Provided by: fvwm_2.6.5.ds-3_amd64 bug

NAME

       FvwmIconMan - an fvwm icon manager

SYNOPSIS

       FvwmIconMan is spawned by fvwm, so no command line invocation will work.

DESCRIPTION

       FvwmIconMan  is  an  icon  manager  modeled after the TWM icon manager.  The user may have
       multiple icon managers, each of which armed with a list of window types which it  manages.
       For  example,  the  user  may have one manager which lists only emacs windows, and another
       which lists everything else. You may also specify what resolution each icon manager  uses,
       for example, one icon manager may manage windows on all desks, and another may manage only
       those on the current desk, page or screen. FvwmIconMan can  display  the  miniature  icons
       provided  by  fvwm  for  its  managed  windows.  The managers may have a maximum number of
       columns (and so grows vertically), a maximum number of rows (and then grows horizontally),
       or  stay  at a fixed size, and adjust the size of the window buttons to fit (think win95's
       Taskbar). And when support is compiled in for the X  Shape  extension,  then  the  manager
       windows may be shaped.

       You can specify actions to be run when mouse, or key events are received. For example, you
       could bind the first mouse button to iconify the selected window, and  make  bindings  for
       the arrow keys to navigate the manager window without the mouse.

       FvwmIconMan  can  be  set to display which window currently has the keyboard focus, and by
       binding the select event (see below) to the fvwm Focus function, you can emulate  the  TWM
       icon manager's behavior.

INITIALIZATION

       During  initialization,  FvwmIconMan  searches  though the fvwm configuration file for the
       options which are described below. It is highly recommended that you make FvwmIconMan be a
       sticky  window.  And  if you want to make use of the followfocus option, and/or binding an
       action to Focus, then you should make FvwmIconMan clicktofocus. Also, when using the Shape
       option, it's recommended that the FvwmIconMan window not be decorated at all by fvwm.

INVOCATION

       FvwmIconMan  can  be  invoked  by  inserting the line 'Module FvwmIconMan' in the .fvwm2rc
       file.  If FvwmIconMan is to be spawned during fvwm's initialization, then this line should
       be  placed  in the StartFunction declarations, or it can be bound to a menu, mouse button,
       or keystroke to invoke it later.

       If you wish to run FvwmIconMan in a transient mode, such as with the built in window list,
       then pass "-Transient" as an argument. The invocation "Module FvwmIconMan -Transient" will
       do nicely. In this mode, FvwmIconMan will pop up one manager  window  directly  under  the
       cursor.  When  the  mouse  button is released, it will execute the appropriate action, and
       then exit.  Things are somewhat  complicated  by  the  fact  that  you  can  specify  that
       FvwmIconMan  creates  multiple  manager windows, behavior which is unsuitable when running
       transiently. So, when running  transiently,  FvwmIconMan  will  only  create  one  manager
       window. Use the manager id 'transient' to specify options for this manager window.

       FvwmIconMan  may  accept  an  alias name as an argument.  For example, "Module FvwmIconMan
       FvwmIconMan-Variant2".

CONFIGURATION OPTIONS REFERENCE CHART

       FvwmIconMan has acquired quite a few options. I assume others share my dislike  of  paging
       though  a  long  man  page,  so  here  is a terse reference chart describing the available
       options. They are described in more detail in the next section.

