Provided by: achilles_2-8_amd64
achilles - OpenGL simulation of artificial life and evolution
achilles [-x <num of blocks in x axis> ] [-z <num of blocks in z axis> ] [-f <num of initial foods> ] [ <num of initial creatures> ] [-v] [-h]
This manual page documents briefly the achilles commands. It is an artificial evolution simulation based on Hebbian neural networks and ideas set forth in Larry Yaeger's PolyWorld. Run the achilles -h command to find out the default values for the options.
-x <num of blocks in the x axis> How big the world should be, along the x axis. -z <num of blocks in the z axis> How big the world should be, along the z axis. -f <num of initial foods> How many food items there should be at the start. <num of initial creatures> How many creatures the world should start off with. -v Output the version number. -h Output a help text.
Matthew Danish <firstname.lastname@example.org>
/usr/share/doc/achilles/README May 31, 2001 ACHILLES(1)