Provided by: fvwm_2.6.5.ds-3_amd64 bug

NAME

       FvwmScript - module to build graphic user interface

SYNOPSIS

       FvwmScript must be spawned by Fvwm.  It will not work from the command line.

DESCRIPTION

       FvwmScript  is  a  module  which  allows  you to build many graphical applications such as
       desktop accessories, button panel with pop up menus,  modal  dialogs...  At  the  startup,
       FvwmScript  reads  the file which is specified on the command line. This file contains the
       script.  This script is not included in the configuration file of Fvwm.

       An FvwmScript script is fully controllable by using the keyboard.  (Shift)-Tab  circulates
       around  the  widgets, Return simulates a mouse click, the arrows move the cursor or change
       the values of the widget and Escape "cancels" for Menu and PopupMenu.

INVOCATION

       FvwmScript can be invoked by inserting the line `Module FvwmScript name_of_script' in  the
       .fvwm2rc  file.   The  file "name_of_script" can start with a slash, in which case, it's a
       fully qualified path, and the file is read.  If "name_of_script" does  not  start  with  a
       slash, FvwmScript will look in a few different places.  If  the   .fvwm2rc contained   the
       command  line  `*FvwmScript: Path path_of_the_script_directory', FvwmScript will try  that
       directory.   If that doesn't work, FvwmScript tries the system configuration directory and
       the user configuration directory as described under the "Read" command  in  the  fvwm  man
       page.

       The  command to start FvwmScript can be placed on a line by itself, if FvwmScript is to be
       spawned during fvwm's initialization, or can be  bound  to  a  menu  or  mouse  button  or
       keystroke to invoke it later.

CONFIGURATION OPTIONS

       The  following  commands  can  be  used  in  the  config file (see fvwm(1), section MODULE
       COMMANDS for details). They are used only if the corresponding  script  commands  are  not
       used in the script.

       *FvwmScript: DefaultFont font
              Specifies the default font to be used. If not specified with this command or in the
              script with the Font command, fixed font is assumed.

       *FvwmScript: DefaultFore color
              Specifies the default foreground color to be  used.  If  not  specified  with  this
              command or in the script with the ForeColor command, black is used.

       *FvwmScript: DefaultBack color
              Specifies  the  default  background  color  to  be used. If not specified with this
              command or in the script with the BackColor command, grey85 is used.

       *FvwmScript: DefaultHilight color
              Specifies the default hilight color to be used. If not specified with this  command
              or in the script with the HilightColor command, grey100 is used.

       *FvwmScript: DefaultShadow color
              Specifies  the  default shadow color to be used. If not specified with this command
              or in the script with the ShadowColor command, grey55 is used.

       *FvwmScript: DefaultColorset colorset
              Tells the module to use colorset colorset as the default colorset.   Refer  to  the
              FvwmTheme man page for details about colorsets.

ANATOMY OF A SCRIPT

       FvwmScript  uses  a  particular  programming language. A script is composed of five parts.
       Heading contains general characteristics of the window  and  default  properties  for  all
       widgets.  The  second  part contains instructions whom are executed at the  startup of the
       script. The third part contains periodic tasks  which  are  executed  every  second.   The
       fourth  part contains instructions which are executed at exit.  And the last part contains
       the description of widgets.  A widget consists of eleven  types  of  items:  text  labels,
       single-line  text  inputs,  radio buttons, checkbox, push buttons, horizontal and vertical
       scrollbars, rectangles, pop up menus, swallowexecs and mini scrollbars.

HEADING OF A SCRIPT

       The syntax is as follows:

       WindowTitle string
              This option sets the window title.

       WindowSize width height
              This option sets window size. width and height are numerical value.

       WindowPosition x y
              This option sets window position. x and y are numerical value.

       ForeColor {color}
              This option sets the default foreground color for all widgets.

       BackColor {color}
              This option sets the default background color for all widgets.

       HilightColor {color}
              This option sets the default hilight color for all widgets.

       ShadowColor {color}
              This option sets the default shadow color for all widgets.

       Colorset {n}
              This option sets the default colorset for all widgets.

       Font {font}
              This option sets the default font for all widgets.