       Name            Description                Default

       NumManagers     number of managers         1
       Action          binds command to event     Mouse 0 N sendcommand Iconify
       Background      default background         gray
       ButtonGeometry  size of button in pixels
       Colorset        default colorset
       DontShow        list of windows to ignore
       DrawIcons       use mini icons             false
       FocusAndSelectButton                       flat grey black
       FocusAndSelectColorset
       FocusButton     style for focused buttons  up grey black
       FocusColorset
       FollowFocus     show which win has focus   false
       Font                                       8x13
       Foreground      default text color         white
       Format          describes button label     "%c: %i"
       IconName        manager icon name          FvwmIconMan
       IconButton      style for icon buttons     up black grey
       IconColorset
       ManagerGeometry size of manager in buttons 0x1
       MaxButtonWidth  max width of a button
       MaxButtonWidthByColumns
       NoIconAction    animate iconification      NOP
       PlainButton     style for normal buttons   up black grey
       PlainColorset
       ReliefThickness size of button relief      2
       Resolution      global/desk/page/screen    page
       Reverse         normal, icon or none       none
       SelectButton    style for selected buttons flat black grey
       SelectColorset
       Shape           use shape extension        false
       Show            list of windows to show
       ShowOnlyIcons   only icons visible         false
       ShowNoIcons     icons are not displayed    false
       ShowTransient   transient windows visible  false
       ShowOnlyFocused only focused visible       false
       Sort            keep managers sorted       name
       SortWeight      weight for sorting
       Tips            Tool Tips mode             none
       TipsDelays      Tool Tips mapping delays   1000 300
       TipsFont        Font for Tool Tips         default fvwm font
       TipsColorset    Tool Tips Colorset         0
       TipsFormat      describes Tips label       the Format value
       TipsBorderWidth Tool Tips border size      1
       TipsPlacement   Tips placement vs button   updown
       TipsJustification Tips Just vs button      leftup
       TipsOffsets     Tips placement Offsets     3 2
       Title           manager title              FvwmIconMan
       TitleButton     style for title button     raisededge black grey
       TitleColorset
       UseWinList      honor WinListSkip?         true

CONFIGURATION OPTIONS

       With the exception of the nummanagers option, all of the options may be defined on a  per-
       manager basis. So, for example, the user may have his emacs manager with a red foreground,
       and his xterm manager with a blue one. A configuration line may therefore have one of  two
       forms:

       *FvwmIconMan: OptionName OptionValue
              To specify that the OptionName takes the value OptionValue for all managers.

       *FvwmIconMan: ManagerId OptionName OptionValue
              To  specify  that  the  option  OptionName  takes the value OptionValue for manager
              ManagerId. ManagerId may either be a positive integer, or the  string  "transient".
              An  integer  id refers to managers which FvwmIconMan creates when running normally,
              and an id of "transient" refers to the single  manager  which  FvwmIconMan  creates
              when running transiently.

              The  old syntax, that uses an asterisk instead of white spaces before ManagerId and
              OptionName, is supported too, but it is obsolete now.

       The following options may be specified:

       *FvwmIconMan: NumManagers num
              num is a positive integer specifying the total  number  of  icon  managers.   Since
              FvwmIconMan  would  like  to  know  how many managers there are before handling any
              manager specific options, this should come first. The default is 1.

       *FvwmIconMan: [id] Action type binding
              Binds an FvwmIconMan command to an event. Type may  be  one  of  the  values:  Key,
              Mouse, or Select. Actions are described in the following section ACTIONS.

       *FvwmIconMan: [id] Background background
              Specifies the default background color.

       *FvwmIconMan: [id] ButtonGeometry geometry
              Specifies  the initial geometry of an individual button in pixels. If the specified
              height is 0, then the button height is determined from  the  font  size.  X  and  Y
              coordinates are ignored.

       *FvwmIconMan: [id] Colorset colorset
              The default colorset used. Overrides background and foreground. See FvwmTheme.

       *FvwmIconMan: [id] DrawIcons value
              If your version of fvwm is capable of using mini icons, then this option determines
              if FvwmIconMan displays the mini icons. Otherwise, it generates an  error  message.
              "true"  means  that  mini  icons are shown for iconified windows, "false" that mini
              icons are never shown, and "always" that mini icons are shown for all windows.

       *FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of buttons  which  are  both
              selected, and have the keyboard focus.

       *FvwmIconMan: [id] FocusAndSelectColorset colorset
              Works  like focusandselectbutton but uses colorsets instead.  The style setting can
              still only be applied with focusandselectbutton.  See FvwmTheme.

