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NAME

       SbViewVolume -

       The SbViewVolume class is a viewing volume in 3D space.

       This class contains the necessary information for storing a view volume. It has methods
       for projection of primitives into the 3D volume from 2D points in the projection plane or
       vice versa, doing camera transforms, view volume transforms, etc.

SYNOPSIS

   Public Types
       enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }

   Public Member Functions
       SbViewVolume (void)
       ~SbViewVolume (void)
       void getMatrices (SbMatrix &affine, SbMatrix &proj) const
       SbMatrix getMatrix (void) const
       SbMatrix getCameraSpaceMatrix (void) const
       void projectPointToLine (const SbVec2f &pt, SbLine &line) const
       void projectPointToLine (const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) const
       void projectToScreen (const SbVec3f &src, SbVec3f &dst) const
       SbPlane getPlane (const float distFromEye) const
       SbVec3f getSightPoint (const float distFromEye) const
       SbVec3f getPlanePoint (const float distFromEye, const SbVec2f &normPoint) const
       SbRotation getAlignRotation (SbBool rightAngleOnly=FALSE) const
       float getWorldToScreenScale (const SbVec3f &worldCenter, float normRadius) const
       SbVec2f projectBox (const SbBox3f &box) const
       SbViewVolume narrow (float left, float bottom, float right, float top) const
       SbViewVolume narrow (const SbBox3f &box) const
       void ortho (float left, float right, float bottom, float top, float nearval, float farval)
       void perspective (float fovy, float aspect, float nearval, float farval)
       void frustum (float left, float right, float bottom, float top, float nearval, float
           farval)
       void rotateCamera (const SbRotation &q)
       void translateCamera (const SbVec3f &v)
       SbVec3f zVector (void) const
       SbViewVolume zNarrow (float nearval, float farval) const
       void scale (float factor)
       void scaleWidth (float ratio)
       void scaleHeight (float ratio)
       ProjectionType getProjectionType (void) const
       const SbVec3f & getProjectionPoint (void) const
       const SbVec3f & getProjectionDirection (void) const
       float getNearDist (void) const
       float getWidth (void) const
       float getHeight (void) const
       float getDepth (void) const
       void print (FILE *fp) const
       void getViewVolumePlanes (SbPlane planes[6]) const
       void transform (const SbMatrix &matrix)
       SbVec3f getViewUp (void) const
       SbBool intersect (const SbVec3f &p) const
       SbBool intersect (const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestpoint) const
       SbBool intersect (const SbBox3f &box) const
       SbBox3f intersectionBox (const SbBox3f &box) const
       SbBool outsideTest (const SbPlane &p, const SbVec3f &bmin, const SbVec3f &bmax) const
       const SbDPViewVolume & getDPViewVolume (void) const

   Public Attributes
       ProjectionType type
       SbVec3f projPoint
       SbVec3f projDir
       float nearDist
       float nearToFar
       SbVec3f llf
       SbVec3f lrf
       SbVec3f ulf

Detailed Description

       The SbViewVolume class is a viewing volume in 3D space.

       This class contains the necessary information for storing a view volume. It has methods
       for projection of primitives into the 3D volume from 2D points in the projection plane or
       vice versa, doing camera transforms, view volume transforms, etc.

       See Also:
           SbViewportRegion

Member Enumeration Documentation

   enum SbViewVolume::ProjectionType
       An SbViewVolume instance can represent either an orthogonal projection volume or a
       perspective projection volume.

       See Also:
           ortho(), perspective(), getProjectionType().

       Enumerator

       ORTHOGRAPHIC
              Orthographic projection.

       PERSPECTIVE
              Perspective projection.

Constructor & Destructor Documentation

   SbViewVolume::SbViewVolume (void)
       Constructor. Note that the SbViewVolume instance will be uninitialized until you
       explicitly call ortho() or perspective().

       See Also:
           ortho(), perspective().

   SbViewVolume::~SbViewVolume (void)
       Destructor.

Member Function Documentation

   void SbViewVolume::getMatrices (SbMatrix &affine, SbMatrix &proj) const
       Returns the view volume's affine matrix and projection matrix.

       See Also:
           getMatrix(), getCameraSpaceMatrix()

   SbMatrix SbViewVolume::getMatrix (void) const
       Returns the combined affine and projection matrix.

       See Also:
           getMatrices(), getCameraSpaceMatrix()

   SbMatrix SbViewVolume::getCameraSpaceMatrix (void) const
       Returns a matrix which will translate the view volume camera back to origo, and rotate the
       camera so it'll point along the negative z axis.

       Note that the matrix will not include the rotation necessary to make the camera up vector
       point along the positive y axis (i.e. camera roll is not accounted for).

       See Also:
           getMatrices(), getMatrix()

   void SbViewVolume::projectPointToLine (const SbVec2f &pt, SbLine &line) const
       Project the given 2D point from the projection plane into a 3D line.

       pt coordinates should be normalized to be within [0, 1].

   void SbViewVolume::projectPointToLine (const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1)
       const
       Project the given 2D point from the projection plane into two points defining a 3D line.
       The first point, line0, will be the corresponding point for the projection on the near
       plane, while line1 will be the line endpoint, lying in the far plane.

   void SbViewVolume::projectToScreen (const SbVec3f &src, SbVec3f &dst) const
       Project the src point to a normalized set of screen coordinates in the projection plane
       and place the result in dst.