       UseGettext  [locale_path]
              Enable the use of the gettext mechanism which is  used  by  the  WindowLocaleTitle,
              LocaleTitle,  ChangeLocaleTitle  instructions  and  the  Gettext  function.   If no
              argument is given, the default FvwmScript locale catalog is used.  This catalog  is
              under  the  locale  fvwm  installation  directory and the text domain is FvwmScript
              (install_prefix/share/locale/*/LC_MESSAGES/FvwmScript.mo).   You  can  reset   this
              catalog  or add some catalogs exactly in the same way than with the LocalePath fvwm
              command (see the fvwm manual page).  This instruction should be placed  before  the
              WindowLocaleTitle instruction.

       WindowLocaleTitle string
              This  option  sets  the  window  title,  but use the locale catalog(s) defined with
              UseGettext.

INITIALISATION

       This part contains instructions which will be executed at the startup.  For example:
       Init
        Begin
         Do "Exec cat tada.voc > /dev/dsp"
         WarpPointer 1
         Set $ToDo=Restart
        End
       These instructions are used to play  a  sound,  move  the  pointer  to  widget  1  and  to
       initialize $ToDo to "Restart" at every startup.

PERIODIC TASKS

       This  part  of  the  script  contains  instructions  that  are executed every second.  For
       example:
       PeriodicTasks
        Begin
         If (RemainderOfDiv (GetTime) 10)==0 Then
          Do {Exec xcalc}
        End
       This example shows how to launch xcalc every 10 seconds.

THE QUIT FUNCTION

       This part of the script contains instructions that are  executed  when  the  script  exits
       (after  the  Quit instruction or if you close the window with the Close, Delete or Destroy
       fvwm command). For Example
       QuitFunc
        Begin
         Do {Echo bye, bye}
        End
       Be aware that if  you  used  the  KillModule  fvwm  command  to  close  the  script,  some
       instructions  or functions which rely on the existence of a communication link between the
       script and fvwm will not be executed (for example the Do  command).  To  smoothly  kill  a
       script with an fvwm command see the COMMANDS section.

MAIN OF A SCRIPT

       The  second  part  of  the script contains the description for every widget in the script.
       Each widget description has two parts.  The first part describes initial  properties,  the
       second  part  contains  instructions  that are executed when the widget receives messages.
       All widgets can send and receive messages.  All messages are identified by a number.   The
       message  "UserAction"  is  sent to a widget when the user operates the widget.  The syntax
       for the first part is:
       Widget         id   # A number between 1 and 999 inclusive
       Property
        Type          string
        Size width    height
        Position      x y
        Title         { string }
        Value         int
        MaxValue      int
        MinValue      int
        Font          string
        ForeColor     { color }
        BackColor     { color }
        HilightColor  { color }
        ShadowColor   { color }
        Colorset int
        Flags         flagsOpt
       The flagsOpt option to Flags is a space separated list containing one  or  more   of   the
       keywords  Hidden,  NoReliefString,  NoFocus,  Left  /  Center  / Right.  Hidden is used to
       specify if the widget is hidden at startup.  NoReliefString specifies if strings are drawn
       with  relief  or  not.  NoFocus specifies if the widget can get the keyboard focus or not.
       By default all widgets take focus, except Rectangle, HDipstick and VDipstick which cannot.
       Moreover,  the  NoFocus widgets are skipped when you circulate around the widgets with the
       (Shift-)Tab short cut.  Left / Center / Right specifies the  text  position.  These  apply
       only to ItemDraw, List, Menu, PopupMenu and PushButton. The default is Center for ItemDraw
       and PushButton and Left for the other widgets.

       LocaleTitle can be used in place of Title, for using the locale  catalog(s)  defined  with
       UseGettext.

       The position of every widget must be specified.

       The syntax for the second part is:
       Main
        Case message of
         SingleClic:
         Begin
          # list of instructions which will be
          # executed when widget receives
          # message "SingleClic". This message is
          # generated by the user.
         End
         1 :
         Begin
          # list of instructions which will be
          # executed when widget receives
          # message 1
         End
        End

LIST OF WIDGETS

       There is fifteen types of widgets.

       CheckBox: Display check box with a string.

              Title: title of the check box.

              Value: if Value is equal to 1, the box is checked else it is not.

              The Size property is ignored.

       HDipstick: Display a horizontal dipstick.
              This widget can be used to display disk usage.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              A minimum size of 30x11 is imposed.

       HScrollBar: Display an horizontal scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The height property is ignored and a minimum width is imposed.  The width should be
              at least the range plus 37 if all values are to be selectable e.g.  a min of 0  and
              max of 10 has a range of 11 and therefore should have a minimum width of 48.

       ItemDraw: Display an icon and/or a string.

              Title: string to display.

