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NAME

       SbPlaneProjector — plane projector

INHERITS FROM

       SbProjector > SbPlaneProjector

SYNOPSIS

       #include <Inventor/projectors/SbPlaneProjector.h>

          Methods from class SbPlaneProjector:

                         SbPlaneProjector(SbBool orient = FALSE)
                         SbPlaneProjector(const SbPlane &plane, SbBool orient = FALSE)
                         ~SbPlaneProjector()
     void                setPlane(const SbPlane &plane)
     const SbPlane &     getPlane() const
     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
     virtual SbVec3f     getVector(const SbVec2f &mousePosition1, const SbVec2f &mousePosition2)
     virtual SbVec3f     getVector(const SbVec2f &mousePosition)
     void                setStartPosition(const SbVec2f &mousePosition)
     void                setStartPosition(const SbVec3f &point)

          Methods from class SbProjector:

     virtual SbVec3f        project(const SbVec2f &point)
     virtual void           setViewVolume(const SbViewVolume &vol)
     const SbViewVolume &   getViewVolume() const
     virtual void           setWorkingSpace(const SbMatrix &space)
     const SbMatrix &       getWorkingSpace() const
     virtual SbProjector *  copy() const

DESCRIPTION

       SbPlaneProjector  projects  the  mouse  onto  a  plane.  This  is  typically used to write
       interactive 3D manipulators and viewers.

METHODS

                         SbPlaneProjector(SbBool orient = FALSE)
          Constructor. The default plane passes through the origin and is oriented  perpendicular
          to the Z axis.

                         SbPlaneProjector(const SbPlane &plane, SbBool orient = FALSE)
          Constructor  which  is  passed  a  plane.  If  orient to eye is TRUE, the plane will be
          reoriented to the eye.

                         ~SbPlaneProjector()
          Destructor.

     void                setPlane(const SbPlane &plane)
     const SbPlane &     getPlane() const
          Set and get the plane to use.

     void                setOrientToEye(SbBool orientToEye)
     SbBool              isOrientToEye() const
          Set and get whether the projector should be oriented towards the eye. If orientToEye is
          set  to TRUE, the given plane's direction is ignored, and the plane will be oriented to
          the eye. It will pass through the same point from the origin defined  by  the  original
          dir * dist. Set to FALSE if the plane's direction should remain in working space.

     virtual SbVec3f     getVector(const SbVec2f &mousePosition1, const SbVec2f &mousePosition2)
          Get a vector on this plane given two normalized mouse positions.

     virtual SbVec3f     getVector(const SbVec2f &mousePosition)
          Get  a vector given the current mouse point. Uses the last point on this projector from
          the previous call to getVector() or setStartPostion().  Do not use this if the  working
          space  transform  is changing since the new point will be in a different space than the
          old one.

     void                setStartPosition(const SbVec2f &mousePosition)
          Set the initial mouse position.

     void                setStartPosition(const SbVec3f &point)
          Set the initial position from a point on the projector.

SEE ALSO

       SbCylinderProjector,         SbCylinderPlaneProjector,         SbCylinderSectionProjector,
       SbCylinderSheetProjector,   SbLineProjector,   SbSpherePlaneProjector,  SbSphereProjector,
       SbSphereSectionProjector, SbSphereSheetProjector

                                                                          SbPlaneProjector(3IV)()