       *FvwmIconMan: [id] FocusButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look  of  buttons  whose  windows
              have the keyboard focus.

       *FvwmIconMan: [id] FocusColorset colorset
              Works  like  focusbutton  but  uses colorsets instead.  The style setting can still
              only be applied with focusbutton.  See FvwmTheme.

       *FvwmIconMan: [id] FollowFocus boolean
              If true, then the button appearance reflects  which  window  currently  has  focus.
              Default is false.

       *FvwmIconMan: [id] Font font
              Specifies the font to be used for labeling the buttons. The default is 8x13.

       *FvwmIconMan: [id] Foreground foreground
              Specifies the default foreground color.

       *FvwmIconMan: [id] Format formatstring
              A printf like format string which describes the string to be printed in the manager
              window for each managed window. Possible flags are: %t, %i,  %c,  and  %r  for  the
              window's  title, icon title, class, or resource name, respectively.  The default is
              "%c: %i". Warning: m4 reserves the word format, so if you use m4, take  appropriate
              action.

       *FvwmIconMan: [id] IconName iconstring
              Specifies  the window icon name for that manager window. Iconstring may either be a
              single word, or a string enclosed in quotes. The default is "FvwmIconMan".

       *FvwmIconMan: [id] IconButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of buttons whose windows are
              iconified.

       *FvwmIconMan: [id] IconColorset colorset
              Works like iconbutton but uses colorsets instead.  The style setting can still only
              be applied with iconbutton.  See FvwmTheme.

       *FvwmIconMan: [id] ManagerGeometry geometry
              Specifies the initial geometry of the manager, in units of buttons. If height is 0,
              then  the manager will use width columns, and will grow vertically once it has more
              than width windows. Likewise, if width is 0, it will  use  height  rows,  and  grow
              horizontally.   If  both  are nonzero, then the manager window will be exactly that
              size, and stay that way. As  columns  are  created,  the  buttons  will  narrow  to
              accommodate.   If  the geometry is specified with a negative y coordinate, then the
              window manager will grow upwards. Otherwise, it will grow downwards.

       *FvwmIconMan: [id] MaxButtonWidth width
              Defines a maximum for the width of a button (in pixels). By  default  there  is  no
              maximum.  A  value  of  0  resets  the default. The maximum is only used with a non
              growing manager (the ManagerGeometry option specifies non zero width and height).

       *FvwmIconMan: [id] MaxButtonWidthByColumns col
              This is another way to set the button width.  col  is  the  number  of  columns  of
              icons.   The  button width is determined by dividing the total width of FvwmIconMan
              by the number of columns.  For example if the width of FvwmIconMan manager is 1024,
              MaxButtonWidthByColumns  is  4 then MaxButtonWidth is 256.  This is useful when you
              do not know, at config time, the width of the manager, for example, for a swallowed
              FvwmIconMan.

       *FvwmIconMan: [id] NoIconAction  action
              Tells  FvwmIconMan  to  do  action  when  a NoIcon style window is iconified or de-
              iconified. Relevant coordinates are appended to action so  that  the  icon  can  be
              traced  to an FvwmIconMan button. An example action is "*FvwwmIconMan: NoIconAction
              SendToModule FvwmAnimate animate". A blank or null action turns this feature off.

       *FvwmIconMan: [id] PlainButton style [forecolor backcolor]
              Specifies how normal buttons look. style may be one of flat, up, down,  raisededge,
              or  sunkedge,  and  describes  how  the button is drawn. The color options are both
              optional, and if not set, then the default colors are  used.  If  on  a  monochrome
              screen, then the style option is ignored, but must still be set.

       *FvwmIconMan: [id] PlainColorset colorset
              Works  like  plainbutton  but  uses colorsets instead.  The style setting can still
              only be applied with plainbutton.  See FvwmTheme.