              Icon: icon to display.

              MaxValue: x coordinate of the cursor.

              MinValue: y coordinate of the cursor.

              The size is made large enough to contain the title and/or the icon.

       List: Display a list.
              List lets user to choose between various options.

              Value: specify which option is selected.

              MinValue: First visible option.

              Title:  title  contains options displayed in the list. The syntax is the following:
              {Option 1|Option 2|...|Option N}. All menus are displayed at the top of window.

              A minimum height of three items is imposed and the width is made  to  be  at  least
              108.

       Menu: Display a menu whom lets user to choose a option.
              Items  of  type  Menu are layed out from left to right along the top of the window.
              The size and position properties are ignored.

              Value: specify which option is selected.

              Title: title contains options displayed in the menu. The syntax is  the  following:
              {Option 1|Option 2|...|Option N}.

       MiniScroll: Display a very small vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The size is set to 19x34.

       PopupMenu: Display a pop up menu.

              Value: specify what option is selected.

              Title: the title has the following syntax: {Option 1|Option 2|...|Option N}."Option
              1|Option 2|...|Option N" is the pop up menu which is displayed when pressing  mouse
              button.

              The size property is ignored.

       PushButton: Display push button with an icon and/or a string.

              Title:  this  string  has the following syntax {Title of the button|Option 1|Option
              2|Option3|...|Option N}. "Option 1|Option 2|...|Option N" is the pop up menu  which
              is displayed when pressing the right button.

              Icon: icon to display.

              The button is made large enough to fit the icon and or label.

       RadioButton: Display radio button with a string.

              Title: title of the radio button.

              Value: if Value is equal to 1, the box is checked else it is not.

              The size property is ignored

       Rectangle: Display a rectangle.
               This type of widget can be used to decorate window.

       SwallowExec
              This  type  of  widget causes FvwmScript to spawn an process, and capture the first
              window whose name or resource is equal to Title,  and  display  it  in  the  script
              window.

              Title:  specify  the  window  name  which  be  captured and displayed in the script
              window.

              SwallowExec: specify the command line to execute to spawn the process.  Modules can
              also be swallowed.

              Value: specify the looking of the border. Possible value: -1, 0, 1.

              The size is made to be at least 30x30

       TextField: Display a text input field.
              The text input field can be used to edit a single-line string.

              Title: content of text field.

              Value: position of the insert point.

              MinValue: position of the end of the selection.

              MaxValue: first visible character of the title

              The  height  property  is ignored, the width is made to be at least 40 pixels wider
              than the initial contents.

       VDipstick: Display a vertical dipstick.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              The size is made to be at least 11x30.

       VScrollBar: Display a vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The width property is ignored and a minimum height is imposed.  The  height  should
              be  at  least the range plus 37 if all values are to be selectable e.g.  a min of 0
              and max of 10 has a range of 11 and therefore should have a minimum height of 48.

INSTRUCTIONS

       Here is the description of all instructions.

       HideWidget id : hide the widget numbered id.

       ShowWidget id: show the widget numbered id.

       ChangeValue id1 id2
              Set the value of the widget numbered id1 to id2.

       ChangeMaxValue id1 id2
              Set the maximum value of the widget numbered id1 to id2.

       ChangeMinValue id1 id2
              Set the minimum value of the widget numbered id1 to id2.

       ChangeTitle id1 id2
              Set the title of the widget numbered id1 to id2.

       ChangeWindowTitle string
              Set the title of the window to string.

       ChangeWindowTitleFromArg numarg
              Set the title of the window to the value of the numarg-th script argument.

       ChangeLocaleTitle id1 id2
              As ChangeTitle but use the locale catalog(s) defined with UseGettext.

       ChangeIcon id1 id2
              Set the icon of the widget numbered id1 to id2.

       ChangeForeColor id1 {color}
              Set the foreground color of the widget numbered id1 to {color}.

       ChangeBackColor id1 {color}
              Set the background color of the widget numbered id1 to {color}.

       ChangeColorSet id1 id2
              Set the colorset of the widget numbered id1 to id2. Specifying widget  0  sets  the
              main window colorset.

       ChangePosition id1 x y
              Move the widget numbered id1 to position (x,y).

       ChangeSize id1 width height
              Set the size of the widget numbered id1 to (width,height).

       ChangeFont id1 newfont
              Set the font of the widget numbered id1 to newfont.

       WarpPointer id
              Warp the mouse pointer into the widget numbered id.

