Provided by: fvwm1_1.24r-56_amd64 bug

NAME

       GoodStuff - the FVWM button panel module

SYNOPSIS

       GoodStuff is spawned by fvwm, so no command line invocation will work.

DESCRIPTION

       The  GoodStuff  module provides a button panel which sits on the X terminal's root window.
       The user can press the buttons at any time, and trigger  invocation  of  a  user-specified
       command  by  the  window  manager.  GoodStuff  only  works when fvwm is used as the window
       manager.

       The button panel can be of any configuration or geometry, and can have monochrome or color
       icons to represent the actions which would be invoked.

COPYRIGHTS

       The  GoodStuff program, and the concept for interfacing this module to the Window Manager,
       are all original work by Robert Nation

       Copyright 1993, Robert Nation. No guarantees or warranties or  anything  are  provided  or
       implied  in  any way whatsoever. Use this program at your own risk. Permission to use this
       program for any purpose is given, as long as the copyright is kept intact.

INITIALIZATION

       During initialization, GoodStuff will search for a configuration file which describes  the
       button  panel  geometry,  color,  icons,  and  actions.  The  format of this files will be
       described later. The configuration file will  be  the  one  which  fvwm  used  during  its
       initialization.

       If  the GoodStuff executable is linked to another name, ie ln -s GoodStuff TermStuff, then
       another module called TermStuff can be started, with a completely different  configuration
       than  GoodStuff,  simply  by  changing  the keywords Good??? to Term???. This way multiple
       button-bars can be used.

INVOCATION

       GoodStuff can be invoked by inserting the line 'Module GoodStuff'  in  the  .fvwmrc  file.
       This  can  be  placed  on  a  line  by itself, if GoodStuff is to be spawned during fvwm's
       initialization, or can be bound to a menu or mouse button or keystroke to invoke it later.
       Fvwm  will search directory specified in the ModulePath configuration option to attempt to
       locate GoodStuff.

CONFIGURATION OPTIONS

       The following options can be placed in the .fvwmrc file

       *GoodStuffGeometry geometry
              Specifies the GoodStuff window location and/or size. If the size is not  specified,
              GoodStuff will auto-size itself in a reasonable manner.  The geometry is a standard
              X11 window geometry specification.

       *GoodStuffFont font
              Specifies the font to be used for labeling the buttons.

       *GoodStuffRows rows
              Specifies the number of rows of buttons to be created. If unspecified, 2 rows  will
              be used.

       *GoodStuffColumns columns
              Specifies  the  number  of  columns  of  buttons to be created. If unspecified, the
              number of columns will be set to the number of buttons requested,  divided  by  the
              number  of  rows. If both the rows and columns are specified, but do not specify as
              many buttons as are defined, then the users columns specification will be ignored.

       *GoodStuffFore color
              Specifies the color for button label text and monochrome icons.

       *GoodStuffBack color
              Specifies the color for the buttons.

       *GoodStuff[(w x h)] label icon command
              Specifies a window manager built-in command, as described in  the  fvwm  man  page,
              which  should  be  executed  when  a button is pressed. The label field is the text
              which will be written on the button. The icon field specifies an X11 bitmap file or
              XPM  color  icon file, containing the icon to display on the button. GoodStuff will
              search through the path specified in the fvwm IconPath or PixmapPath  configuration
              items to find the icon file. If the optional (w x h) is specified, then this button
              will be w times the normal button width and h times the normal  button  height.  If
              label is "-" then the button label will not be displayed.

              If  command  is an fvwm Exec command, then the button will remain pushed in until a
              window  whose  name  or  class  matches  the  qouted  portion  of  the  command  is
              encountered.  This  is  intended  to  provide  visual feedback to the user that the
              action he has requested will be  performed.  If  the  qouted  portion  contains  no
              characters, then the button will pop out immediately.  Note that users can continue
              pressing the button, and re-executing the command, even when it looks "pressed in."

              A single extension to the fvwm built-in command set is provided.  A command of  the
              form:  *GoodStuff  junk  clock.xpm Swallow "Clock" rclock & will cause GoodStuff to
              spawn an rclock process, and capture the first window whose  name  or  resource  is
              "Clock",  and  display  it  in  the button-bar. This is handy for applications like
              xclock, xbiff, and xload. Modules can be  swallowed  by  specifying   SwallowModule
              instead  of  just  "swallow" NOTE: if you use xclock for this application, you will
              want to specify xclock -padding 0.

SAMPLE CONFIGURATION

       The following are excepts from a .fvwmrc  file  which  describe  GoodStuff  initialization
       commands:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/fvwm:/usr/bin/X11
       Module GoodStuff

       # Make goodstuff title-bar-less, sticky, and give it an icon
       NoTitle GoodStuff
       Sticky GoodStuff
       Icon "GoodStuff"    toolbox.xpm

       ##############################################################
       ##############################################################
       #Definitions used by the modules
       *GoodStuffFore Black
       *GoodStuffBack #908090

       *GoodStuffGeometry -135-5
       *GoodStuffRows 1
       *GoodStuffFont -adobe-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*

       *GoodStuff Resize  resize.xpm  Resize
       *GoodStuff Move    arrows2.xpm Move
       *GoodStuff Lower   Down        Lower
       *GoodStuff Raise   Up          Raise
       *GoodStuff Kill    bomb.xpm    Destroy

       *GoodStuff Dopey   rterm.xpm   Exec "big_win" xterm -T big_win -geometry 80x50&
       *GoodStuff Snoopy  rterm.xpm   Exec "small_win" xterm -T small_wi &
       *GoodStuff Xcalc   rcalc.xpm   Exec "Calculator" xcalc &
       *GoodStuff XMag    magnifying_glass2.xpm    Exec "xmag" xmag &
       *GoodStuff Mail    mail2.xpm   Exec "xmh" xmh &
       *GoodStuff(4x1) - whatever SwallowModule "Fvwm Pager" FvwmPager 0 3

       The  last  line  is  a  little  tricky - it spawns an FvwmPager module, and captures it to
       display in a quadruple width button. Since "-" is used for the  button  label,  the  Pager
       will  be  resized  to  be  as  big as possible within the button's borders. "whatever", of
       course, is a non-existent icon file, and will be ignored by GoodStuff.

AUTHOR

       Robert Nation