       *FvwmIconMan: [id] ReliefThickness num
              num is an integer specifying the number of pixels thick that the relief at the edge
              of  non-flat buttons should be.  Setting this to 0 will produce flat buttons, as if
              the  values  for  FocusAndSelectButton,   FocusButton,   IconButton,   PlainButton,
              SelectButton, and TitleButton were all set to flat.  If num is negative, the button
              will be inverted as if you had used Reverse for all classes.

       *FvwmIconMan: [id] Resolution resolution
              Specifies when the manager will display an entry for a certain  window.  resolution
              may  take one of the following values: global, desk, page, screen, !desk, !page, or
              !screen. If global, then all windows of the appropriate  type  (see  the  show  and
              dontshow  options  below)  will  be  shown. If desk, then only those windows on the
              current desk are shown. If page, then only those windows on the  current  page  are
              shown. If screen, then only those windows on the current Xinerama screen are shown.
              !desk reverses the sense of desk, displaying only those windows not on the  current
              desk.  Likewise, !page shows only those windows not on the current page and !screen
              shows only those windows not on the current Xinerama screen. The default  is  page.
              If  Xinerama  is  not  active  or only a single screen is used, page and screen are
              equivalent.

              This configuration line is respected when  FvwmIconMan  is  running  as  well,  the
              resolution is changed dynamically.

       *FvwmIconMan: [id] Reverse class
              Causes  certain  classes  of buttons to have their relief lines reversed so that up
              and down styles are reversed. This has no affect on flat buttons. The class can  be
              icon, normal or none. The default is none.

       *FvwmIconMan: [id] SelectButton style [forecolor backcolor]
              Same as the plainbutton option, but specifies the look of buttons when the mouse is
              over them.

       *FvwmIconMan: [id] SelectColorset colorset
              Works like selectbutton but uses colorsets instead.  The style  setting  can  still
              only be applied with selectbutton.  See FvwmTheme.

       *FvwmIconMan: [id] Shape boolean
              If True, then use make the window shaped. Probably only useful if you have multiple
              columns or rows. If FvwmIconMan wasn't compiled to  support  the  Shape  extension,
              this generates an error message. When using shaped windows, it's recommended that a
              fvwm style is made for FvwmIconMan that has no borders.  Otherwise, fvwm  will  get
              confused.

       *FvwmIconMan: [id] Sort value
              If  name,  then  the  manager  list  is sorted by name. If namewithcase, then it is
              sorted by name sensitive to case. If id, then the manager list  is  sorted  by  the
              window  id,  which never changes after the window is created. If weighted, then the
              manager list is sorted by weight (see the description of sortweight below).  Or  it
              can be set to none, which results in no sorting. Default is name.

       *FvwmIconMan: [id] SortWeight weight pattern-list
              Assigns  the specified weight to windows that match pattern-list.  The list is made
              up of patterns of the form type=pattern, where type  is  one  of  class,  resource,
              title,  or  icon,  and pattern is an expression of the same format used in the fvwm
              style command (minimalistic shell pattern matching). Multiple sort weights  can  be
              given.   Each  window is matched against the list of sort weights, in order, and is
              given the weight from the first match. Lower-weighted windows are placed  first  in
              the manager list. For example:
              *FvwmIconMan: Sort       weighted
              *FvwmIconMan: SortWeight 1 class=XTerm title=special*
              *FvwmIconMan: SortWeight 10 class=XTerm
              *FvwmIconMan: SortWeight 5
              In  this  example,  xterm  windows whose titles start with "special" (weight 1) are
              listed first, followed by everything but other xterms (weight  5),  and  the  other
              xterms  (weight  10)  are listed last. If no default weight (empty pattern list) is
              given, the default weight is 0. Only relevant if the sort type is set to weighted.