       WriteToFile filename {str1} {str2} etc
              Write  to  the file filename the string which is the concatenation of all arguments
              str1, str2, etc.

       Do {command args}
              Execute the fvwm command inside the Do block.  Any fvwm command as described in the
              fvwm2  man  page  can be used.  Commands are sent from this module to the fvwm main
              program for processing.  The length of the command and arguments can not exceed 988
              characters.

       Set $var={str1} {str2} etc
              Concatenate all arguments to a string and set the variable $var to this string.

       Quit: quit the program.

       SendSignal id1 id2
              Send a message numbered id2 to widget id1.

       SendToScript id_script {str11} {str2} etc
              Send  a  message  to  the  script  identified  by  id_script.  The  message  is the
              concatenation of str1, str2...

       Key Keyname Modifier id sig str1 str2 etc
              Binds a keyboard key to the instruction

              SendSignal id sig

              and sets the "last  string"  to  the  concatenation  of  str1,  str2...   (see  the
              LastString  function).  The Keyname and Modifiers fields are defined as in the fvwm
              Key command.

ARGUMENTS

       Most of commands use arguments. There are two kinds of arguments: numbers and strings.   A
       numerical  argument  is  a  value  which  is between -32000 and +32000. A string is always
       surrounded with braces. Variables always begin with the character "$" and can contain both
       numbers and strings.

FUNCTIONS

       All  functions use arguments. Functions can return both a string and a number.  The syntax
       is:
       (function argument1 argument2 etc)
       Here is the complete list of arguments:

       (GetTitle id)
              Return the title of the widget numbered id.

       (GetValue id)
              Return the current value of the widget numbered id.

       (GetMinValue id)
              Return the current Min value of the widget numbered id.

       (GetMaxValue id)
              Return the current Max value of the widget numbered id.

       (GetFore id)
              Return the current RGB foreground value of the widget numbered id in the hex format
              RRGGBB.

       (GetBack id)
              Return the current RGB background value of the widget numbered id in the hex format
              RRGGBB.

       (GetHilight id)
              Return the current RGB hilight value of the widget numbered id in  the  hex  format
              RRGGBB.

       (GetShadow id)
              Return  the  current  RGB  shadow value of the widget numbered id in the hex format
              RRGGBB.

       (GetOutput {str} int1 int2)
              Executes the command str, gets the standard output and returns the word which is in
              the  line  int1 and in the position int2. If int2 is equal to -1, GetOutput returns
              the complete line.

       (NumToHex int)
              Return the hexadecimal value of int.

       (HexToNum {str})
              Return the decimal value of str, str must be an hexadecimal value.

       (Add int1 int2)
              Return the result of (int1+int2).

       (Mult int1 int2)
              Return the result of (int1*int2).

       (Div int1 int2)
              Return the result of (int1/int2).

       (StrCopy {str} int1 int2)
              Return the string whom is between position int1 and  int2.  For  example,  (StrCopy
              {Hello} 1 2) returns {He}

       (LaunchScript {str})
              This  function  launches the script named str and returns an identification number.
              This number is necessary to use the functions SendToScript  and  ReceiveFromScript.
              The string str contains the script name and some arguments.

       (GetScriptArgument {int})
              This  function  returns  the argument script used in the function LaunchScript.  If
              int is equal to zero, GetScriptArgument returns the name of the script.

       (GetScriptFather)
              This function returns the identification number of the script father.

       (ReceivFromScript {int})
              This function returns the message sent by the script numbered int.

       (RemainderOfDiv {int1 int2}): t
              This function returns the remainder of the division (int1/int2).

       (GetTime)
              This function returns the time in seconds.

       (GetPid)
              This function returns the process id of the script.

       (Gettext {str})
              This function return the translation of str by using the locale catalog(s)  defined
              with UseGettext.

       (SendMsgAndGet {comId} {cmd} bool)
              Sends  the  command  cmd  with  identifier  comId  to  an external program ready to
              communicate with the script using a protocol specific to FvwmScript. If bool  is  0
              FvwmScript  does not wait for an answer from the external program. In this case the
              returned value is 1 if the message can be sent to the external  program  and  0  if
              this  is  not the case.  If bool is 1, then FvwmScript waits for an answer from the
              external program and the return value is this answer (a line of no more than  32000
              characters).  If the communication fails, the returned value is 0.  See the section
              A COMMUNICATION PROTOCOL for a description of the communication protocol used.

