.  i.e: when FvwmEvent  was
       compiled with HAVE_RPLAY defined.  They are used only if FvwmEvent: Cmd is set to builtin-
       rplay.

       *FvwmEvent: RplayHost hostname
              Specifies what host the rplay sounds will play on.  The hostname  can  also  be  an
              environment variable such as $HOSTDISPLAY.

       *FvwmEvent: RplayPriority 0
              Specifies what priority will be assigned to the rplay sounds when they are played.

       *FvwmEvent: RplayVolume 127
              Specifies what volume will be assigned to the sounds when they are played.

FvwmAudio Compatibility Mode

       When  invoked in FvwmAudio compatibility mode (see above), FvwmEvent accepts the following
       options to provide backwards compatibility for FvwmAudio:

       *FvwmEvent: PlayCmd command
              This is equivalent to using *FvwmEvent: Cmd to Exec commands. This  determines  the
              independent  audio  player  program that will actually play the sounds. If the play
              command is set to builtin-rplay then the builtin rplay support will be used.

       *FvwmAudio: Dir directory
              Specifies the directory to look for the audio files.  This option is  ignored  when
              rplay is used.

BUGS

       It's  REALLY  noisy  when  fvwm  starts  and  restarts using an audio player.  You can use
       FvwmEvent: StartDelay to fix this problem.

COPYRIGHTS

       This module has evolved of FvwmAudio, which in term is heavily based  on  a  similar  Fvwm
       module  called  FvwmSound by Mark Boyns. FvwmAudio simply took Mark's original program and
       extended it to make it generic enough to work with any  audio  player.  Due  to  different
       requests  to  do  specific things on specific events, FvwmEvent took this one step further
       and now calls any fvwm function, or builtin-rplay. If fvwm's Exec function  is  used,  any
       external program can be called with any parameter.

       The  concept for interfacing this module to the Window Manager, is original work by Robert
       Nation.

       Copyright 1998 Albrecht Kadlec.  Copyright 1994, Mark Boyns and Mark Scott.  No guarantees
       or warranties or anything are provided or implied in any way whatsoever.  Use this program
       at your own risk.  Permission to use and modify this program for any purpose is given,  as
       long as the copyright is kept intact.

AUTHORS

       1994  FvwmSound  Mark Boyns       (boyns@sdsu.edu)
       1994  FvwmAudio  Mark Scott       (mscott@mcd.mot.com)
       1996  FvwmAudio  Albrecht Kadlec
       1998  FvwmEvent  Albrecht Kadlec  (albrecht@auto.tuwien.ac.at)