       *FvwmIconMan: [id] Title title-string
              Specifies the window title string for that manager window. Titlestring  may  either
              be  a  single  word,  or a string enclosed in quotes. The default is "FvwmIconMan".
              This will be drawn in the title bar of the manager window, if any, and in the title
              button, which is the button drawn when the manager is empty.

       *FvwmIconMan: [id] TitleButton style [forecolor backcolor]
              Same  as  the  plainbutton  option, but specifies the look of the title button (the
              button drawn when the manager is empty). The manager's title is drawn in the  title
              button.

       *FvwmIconMan: [id] UseWinList boolean
              If  true, then honor the WinListSkip style flag. Otherwise, all windows are subject
              to possible management according to the show and dontshow lists.

       The two following options control which windows get handled by which managers.  A  manager
       can  get two lists, one of windows to show, and one of windows to ignore. If only the show
       list is given, then that manager will show only the windows  in  the  list.  If  only  the
       DontShow  list  is given, then the manager will show all windows except those in the list.
       If both lists are given, then a window will be shown if it is not in  the  DontShow  list,
       and  in the Show list. And finally, if neither list is given, then the manager will handle
       all windows. Each list is made up of patterns of the form type=pattern, where type is  one
       of  class,  resource, title, or icon, and pattern is an expression of the same format used
       in the fvwm style command (minimalistic shell pattern matching). Quotes around the pattern
       will  be  taken  as  part of the expression. If a window could be handled by more than one
       manager, then the manager with the lowest id gets it.

       *FvwmIconMan: [id] Show pattern list
              If a window matches one of the patterns in the list, then it may be handled by this
              manager.

       *FvwmIconMan: [id] DontShow pattern list
              If  a window matches one of the patterns in the list, then it may not be handled by
              this manager.

       *FvwmIconMan: [id] ShowTransient boolean
              Show transient windows in the list (default false).

       *FvwmIconMan: [id] ShowOnlyIcons boolean
              Only iconified windows are shown if boolean is true.

       *FvwmIconMan: [id] ShowNoIcons boolean
              Only windows that are not iconified are shown if boolean is true.

       *FvwmIconMan: [id] ShowOnlyFocused boolean
              Only window with the focus is shown if boolean is true.

       The following two options control tips.

       *FvwmIconMan: [id] Tips value
              where value can be  always,  needed  or  false.  Default  is  false,  no  tips  are
              displayed.  With  always, tips are enabled. With needed, a tip is displayed only if
              either the button string is truncated or the tip string is not equal to the  button
              string.  This configuration line is respected when FvwmIconMan is running as well.

       *FvwmIconMan: [id] TipsDelays delay [mappeddelay]
              where delay and mappeddelay are time out values in milliseconds.  If no mappeddelay
              is given delay is assumed. Default is 1000 300. When the cursor  is  on  a  button,
              FvwmIconMan  wait delay milliseconds before displaying the tip. In the case where a
              tip is already mapped and the cursor goes  to  another  button,  FvwmIconMan  waits
              mappeddelay milliseconds before displaying the new tip.

       *FvwmIconMan: [id] TipsFont fontname
              Specifies the font to be used for tips. Default is the default fvwm font.

       *FvwmIconMan: [id] TipsColorset colorset
              Specifies the colors for tips window. Default is colorset 0.  See  FvwmTheme.

       *FvwmIconMan: [id] TipsFormat formatstring
              Similar  to  the  Format  option but for the tips window. The default is the format
              string from the Format option.

       *FvwmIconMan: [id] TipsBorderWidth pixels
              Specifies the border width (in pixels) of the tips window. Default is 1.

       *FvwmIconMan: [id] TipsPlacement value
              where value can be up, down, right, left, updown or leftright. This value specifies
              the  position  of  the tips window relative to its button.  Default is updown where
              buttons on the top half of the screen get tips below the button, otherwise the tips
              are above the button.

