Provided by: fteqcc_3343+svn3400-3_amd64 bug

NAME

       fteqcc - FTE QuakeC compiler

SYNOPSIS

       fteqcc [options]

DESCRIPTION

       This manual page documents briefly the fteqcc command.

       fteqcc  is  a  program  that  compiles QuakeC sourcecode to binaray game data of Quake1 or
       QuakeWorld based games.

OPTIONS

       --help Show summary of options.

       -Fautoproto
              enable automatic prototyping

       -Fwasm dump all assembler code to qc.asm

       -Kkeyword, -Kno-keyword
              turn language keywords on or off. Keywords available to  toggle  are:  asm,  break,
              case, class, const, continue, default, entity, enum, enumflags, extern, float, for,
              goto,  int,  integer,  noref,  nosave,  shared,  state,  string,  struct,   switch,
              thinktime, typedef, union, var and vector.

       -O0, -O1, -O2, -O3,
              use  optimisation level between 0 and 3. With 0, no optimisation takes place, other
              values include more or less of the options in the section OPTIMISATION.

       -src directory
              Specify a directory to look for source files (progs.src) in.

       -Wall  show all warnings

FORMAT

       fteqcc supports several output formats.

       -Tstandard, -Tq1, -Tquakec
              This is the default setting and generates code compatible with original Quake1.

       -Thexen2, -Th2
              Outputs Hexen2 compatible code.

       -Tkkqwsv, -Tkk7, -Tbigprogs, -Tversion7, -Tkkqwsv
              Generates KK Version 7 compatible progs

       -Tfte  Generates code specific to FTE Quake.

OPTIMISATION

       The following options may be used to fine-tune optimisation. Some of  them  are  activated
       automatically.

       -Oassignments
              c  =  a*b  is  performed  in  one  operation  rather  than two, and can cause older
              decompilers to fail.

       -Oshortenifs
              if (!a) was traditionally compiled in two statements. This optimisation does it  in
              one, but can cause some decompilers to get confused.

       -Ononvec_parms
              In the origional qcc, function parameters were specified as a vector store even for
              floats. This fixes that.

       -Oconstant_names
              strips out the names of constants from your progs, resulting in smaller  files.  It
              makes decompilers leave out names or fabricate numerical ones.

       -Oconstant_name_strings
              strips out the names of string constants from your progs. This can break addons, so
              don't use it in those cases.

       -Odupconstdefs
              merge definitions of constants which are the same value.  Pay  extra  attention  to
              assignment to constant warnings.

       -Onouplicatestrings
              compact  the  string  table  that  is  stored in the progs. It will be considerably
              smaller with this.

       -Olocals
              Strips out local names and definitions. This makes it REALLY hard to decompile

       -Ofunction_names
              This strips out the names of functions which are never called. Doesn't make much of
              an impact though.

       -Ofilenames
              This  strips  out  the  filenames  of  the  progs.  This can confuse the really old
              decompilers, but is nothing to the more recent ones.

       -Ounreferenced
              Removes the entries of unreferenced variables. Doesn't make a  difference  in  well
              maintained code.

       -Ooverlaptemps
              Optimises   the   pr_globals   count  by  overlapping  temporaries.  In  QC,  every
              multiplication, division or operation in general  produces  a  temporary  variable.
              This  optimisation  prevents  excess, and in the case of Hexen2's gamecode, reduces
              the count by 50k. This is the most important optimisation, ever.

       -Oconstantarithmatic
              5*6 actually emits an operation into  the  progs.  This  prevents  that  happening,
              effectivly making the compiler see 30

       -Oprecache_file
              Strip  out  stuff  wasted  used  in function calls and strings to the precache_file
              builtin (which is actually a stub in quake).

       -Oreturn_only
              Functions ending in a return statement do not need a done statement at the  end  of
              the  function.  This  can  confuse some decompilers, making functions appear larger
              than they were.

       -Ocompound_jumps
              This optimisation plays an effect mostly with nested if/else statements, instead of
              jumping  to  an  unconditional  jump statement, it'll jump to the final destination
              instead. This will bewilder decompilers.

       -Ostrip_functions
              Strips out the 'defs' of functions that were only ever called directly.  This  does
              not affect saved games.

       -Olocals_marshalling
              Store  all  locals  in  one  section  of  the  pr_globals. Vastly reducing it. This
              effectivly does the job of overlaptemps. It's been  noticed  as  buggy  by  a  few,
              however, and the curcumstances where it causes problems are not yet known.

       -Ovectorcals
              Where  a  function  is  called with just a vector, this causes the function call to
              store three floats instead of one vector. This can save a good number of pr_globals
              where those vectors contain many duplicate coordinates but do not match entirly.

AUTHOR

       fteqcc  was  written  by  David  Walton  <acceptthis@users.sourceforge.net>  and  J. Smith
       <timeserv@users.sourceforge.net>.

       This manual page was written by René van Bevern <rvb@debian.org>, for the  Debian  project
       (but  may  be  used  by others). Most information was obtained from comments in the source
       codes.

                                          Juni 26, 2005                                 FTEQCC(1)