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NAME

       POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_GCOL

DESCRIPTION

       A  single-color  gouraud shaded polygon. The colors for each vertex are taken from the `c'
       value, and interpolated across the polygon. This is very  fast,  but  will  only  work  in
       256-color  modes  if  your  palette  contains  a  smooth  gradient  between the colors. In
       truecolor modes it interprets the color as a packed, display-format value as  produced  by
       the makecol() function.

SEE ALSO

       polygon3d(3alleg4), makecol(3alleg4), ex3d(3alleg4), exscn3d(3alleg4), exzbuf(3alleg4)