       *FvwmIconMan: [id] TipsJustification value
              where  value  can  be  leftup,  rightdown  or  center.  Specifies the justification
              (direction) of the tips window relative to its button after  the  tips  window  has
              been  placed.  Default is leftup which means that if a tip is placed above or below
              its button, then the left border of the tip and of the button are aligned.  If  the
              tip  is  placed  on  the  left or on the right of its button, leftup aligns the top
              borders. rightdown and center work like leftup but in  different  directions.   The
              alignment is adjusted by the TipsOffset option.  See next option.

       *FvwmIconMan: [id] TipsOffsets placementoffset justoffset
              where  placementoffset  and  justoffset are offsets in pixels for the TipsPlacement
              and TipsJustification configuration option.  Default is 3 2.

ACTIONS

       Actions are commands which may be bound to an event of the type:  a  key  press,  a  mouse
       click,  or  the  mouse entering a window manager button - denoted by the action types Key,
       Mouse, and Select.

       Normally, actions bound to a mouse click are executed  when  the  button  is  pressed.  In
       transient  mode,  the  action is executed when the button is released, since it is assumed
       that FvwmIconMan was bound to some mouse event. A  tip/warning:  FvwmIconMan  still  keeps
       track  of  the mouse button and any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that the action you want to  execute
       will  be  executed  when the meta-button3 event occurs (which would be the button release,
       assuming you kept your finger on the meta key).

       The syntax for actions are:

       Key actions: Key Keysym Modifiers FunctionList
              Keysym and Modifiers are exactly the same as for the fvwm Key command.

       Mouse actions: Mouse Button Modifiers FunctionList
              Button and Modifiers are exactly the same as for the fvwm Mouse command.

       Select actions: Select FunctionList

       A FunctionList is a sequence of commands separated by commas. They are executed in left to
       right  order,  in  one  shared  context  -  which currently only contains a pointer to the
       "current" button. If a button is selected (typically by the mouse pointer sitting  on  it)
       when  the  action  is  executed,  then  the  current button is initialized to that button.
       Otherwise, it points to nothing.

       Most of the available commands then modify this "current"  button,  either  by  moving  it
       around,  making  it  become the selected button, or sending commands to fvwm acting on the
       window represented by that button. Note that while this current button is  initialized  to
       be  the  selected  button,  the selected button does not implicitly follow it around. This
       way, the user can send commands to various  windows,  without  changing  which  button  is
       selected.

       Commands  take  five  types  of arguments: Integer, Manager, Window, Button, and String. A
       String is a string specified exactly as for fvwm - either in quotes or as  a  single  word
       not  in  quotes.  Again,  you may bind a sequence of commands to an event, by listing them
       separated by commas.

       Window and Button types look exactly the same in the .fvwm2rc file, but are interpreted as
       either  specifying  a  managed window, or a FvwmIconMan button representing a window. They
       can either be an integer (which is interpreted module N where N is the number of buttons -
       so  0  is  the  first and -1 is the last), or one of the strings: Select, Focus, Up, Down,
       Right, Left, Next, Prev. Select and Focus refer  to  the  currently  selected  or  focused
       button or window. Up, Down, Right, and Left refer to the button or window above, below, to
       the right of, or to the left of  the  current  button  in  the  manager  window,  allowing
       navigation  around  the  manager  window.  Next and Prev designates the window, button, or
       manager after or before the current button, allowing navigation  of  the  one  dimensional
       list  of  windows which is drawn in the manager window. If the manager is sorted, Next and
       Prev move through the windows in the sorted order.

