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NAME

       SbPlaneProjector -

       The SbPlaneProjector class projects 2D points to 3D points in a plane.

       The 3D projection of the 2D coordinates is for this projector class constrained to lie
       inside a pre-defined 3D plane.

SYNOPSIS

       #include <Inventor/projectors/SbPlaneProjector.h>

       Inherits SbProjector.

   Public Member Functions
       SbPlaneProjector (const SbBool orient=FALSE)
       SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE)
       virtual SbProjector * copy (void) const
       virtual SbVec3f project (const SbVec2f &point)
       virtual SbBool tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result)
       void setPlane (const SbPlane &plane)
       const SbPlane & getPlane (void) const
       void setOrientToEye (const SbBool orienttoeye)
       SbBool isOrientToEye (void) const
       virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)
       virtual SbVec3f getVector (const SbVec2f &viewpos)
       void setStartPosition (const SbVec2f &viewpos)
       void setStartPosition (const SbVec3f &point)

   Protected Member Functions
       void setupPlane (void)

   Protected Attributes
       SbPlane plane
       SbPlane nonOrientPlane
       SbBool orientToEye
       SbBool needSetup
       SbVec3f lastPoint

Detailed Description

       The SbPlaneProjector class projects 2D points to 3D points in a plane.

       The 3D projection of the 2D coordinates is for this projector class constrained to lie
       inside a pre-defined 3D plane.

       See Also:
           SbLineProjector

Constructor & Destructor Documentation

   SbPlaneProjector::SbPlaneProjector (const SbBoolorient = FALSE)
       Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.

   SbPlaneProjector::SbPlaneProjector (const SbPlane &plane, const SbBoolorient = FALSE)
       Constructor taking an explicit projection plane definition.

Member Function Documentation

   SbProjector * SbPlaneProjector::copy (void) const [virtual]
       Construct and return a copy of this projector. The caller is responsible for destructing
       the new instance.

       Note that if the Coin library has been built as a DLL under Microsoft Windows and you use
       this method from application code, you must make sure that both the Coin DLL and the
       application executable is using the same instance of a C Run-Time (CRT) library.
       Otherwise, you will get memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

       Implements SbProjector.

   SbVec3f SbPlaneProjector::project (const SbVec2f &point) [virtual]
       Projects 2D point into a 3D point within the current projection plane.

       Implements SbProjector.

   SbBool SbPlaneProjector::tryProject (const SbVec2f &point, const floatepsilon, SbVec3f
       &result) [virtual]
       Try projecting the 2D point from normalized viewport coordinates to a 3D point. The
       mapping will be done in accordance with the type of the projector.

       If the projection can't be done safely (for instance when the projection plane or line is
       parallel to the view volume projection), this function should return FALSE.

       Default implementation will call project() and always return TRUE, but subclasses can
       override this behavior to support safe projections.

       Since:
           Coin 3.0

       Reimplemented from SbProjector.

   void SbPlaneProjector::setPlane (const SbPlane &planeref)
       Set a new projection plane.

   const SbPlane & SbPlaneProjector::getPlane (void) const
       Returns the current projection plane.

   void SbPlaneProjector::setOrientToEye (const SbBoolorienttoeye)
       Sets whether or not the plane should always be oriented towards the 'eye' of the viewer.

   SbBool SbPlaneProjector::isOrientToEye (void) const
       Returns the state of the plane orientation flag.

   SbVec3f SbPlaneProjector::getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2)
       [virtual]
       Returns a vector between the projected 3D points of viewpos1 and viewpos2.

   SbVec3f SbPlaneProjector::getVector (const SbVec2f &viewpos) [virtual]
       Returns a vector between the last projected point and the projected 3D point of viewpos.

   void SbPlaneProjector::setStartPosition (const SbVec2f &viewpos)
       Explicitly set position of initial projection, so we get correct values for later calls to
       getVector() etc.

   void SbPlaneProjector::setStartPosition (const SbVec3f &point)
       Explicitly set position of initial projection, so we get correct values for later calls to
       getVector() etc.

   void SbPlaneProjector::setupPlane (void) [protected]
       Should be called whenever SbPlaneProjector::needSetup is TRUE. Will recalculate projection
       plane.

Member Data Documentation

   SbPlaneProjector::plane [protected]
       The projection plane.

   SbPlaneProjector::nonOrientPlane [protected]
       The 'original' plane which was set (as opposed to the recalculated projection plane
       according to the SbPlaneProjector::orientToEye setting).

   SbPlaneProjector::orientToEye [protected]
       Which direction the plane is oriented.

   SbPlaneProjector::needSetup [protected]
       Set to TRUE whenever the plane needs to be recalculated according to the setting of the
       SbPlaneProjector::orientToEye flag.

   SbPlaneProjector::lastPoint [protected]
       Stores the previously projected 3D point.

Author

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