Provided by: ivtools-dev_1.2.11a1-2_amd64
Iterator - marks a position in a data structure
An iterator marks a position in a data structure, generally during a traversal of some sort. For example, an iterator keeps track of the current position when iterating through a list of elements. Unidraw's Iterator class serves this purpose in conjunction with ULists or objects that use them.
Iterator() Iterator(Iterator&) Construct a new iterator. The second constructor initializes the iterator's value to that of the given iterator. virtual void SetValue(void*) virtual void* GetValue() Classes that use an iterator must store position information in it. These operations set and get the this information.