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NAME

       SbBox2d -

       The SbBox2d class is a 2 dimensional box with double precision corner coordinates.

       This box class is used by many other classes in Coin for data exchange and storage. It
       provides two box corners with double precision coordinates, which is among other things
       useful for representing screen or canvas dimensions in normalized coordinates.

SYNOPSIS

       #include <Inventor/SbBox2d.h>

   Public Member Functions
       SbBox2d (void)
       SbBox2d (double xmin, double ymin, double xmax, double ymax)
       SbBox2d (const SbVec2d &minpoint, const SbVec2d &maxpoint)
       SbBox2d (const SbBox2f &box)
       SbBox2d (const SbBox2s &box)
       SbBox2d (const SbBox2i32 &box)
       SbBox2d & setBounds (double xmin, double ymin, double xmax, double ymax)
       SbBox2d & setBounds (const SbVec2d &minpoint, const SbVec2d &maxpoint)
       SbBox2d & setBounds (const SbBox2f &box)
       SbBox2d & setBounds (const SbBox2s &box)
       SbBox2d & setBounds (const SbBox2i32 &box)
       void getBounds (double &xmin, double &ymin, double &xmax, double &ymax) const
       void getBounds (SbVec2d &minpoint, SbVec2d &maxpoint) const
       const SbVec2d & getMin (void) const
       SbVec2d & getMin (void)
       const SbVec2d & getMax (void) const
       SbVec2d & getMax (void)
       void extendBy (const SbVec2d &point)
       void extendBy (const SbBox2d &box)
       void makeEmpty (void)
       SbBool isEmpty (void) const
       SbBool hasArea (void) const
       SbBool intersect (const SbVec2d &point) const
       SbBool intersect (const SbBox2d &box) const
       SbVec2d getClosestPoint (const SbVec2d &p) const
       SbBool findIntersection (const SbVec2d &a, const SbVec2d &b, SbVec2d &ia, SbVec2d &ib)
           const
       SbVec2d getCenter (void) const
       void getOrigin (double &originX, double &originY) const
       void getSize (double &sizeX, double &sizeY) const
       SbVec2d getSize (void) const
       double getAspectRatio (void) const

   Related Functions
       (Note that these are not member functions.)
       int operator== (const SbBox2d &b1, const SbBox2d &b2)
       int operator!= (const SbBox2d &b1, const SbBox2d &b2)

Detailed Description

       The SbBox2d class is a 2 dimensional box with double precision corner coordinates.

       This box class is used by many other classes in Coin for data exchange and storage. It
       provides two box corners with double precision coordinates, which is among other things
       useful for representing screen or canvas dimensions in normalized coordinates.

       This class is a Coin extension.

       See Also:
           SbBox2s, SbBox2f, SbBox3s, SbBox3f, SbBox3d, SbXfBox3f.

       Since:
           Coin 2.0

           TGS Inventor 2.6

Constructor & Destructor Documentation

   SbBox2d::SbBox2d (void) [inline]
       The default constructor makes an empty box.

   SbBox2d::SbBox2d (doublexmin, doubleymin, doublexmax, doubleymax) [inline]
       Constructs a box with the given corners.

       xmin should be less than xmax and ymin should be less than ymax if you want to make a
       valid box.

   SbBox2d::SbBox2d (const SbVec2d &min, const SbVec2d &max) [inline]
       Constructs a box with the given lower left and upper right corners.

       The coordinates of min should be less than the coordinates of max if you want to make a
       valid box.

Member Function Documentation

   SbBox2d & SbBox2d::setBounds (doublexmin, doubleymin, doublexmax, doubleymax) [inline]
       Reset the boundaries of the box.

       xmin should be less than xmax and ymin should be less than ymax if you want to make a
       valid box.

       Returns reference to self.

       See Also:
           getBounds().

   SbBox2d & SbBox2d::setBounds (const SbVec2d &min, const SbVec2d &max) [inline]
       Reset the boundaries of the box with the given corners.