       (Parse {str} int)
              where str must be a string of the form:
                   X1S1X2S2X3S3...SnXn
              where the Xn are numbers containing four decimal digits and where Sn are strings of
              length  exactly  Xn. The returned value is the string Sint.  If int is out of range
              (e.g., >n) the returned value is the empty string. If str is not of  the  specified
              form,  the  return value is unpredictable (but empty in the average). This function
              is useful to handle strings returned by the SendMsgAndGet function.

       (LastString)
              This function returns the "current working string" for the Key instruction and  the
              SendString command (see the COMMANDS section). At startup this string is empty, but
              when a Key binding is detected (respectively, a SendString  command  is  received),
              then  this string is set to the string associated to the instruction (respectively,
              to the command).

CONDITIONAL LOOPS

       There are three kinds  of  conditional  loops.  The  instruction  "If-Then-Else"  has  the
       following syntax:
       If $ToDo=={Open xcalc} Then
        Do {Exec xcalc &}            # List of instructions
       Else
       Begin
        Do {Exec killall xcalc &}    # List of instructions
        Do {Exec echo xcalc killed > /dev/console}
       End
       The  second  part "Else-Begin-End" is optional. If the loop contains only one instruction,
       Begin and End can be omitted. The instruction "While-Do" has the following syntax:
       While $i<5 Do
       Begin
        Set $i=(Add i 1)             # List of instructions
       End
       Two strings can be compared with "==" and two numbers can  be  compared  with  "<",  "<=",
       "==", ">=", ">". The loop "For-Do-Begin-End" has the following syntax:
       For $i=1 To 20 Do
       Begin
        Do {Exec xcalc &}            # List of instructions
       End

COMMANDS

       The following fvwm command may be executed at any time

       SendToModule ScriptName SendString id sig str

       it sends to any module with alias or name which matches ScriptName the string

       SendString id sig str

       When  an  FvwmScript receives such a message it sends to the Widget id the signal numbered
       sig and the string str can be obtained with  the  LastString  function.  Let  us  give  an
       example.  Say that you have a script MyScript with the widget:
       Widget 50
       Property
        Type PushButton
        Title {Quit}
        ...
       Main
       Case message of

         SingleClic:
         Begin
           Quit
         End

         1 :
         Begin
           Set $str = (LastString)
           If $str == {Quit} Then
             Quit
           Else
             ChangeTitle 33 $str
         End

       End
       Then the command
       SendToModule MyScript SendString 50 1 str
       forces  MyScript  to  exit  if  str  is equal to "Quit" and if not it changes the title of
       Widget 33 to str.

       This command can be used to change the window title

       SendToModule ScriptName ChangeWindowTitle  newTitle [oldTitle]

       it causes that any module  with  alias  or  name  which  matches  ScriptName  changes  its
       associated window title to newTitle. The optional argument oldTitle makes sense when there
       are several instances of the same script. It permits one to avoid changing  the  name   of
       all  these  instances by specifying the name of the window associated to the target script
       (see the example below).

       + I Module FvwmScript FvwmStorageSend "/dev/hda6"
       + I Wait FvwmStorageSend
       + I SendToModule FvwmStorageSend ChangeWindowTitle HDA6
       + I Module FvwmScript FvwmStorageSend "/dev/hda1"
       + I Wait FvwmStorageSend
       + I SendToModule FvwmStorageSend ChangeWindowTitle HDA1 FvwmStorageSend

       Without the FvwmStorageSend argument in the last case, the SendToModule command would have
       changed to HDA1 the name of both instances of FvwmStorageSend.

EXAMPLES

       You will find examples of scripts in the fvwm configuration directory.

       FvwmScript-BellSetup,  FvwmScript-KeyboardSetup,  FvwmScript-PointerSetup  and FvwmScript-
       ScreenSetup are a set of scripts that modify X settings.  These scripts  save  preferences
       into  a  file  named ~/.xinit-fvwmrc (If you want to use another file name, give it as the
       first argument of the script).  If you want to load these preferences  at  every  startup,
       you  have to include the line  ".xinit-fvwmrc" in your .xinitrc (or .xsession) file before
       starting fvwm.

