Provided by: grass-doc_6.4.3-3_all bug

NAME

       m.nviz.image  - Creates a 3D rendering of GIS data.
       Renders surfaces (raster data), 2D/3D vector data, and volumes (3D raster data) in 3D.

KEYWORDS

       visualization, raster, vector, raster3d

SYNOPSIS

       m.nviz.image
       m.nviz.image help
       m.nviz.image  [-a]   [elevation_map=name[,name,...]]   [elevation_value=value[,value,...]]
       [color_map=name[,name,...]]       [color=name[,name,...]]       [mask_map=name[,name,...]]
       [transparency_map=name[,name,...]]                  [transparency_value=value[,value,...]]
       [shininess_map=name[,name,...]]                        [shininess_value=value[,value,...]]
       [emission_map=name[,name,...]]                          [emission_value=value[,value,...]]
       [mode=string[,string,...]]                             [resolution_fine=value[,value,...]]
       [resolution_coarse=value[,value,...]]                          [style=string[,string,...]]
       [shading=string[,string,...]]                                 [wire_color=name[,name,...]]
       [surface_position=x,y,z[,x,y,z,...]]                               [vline=name[,name,...]]
       [vline_width=value[,value,...]]                              [vline_color=name[,name,...]]
       [vline_mode=string[,string,...]]                          [vline_height=value[,value,...]]
       [vline_position=x,y,z[,x,y,z,...]]                                [vpoint=name[,name,...]]
       [vpoint_size=value[,value,...]]                           [vpoint_width=value[,value,...]]
       [vpoint_color=name[,name,...]]                         [vpoint_marker=string[,string,...]]
       [vpoint_position=x,y,z[,x,y,z,...]]                               [volume=name[,name,...]]
       [volume_mode=string[,string,...]]                     [volume_shading=string[,string,...]]
       [volume_position=x,y,z[,x,y,z,...]]                  [volume_resolution=value[,value,...]]
       [isosurf_level=volume:value[,volume:value,...]]        [isosurf_color_map=name[,name,...]]
       [isosurf_color_value=name[,name,...]]           [isosurf_transparency_map=name[,name,...]]
       [isosurf_transparency_value=value[,value,...]]     [isosurf_shininess_map=name[,name,...]]
       [isosurf_shininess_value=value[,value,...]]          [slice=volume:axis[,volume:axis,...]]
       [slice_position=x1,x2,y1,y2,z1,z2[,x1,x2,y1,y2,z1,z2,...]]
       [slice_transparency=value[,value,...]]    [bgcolor=name]   [position=x,y]   [height=value]
       [perspective=value]          [twist=value]           [zexag=value]           [focus=x,y,z]
       [light_position=x,y,z]            [light_color=name]            [light_brightness=integer]
       [light_ambient=integer]          [fringe=string[,string,...]]          [fringe_color=name]
       [fringe_elevation=integer]                                      [cplane=value[,value,...]]
       [cplane_position=x,y,z[,x,y,z,...]]                    [cplane_rotation=value[,value,...]]
       [cplane_tilt=value[,value,...]]        [cplane_shading=string]        [arrow_position=x,y]
       [arrow_size=value]    [arrow_color=name]   output=name   format=string   size=width,height
       [--verbose]  [--quiet]

   Flags:
       -a
           Use draw mode for all loaded surfaces

       --verbose
           Verbose module output

       --quiet
           Quiet module output

   Parameters:
       elevation_map=name[,name,...]
           Name of raster map(s) for elevation

       elevation_value=value[,value,...]
           Elevation value(s)

       color_map=name[,name,...]
           Name of raster map(s) for color

       color=name[,name,...]
           Color value(s)
           Either a standard color name or R:G:B triplet

       mask_map=name[,name,...]
           Name of raster map(s) for mask

       transparency_map=name[,name,...]
           Name of raster map(s) for transparency

       transparency_value=value[,value,...]
           Transparency value(s)
           Options: 0-255

       shininess_map=name[,name,...]
           Name of raster map(s) for shininess

       shininess_value=value[,value,...]
           Shininess value(s)
           Options: 0-255

       emission_map=name[,name,...]
           Name of raster map(s) for emission

       emission_value=value[,value,...]
           Emission value(s)
           Options: 0-255

       mode=string[,string,...]
           Draw mode
           Options: coarse,fine,both
           Default: fine

       resolution_fine=value[,value,...]
           Fine resolution
           Default: 6

       resolution_coarse=value[,value,...]
           Coarse resolution
           Default: 9

       style=string[,string,...]
           Draw style
           Options: wire,surface
           Default: surface

       shading=string[,string,...]
           Shading
           Options: flat,gouraud
           Default: gouraud

       wire_color=name[,name,...]
           Wire color
           Either a standard color name or R:G:B triplet
           Default: 136:136:136

       surface_position=x,y,z[,x,y,z,...]
           Surface position
           Default: 0,0,0

       vline=name[,name,...]
           Name of line vector overlay map(s)

       vline_width=value[,value,...]
           Vector line width
           Options: 1-100
           Default: 2

       vline_color=name[,name,...]
           Vector line color
           Either a standard color name or R:G:B triplet
           Default: blue

       vline_mode=string[,string,...]
           Vector line display mode
           Options: surface,flat
           Default: surface

       vline_height=value[,value,...]
           Vector line height
           Options: 0-1000
           Default: 0

       vline_position=x,y,z[,x,y,z,...]
           Vector lines position
           Default: 0,0,0

