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NAME

       SbSphere -

       The SbSphere class is a representation of a sphere.

       This class is used within many other classes in Coin. It contains the data neccessary to
       represent a sphere (a 3D point and a radius).

SYNOPSIS

   Public Member Functions
       SbSphere (void)
       SbSphere (const SbVec3f &center, const float radius)
       void setValue (const SbVec3f &center, const float radius)
       void setCenter (const SbVec3f &center)
       void setRadius (const float radius)
       const SbVec3f & getCenter (void) const
       float getRadius (void) const
       void circumscribe (const SbBox3f &box)
       SbBool intersect (const SbLine &l, SbVec3f &intersection) const
       SbBool intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const
       SbBool pointInside (const SbVec3f &p) const
       void print (FILE *file) const

Detailed Description

       The SbSphere class is a representation of a sphere.

       This class is used within many other classes in Coin. It contains the data neccessary to
       represent a sphere (a 3D point and a radius).

       See Also:
           SbCylinder

Constructor & Destructor Documentation

   SbSphere::SbSphere (void)
       The default constructor does nothing. The center point and the radius will be
       uninitialized.

   SbSphere::SbSphere (const SbVec3f &centerarg, const floatradiusarg)
       Construct an SbSphere instance with the given center point and radius.

Member Function Documentation

   void SbSphere::setValue (const SbVec3f &centerarg, const floatradiusarg)
       Set the sphere's center point and radius.

       See Also:
           getCenter(), getRadius().

   void SbSphere::setCenter (const SbVec3f &centerarg)
       Set the sphere's center point.

       See Also:
           setValue(), setRadius() and getCenter().

   void SbSphere::setRadius (const floatradiusarg)
       Set the sphere's radius.

       See Also:
           setValue(), setCenter() and getRadius().

   const SbVec3f & SbSphere::getCenter (void) const
       Returns an SbVec3f with the sphere's center point.

       See Also:
           setCenter(), getRadius().

   float SbSphere::getRadius (void) const
       Returns the sphere's radius.

       See Also:
           setRadius(), getCenter().

   void SbSphere::circumscribe (const SbBox3f &box)
       Make the sphere exactly contain box, i.e. the sphere center point will be the same as that
       of the box, and the radius will be the distance from the box center point to any of the
       corners.

   SbBool SbSphere::intersect (const SbLine &l, SbVec3f &intersection) const
       Finds the intersection enter point for the given line l on the sphere.

       If the line does not intersect the sphere, FALSE is returned.

   SbBool SbSphere::intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const
       Find the intersection points of the ray l on the sphere and return these in enter and
       exit. If the ray just 'grazes' the sphere, the enter and exit points have equal values.

       If the ray does not intersect the sphere, FALSE is returned, otherwise we will return
       TRUE.

   SbBool SbSphere::pointInside (const SbVec3f &p) const
       Returns TRUE of the given point p lies within the sphere.

   void SbSphere::print (FILE *fp) const
       Dump the state of this object to the file stream. Only works in debug version of library,
       method does nothing in an optimized compile.

Author

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