       The Manager type can either be an integer, Next, or Prev.  The  meaning  is  analogous  to
       that of the Button type, but in terms of the integral index of the managers, restricted to
       managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
              A relative branch instruction. If Button is Select or Focus, then take  the  branch
              if  there  is  a selected button or a focused button. If Button is an integer, then
              branch if nonzero. If it is one of Up, Down, Right,  Left,  Next,  Prev,  then  the
              branch  is  taken when the current button can move in that direction. If the branch
              is taken, then Integer commands are skipped. No backwards branches are allowed.

       bifn Button Integer/String
              The complement of bif. The branch is taken if Button evaluates  to  false,  by  the
              criteria listed for bif.

       gotobutton Button
              Sets  current button to Button. If Button is an integer, then the current button is
              set to Button modulo the number of buttons, in the whichever manager  contains  the
              selected button, if any.

       gotomanager Manager
              Sets  button  to  button  0  of  Manager.  This will only go to a visible, nonempty
              manager. So an integral argument is taken modulo the number of such managers.

       jmp Integer/String
              Executes a relative jump of Integer instructions. Backwards jumps are not  allowed.
              The jump is computed relative to the instruction following the jmp.

       label String
              Provides  a label that previous instructions can jump to. It will not be visible to
              subsequent jump instructions, and the same label can be used multiple times in  the
              same instruction list (though it would be perverse to do so.)

       print String
              Prints String to the console. Useful for debugging actions.

       printdebug
              Prints  defined  actions  to  the  console.  Should only be used by developers.  To
              enable  this  command,  set  CONFIG  and  FUNCTIONS  variables  to   '1'   in   the
              modules/FvwmIconMan/debug.h and recompile this module.

       quit   Quits FvwmIconMan.

       refresh
              Causes all manager windows to redraw themselves.

       ret    Stop executing the entire action.

       searchback String
              Sets  button  to  button before the current one whose printed string in the manager
              window matches specified String, which may contain wildcards.

       searchforward String
              Sets button to button after the current one whose printed  string  in  the  manager
              window matches specified String, which may contain wildcards.

       select Selects  the current button, if any. If a select action has been specified, it will
              then be run. Therefore, it is considered unwise to set the  select  button  in  the
              select action.

       sendcommand Command
              Sends  the fvwm command Command to the window represented by the current button, if
              any.

       warp   Warps cursor to current button, if any.

       Examples:
       gotobutton select, gotobutton Down, select
       Selects the button below the currently  selected  button.  Since  the  current  button  is
       already  initialized  to  the  selected button, this may be shortened to "gotobutton Down,
       select".

       gotobutton Up, select
       Selects the button above the currently selected button.

       gotobutton 0, select
       Selects the first button of the current manager. If there is no current manager, which  is
       the case when no button is selected, then this does nothing.

       gotobutton -1, select
       Selects the last button of the current manager.

       gotobutton focus, select
       Selects the button corresponding to the focused window.

       gotobutton focus, Iconify
       Sends  the  fvwm command Iconify to the focused window. Note that this does not change the
       selected button.

       bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
       If a button is selected, and it's the last button, go to button 0. If it's  not  the  last
       button,  go  to  the  next  button.  Otherwise,  do nothing. Basically, this action cycles
       through all buttons in the current manager.

       bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
         select, ret, gotobutton down, select
       This is good for sending to FvwmIconMan  with  a  SendToModule  command.  If  there  is  a
       selected  button,  it moves down. Otherwise, if there is a focused button, it is selected.
       Otherwise, button 0 of manager 0 gets selected.

       bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
         gotobutton focus, select, ret, label Select, gotobutton down, select
       Same as previous, but using the label instruction.

       In addition to being bound to keys and mice, actions can be sent from fvwm to  FvwmIconMan
       via  the  SendToModule command. Don't quote the command when using SendToModule. Also, due
       to a bug in the current version of fvwm, don't quote FvwmIconMan either.