       vpoint=name[,name,...]
           Name of point vector overlay map(s)

       vpoint_size=value[,value,...]
           Icon size
           Options: 1-10000
           Default: 100

       vpoint_width=value[,value,...]
           Icon width
           Options: 1-1000
           Default: 2

       vpoint_color=name[,name,...]
           Icon color
           Either a standard color name or R:G:B triplet
           Default: blue

       vpoint_marker=string[,string,...]
           Icon marker
           Options: x,sphere,diamond,cube,box,gyro,aster,histogram
           Default: sphere

       vpoint_position=x,y,z[,x,y,z,...]
           Vector points position
           Default: 0,0,0

       volume=name[,name,...]
           Name of input raster3d map(s)

       volume_mode=string[,string,...]
           Volume draw mode
           Options: isosurface,slice
           Default: isosurface

       volume_shading=string[,string,...]
           Volume shading
           Options: flat,gouraud
           Default: gouraud

       volume_position=x,y,z[,x,y,z,...]
           Volume position
           Default: 0,0,0

       volume_resolution=value[,value,...]
           Volume resolution
           Default: 3

       isosurf_level=volume:value[,volume:value,...]
           Isosurface level

       isosurf_color_map=name[,name,...]
           Name of volume for isosurface color

       isosurf_color_value=name[,name,...]
           Isosurface color
           Either a standard color name or R:G:B triplet

       isosurf_transparency_map=name[,name,...]
           Name of 3D raster map(s) for isosurface transparency

       isosurf_transparency_value=value[,value,...]
           Transparency value(s)for isosurfaces
           Options: 0-255

       isosurf_shininess_map=name[,name,...]
           Name of 3D raster map(s) for shininess

       isosurf_shininess_value=value[,value,...]
           Shininess value(s) for isosurfaces
           Options: 0-255

       slice=volume:axis[,volume:axis,...]
           Volume slice parallel to given axis (x, y, z)

       slice_position=x1,x2,y1,y2,z1,z2[,x1,x2,y1,y2,z1,z2,...]
           Volume slice position
           Default: 0,1,0,1,0,1

       slice_transparency=value[,value,...]
           Volume slice transparency
           Options: 0-255
           Default: 0

       bgcolor=name
           Background color
           Either a standard GRASS color, R:G:B triplet, or "none"
           Default: white

       position=x,y
           Viewpoint position (x,y model coordinates)
           Default: 0.84,0.16

       height=value
           Viewpoint height (in map units)

       perspective=value
           Viewpoint field of view (in degrees)
           Options: 1-100
           Default: 40

       twist=value
           Viewpoint twist angle (in degrees)
           Options: -180-180
           Default: 0

       zexag=value
           Vertical exaggeration

       focus=x,y,z
           Focus to point on surface (from SW corner in map units)

       light_position=x,y,z
           Light position (x,y,z model coordinates)
           Default: 0.68,-0.68,0.80

       light_color=name
           Light color
           Either a standard color name or R:G:B triplet
           Default: white

       light_brightness=integer
           Light brightness
           Options: 0-100
           Default: 80

       light_ambient=integer
           Light ambient
           Options: 0-100
           Default: 20

       fringe=string[,string,...]
           Fringe edges
           Options: nw,ne,sw,se
           nw: North-West edge
           ne: North-East edge
           sw: South-West edge
           se: South-East edge

       fringe_color=name
           Fringe color
           Either a standard color name or R:G:B triplet
           Default: grey

       fringe_elevation=integer
           Fringe elevation
           Default: 55

       cplane=value[,value,...]
           Cutting plane index (0-5)

       cplane_position=x,y,z[,x,y,z,...]
           Cutting plane x,y,z coordinates
           Default: 0,0,0

       cplane_rotation=value[,value,...]
           Cutting plane rotation along the vertical axis
           Options: 0-360
           Default: 0

       cplane_tilt=value[,value,...]
           Cutting plane tilt
           Options: 0-360
           Default: 0

       cplane_shading=string
           Cutting plane color (between two surfaces)
           Options: clear,top,bottom,blend,shaded
           Default: clear

       arrow_position=x,y
           Place  north  arrow  at  given  position      (in  screen coordinates from bottom left
           corner)

       arrow_size=value
           North arrow size (in map units)

       arrow_color=name
           North arrow color
           Either a standard color name or R:G:B triplet
           Default: black

       output=name
           Name for output image file (without extension)

       format=string
           Graphics file format
           Options: ppm,tif
           Default: ppm

       size=width,height
           Size (width, height) of output image
           Default: 640,480

DESCRIPTION

       m.nviz.image allows users to realistically render multiple surfaces (raster data) in a  3D
       space,  optionally  using  thematic  coloring,  draping  2D vector data over the surfaces,
       displaying 3D vector data in the space, and visualization of volume data (3D raster  data)
       from the command line.

EXAMPLE

       Render elevation map in a 3D space.
       g.region rast=elevation
       m.nviz.image elevation_map=elevation output=elev perspective=15

SEE ALSO

        wxGUI 3D view mode

AUTHOR

       Martin  Landa,  Google  Summer  of Code 2008 (mentor: Michael Barton) and Google Summer of
       Code 2010 (mentor: Helena Mitasova)
       Anna Kratochvilova, Google Summer of Code 2011 (mentor: Martin Landa)

       Last changed: $Date: 2013-02-15 14:04:18 -0800 (Fri, 15 Feb 2013) $

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       © 2003-2013 GRASS Development Team