       The coordinates of min should be less than the coordinates of max if you want to make a
       valid box.

       Returns reference to self.

       See Also:
           getBounds().

   SbBox2d & SbBox2d::setBounds (const SbBox2f &box)
       Reset the boundaries of the box with the given box boundaries.

       Returns reference to self.

       See Also:
           getBounds()

   SbBox2d & SbBox2d::setBounds (const SbBox2s &box)
       Reset the boundaries of the box with the given box boundaries.

       Returns reference to self.

       See Also:
           getBounds()

   SbBox2d & SbBox2d::setBounds (const SbBox2i32 &box)
       Reset the boundaries of the box with the given box boundaries.

       Returns reference to self.

       See Also:
           getBounds()

   void SbBox2d::getBounds (double &xmin, double &ymin, double &xmax, double &ymax) const
       [inline]
       Returns the box boundaries.

       See Also:
           setBounds(), getMin(), getMax().

   void SbBox2d::getBounds (SbVec2d &min, SbVec2d &max) const [inline]
       Returns the box min and max corner points.

       See Also:
           setBounds(), getMin(), getMax().

   const SbVec2d & SbBox2d::getMin (void) const [inline]
       Returns the lower left corner of the box.

       See Also:
           getOrigin(), getMax().

   SbVec2d & SbBox2d::getMin (void) [inline]
       Returns the lower left corner of the box.

       See Also:
           getOrigin(), getMax().

   const SbVec2d & SbBox2d::getMax (void) const [inline]
       Returns the upper right corner of the box.

       See Also:
           getMin().

   SbVec2d & SbBox2d::getMax (void) [inline]
       Returns the upper right corner of the box.

       See Also:
           getMin().

   void SbBox2d::extendBy (const SbVec2d &point)
       Extend the boundaries of the box by the given point, i.e. make the box fit around the
       point if it isn't already situated within it.

   void SbBox2d::extendBy (const SbBox2d &box)
       Extend the boundaries of the box by the given box parameter. This is equal to calling the
       above method twice with the corner points.

   void SbBox2d::makeEmpty (void)
       Marks this as an empty box.

       See Also:
           isEmpty().

   SbBool SbBox2d::isEmpty (void) const [inline]
       Check if this has been marked as an empty box.

       See Also:
           makeEmpty().

   SbBool SbBox2d::hasArea (void) const [inline]
       Check if the box has 'positive' area, i.e. the lower left corner is actually lower and
       more to the left than the other corner point.

   SbBool SbBox2d::intersect (const SbVec2d &point) const
       Check if point lies within the boundaries of this box.

   SbBool SbBox2d::intersect (const SbBox2d &box) const
       Check if box lies wholly or partly within the boundaries of this box.

   SbVec2d SbBox2d::getClosestPoint (const SbVec2d &p) const
       Return the point on the box closest to the given point p.

   SbBool SbBox2d::findIntersection (const SbVec2d &a, const SbVec2d &b, SbVec2d &ia, SbVec2d
       &ib) const
       Check if a a line from a to b intersects the box, and return the coordinates of the union
       line in ia and ib.

       This function is a Coin extension.

   SbVec2d SbBox2d::getCenter (void) const [inline]
       Returns the center point of the box.

   void SbBox2d::getOrigin (double &originX, double &originY) const [inline]
       Returns the coordinates of the box origin (i.e. the lower left corner).

       See Also:
           getMin().

   void SbBox2d::getSize (double &sizeX, double &sizeY) const [inline]
       Returns width and height of box.

   double SbBox2d::getAspectRatio (void) const [inline]
       Returns aspect ratio of box, which is defined as box width divided on box height.

Friends And Related Function Documentation

   int operator== (const SbBox2d &b1, const SbBox2d &b2) [related]
       Check b1 and b2 for equality.

   int operator!= (const SbBox2d &b1, const SbBox2d &b2) [related]
       Check b1 and b2 for inequality.

Author

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