SAMPLE CONFIGURATIONS

       This first example is of a the simplest invocation of  FvwmIconMan,  which  only  has  one
       manager, and handles all windows:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       # Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"      Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5

       ##############################################################
       ##############################################################
       #Definitions used by the modules

       *FvwmIconMan: NumManagers        1
       *FvwmIconMan: Resolution         global
       *FvwmIconMan: Background         slategrey
       *FvwmIconMan: Foreground         white
       *FvwmIconMan: Font               7x13
       *FvwmIconMan: ButtonGeometry     100x0
       *FvwmIconMan: ManagerGeometry    1x0-0+0

       This  example  is  the  Reader's  Digest  version of my personal configuration. It has two
       managers, one for emacs and one for everything else, minus things with no icon title. Only
       windows  on  the  current  page  are displayed. The use of the drawicons and shape options
       requires that fvwm and FvwmIconMan we compiled with the  correct  options.  Note  how  the
       geometry and show options are specified per manager, and the others are common to all:

       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0

       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
         gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
         gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
         gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
         gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
         gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
         gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan: NumManagers 2
       *FvwmIconMan: Resolution  page
       *FvwmIconMan: Background  steelblue
       *FvwmIconMan: Foreground  white
       *FvwmIconMan: Font        7x13
       *FvwmIconMan: UseWinList  true
       *FvwmIconMan: DrawIcons   true
       *FvwmIconMan: Shape       true
       *FvwmIconMan: FollowFocus true
       *FvwmIconMan: Sort        name
       *FvwmIconMan: PlainButton          up white steelblue
       *FvwmIconMan: SelectButton         down white steelblue
       *FvwmIconMan: FocusButton          up white brown
       *FvwmIconMan: FocusAndSelectButton down white brown
       *FvwmIconMan: TitleButton          raisededge white steelblue
       *FvwmIconMan: NoIconAction         "SendToModule FvwmAnimate animate"

       *FvwmIconMan: 1 Title           "Emacs windows"
       *FvwmIconMan: 1 IconName        "FvwmIconMan: Emacs"
       *FvwmIconMan: 1 Format          "%i"
       *FvwmIconMan: 1 Show            resource=emacs resource=gemacs
       *FvwmIconMan: 1 ManagerGeometry 1x0-400+0
       *FvwmIconMan: 1 ButtonGeometry  200x0

       *FvwmIconMan: 2 Title           "All windows"
       *FvwmIconMan: 2 IconName        "FvwmIconMan: all"
       *FvwmIconMan: 2 Format          "%c: %i"
       *FvwmIconMan: 2 DontShow        icon=Untitled
       *FvwmIconMan: 2 ManagerGeometry 2x4-0+0
       *FvwmIconMan: 2 ButtonGeometry  200x0

       *FvwmIconMan: transient Geometry 194x100
       *FvwmIconMan: transient DontShow icon=Untitled
       *FvwmIconMan: transient Action   Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan: Action     Mouse     1 N sendcommand Iconify
       *FvwmIconMan: Action     Mouse     2 N sendcommand WarpToWindow
       *FvwmIconMan: Action     Mouse     3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan: Action     Key  Left  N gotobutton Left, select
       *FvwmIconMan: Action     Key  Right N gotobutton Right, select
       *FvwmIconMan: Action     Key  Up    N gotobutton Up, select
       *FvwmIconMan: Action     Key  Down  N gotobutton Down, select
       *FvwmIconMan: Action     Key  q     N quit

UNFINISHED BUSINESS

       There  is  one  bug  that  I  know  of.  A  honest  to  goodness solution to this would be
       appreciated. When an icon manager is set to grow upwards or leftwards, on some machines it
       may wander occasionally.

       It doesn't handle windows without resource names as gracefully as it should.

AUTHOR

       Brady Montz (bradym@cs.arizona.edu).

THANKS

       Thanks to:
            David Berson <berson@cs.pitt.edu>,
            Gren Klanderman <greg@alphatech.com>,
            David Goldberg <dsg@mitre.org>,
            Pete Forman <gsez020@compo.bedford.waii.com>,
            Neil Moore <amethyst@maxwell.ml.org>,
            Josh M. Osborne <stripes@va.pubnix.com,
            Adam Rice <wysiwyg@glympton.airtime.co.uk>,
            Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
            Bjorn Victor <victor@delial.docs.uu.se>.

       for contributing either code or truly keen ideas.