       FvwmScript-BaseConfig modifies fvwm focus  and  paging  mouse  policy,  window  placement,
       opacity  and  other  features of the move and resize commands, snap attraction and shading
       animation.  This script saves preferences into a file named .FvwmBaseConfig in the  user's
       data  directory  (i.e.,  $HOME/.fvwm  or $FVWM_USERDIR if set).  If you want to load these
       preferences at every startup you must add the line "Read  .FvwmBaseConfig"  in  your  fvwm
       configuration  file.   If you want to use another file name, give it as the first argument
       of the script.  When you click on Ok or Apply an fvwm function that you may  define  named
       BaseConfigOkFunc  or  BaseConfigApplyFunc  is  called.  This allows for reloading specific
       application styles that the script has destroyed (e.g., AddToFunc  BaseConfigOkFunc I Read
       MyAppStyle).

       FvwmScript-Buttons  is a buttons panel which can replace FvwmButtons (this script supports
       popup menus and requires xload, xclock, FvwmPager,  TkDesk).   FvwmScript-Colorset  allows
       you  to  edit  your  colorset (see FvwmTheme).  FvwmScript-Date allows you to set date and
       time.  FvwmScript-FileBrowser is a file browser used by the  other  scripts.   FvwmScript-
       Find is an elementary front-end to find.  FvwmScript-Quit allows one to quit fvwm, restart
       fvwm or some other window manager, or shut down  and  reboot  the  computer.   FvwmScript-
       ScreenDump  is  a  screen  dumper. FvwmScript-WidgetDemo is a pure example script. See the
       next section for FvwmScript-ComExample.

A COMMUNICATION PROTOCOL

       FvwmScript is a weak (but simple) programming language. If you need to deal with a lot  of
       data and/or you need to use complex algorithms you should use an external program (in perl
       for example) and "send" the desired information  to  your  FvwmScript  script.  The  first
       approach  is  to  use  the  GetOutput  function.  This is simple but you should rerun your
       external program each time you need information from it (and this may  cause  performances
       problems).   The  second  approach  is  to  use  the  SendMsgAndGet function which extends
       FvwmScript by using any programming language which can deal with named pipes  (fifos).  We
       describe  this solution in this section.  (A third approach is to use fvwm-themes-com from
       the fvwm-themes package, but in fact the SendMsgAndGet  method  is  an  implementation  of
       fvwm-themes-com inside FvwmScript and this gives better performance).

       Basically,  you  start  an "external" program (the program for short) from your FvwmScript
       script (the script for short). This program  runs  in  the  background  and  you  use  the
       SendMsgAndGet  function  in  your  script  to ask questions or to give instructions to the
       program.  The program must strictly respect a certain communication  protocol.   First  of
       all  there  is an identifier comId for the communication, it should contain the process id
       of the script for a good implementation of the protocol (use the GetPid function and  pass
       the  comId  via  an  option to the program). The protocol uses two fifos, in the fvwm user
       directory, named: .tmp-com-in-comId and .tmp-com-out-comId.  The program should create and
       listen  on  the  .tmp-com-in-comId  fifo. Then, when FvwmScript executes a function of the
       form:

              Set $answer = (SendMsgAndGet {comId} {cmd} bool)

       FvwmScript writes the cmd on this fifo.  This way the program can read  the  cmd  and  can
       execute  the  appropriate  action  (it  should  remove  the  in  fifo  to  support  multi-
       communications). If bool is 0, FvwmScript does not wait for an answer from the program and
       return 1 if the previous actions succeed and 0 if they failed (then the program should "go
       back" to the in fifo).  If bool is 1, then FvwmScript waits (20 sec) for  an  answer  from
       the  program and in turn returns the answer to the script (note that bool is not passed to
       the program as it must know which commands need an answer). To answer, the program creates
       the  .tmp-com-out-comId  fifo  and  writes the answer on it. The program should wait until
       FvwmScript reads the answer and then it should remove the out fifo and go back to  the  in
       fifo.  The answer should consist of one line of no more than 32000 characters (take a look
       at the Parse function to handle multiple lines as one line).

       A simple way to understand this protocol and to write scripts and programs that use it  is
       to  take  a  look  at  the  (not  useful)  example  FvwmScript-ComExample and fvwm-script-
       ComExample.pl (that can found in the fvwm data directory). Moreover,  this  implementation
       of  the  protocol  solves  questions  as: What to do if the script exits for a bad reason?
       What to do if the program exits for a bad reason? ...etc.

BUGS

       FvwmScript crashes if widgets are accessed that have not been defined.

AUTHOR

              Frederic Cordier (cordie97@cui.unige.ch or f-cord96@univ-lyon1.fr).

CONTRIBUTOR

              Eddy J. Gurney (eddy@gizmo.aa.ans.net).