       It is safe to let src and  be the same SbVec3f instance.

       The z-coordinate of dst is monotonically increasing for points closer to the far plane.
       Note however that this is not a linear relationship, the dst z-coordinate is calculated as
       follows:

       Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near), Perspective view: DSTz =
       (-SRCz * (far - near) - 2*far*near) / (far - near)

       The returned coordinates (dst) are normalized to be in range [0, 1].

   SbPlane SbViewVolume::getPlane (const floatdistFromEye) const
       Returns an SbPlane instance which has a normal vector in the opposite direction of which
       the camera is pointing. This means the plane will be parallel to the near and far clipping
       planes.

       See Also:
           getSightPoint()

   SbVec3f SbViewVolume::getSightPoint (const floatdistFromEye) const
       Returns the point on the center line-of-sight from the camera position with the given
       distance.

       See Also:
           getPlane()

   SbVec3f SbViewVolume::getPlanePoint (const floatdistFromEye, const SbVec2f &normPoint) const
       Return the 3D point which projects to normPoint and lies on the plane perpendicular to the
       camera direction and distFromEye distance away from the camera position.

       normPoint should be given in normalized coordinates, where the visible render canvas is
       covered by the range [0.0, 1.0].

   SbRotation SbViewVolume::getAlignRotation (SbBoolrightangleonly = FALSE) const
       Returns a rotation that aligns an object so that its positive x-axis is to the right and
       its positive y-axis is up in the view volume.

       If rightangleonly is TRUE, it will create a rotation that aligns the x and y-axis with the
       closest orthogonal axes to right and up.

   float SbViewVolume::getWorldToScreenScale (const SbVec3f &worldCenter, floatnormRadius) const
       Given a sphere with center in worldCenter and an initial radius of 1.0, return the scale
       factor needed to make this sphere have a normRadius radius when projected onto the near
       clipping plane.

   SbVec2f SbViewVolume::projectBox (const SbBox3f &box) const
       Projects the given box onto the projection plane and returns the normalized screen space
       it occupies.

   SbViewVolume SbViewVolume::narrow (floatleft, floatbottom, floatright, floattop) const
       Returns a narrowed version of the view volume which is within the given [0, 1] normalized
       coordinates. The coordinates are taken to be corner points of a normalized 'view window'
       on the near clipping plane. I.e.:

       SbViewVolume view;
       view.ortho(0, 100, 0, 100, 0.1, 1000);
       view = view.narrow(0.25, 0.5, 0.75, 1.0);

       ..will give a view volume with corner points <25, 75> and <50, 100>.

       See Also:
           scale(), scaleWidth(), scaleHeight()

   SbViewVolume SbViewVolume::narrow (const SbBox3f &box) const
       Returns a narrowed version of the view volume which is within the given [0, 1] normalized
       coordinates. The box x and y coordinates are taken to be corner points of a normalized
       'view window' on the near clipping plane. The box z coordinates are used to adjust the
       near and far clipping planes, and should be relative to the current clipping planes. A
       value of 1.0 is at the current near plane. A value of 0.0 is at the current far plane.

   void SbViewVolume::ortho (floatleft, floatright, floatbottom, floattop, floatnearval,
       floatfarval)
       Set up the view volume as a rectangular box for orthographic parallel projections.

       The line of sight will be along the negative z axis, through the center of the plane
       defined by the point

       [(right+left)/2, (top+bottom)/2, 0]

       See Also:
           perspective().

   void SbViewVolume::perspective (floatfovy, floataspect, floatnearval, floatfarval)
       Set up the view volume for perspective projections. The line of sight will be through
       origo along the negative z axis.

       See Also:
           ortho().

   void SbViewVolume::frustum (floatleft, floatright, floatbottom, floattop, floatnearval,
       floatfarval)
       Set up the frustum for perspective projection. This is an alternative to perspective()
       that lets you specify any kind of view volumes (e.g. off center volumes). It has the same
       arguments and functionality as the corresponding OpenGL glFrustum() function.

       This function is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 2.0

       See Also:
           perspective()

   void SbViewVolume::rotateCamera (const SbRotation &q)
       Rotate the direction which the camera is pointing in.

       See Also:
           translateCamera().

   void SbViewVolume::translateCamera (const SbVec3f &v)
       Translate the camera position of the view volume.

       See Also:
           rotateCamera().

   SbVec3f SbViewVolume::zVector (void) const
       Return the vector pointing from the center of the view volume towards the camera. This is
       just the vector pointing in the opposite direction of getProjectionDirection().

       See Also:
           getProjectionDirection().

   SbViewVolume SbViewVolume::zNarrow (floatnearval, floatfarval) const
       Return a copy SbViewVolume with narrowed depth by supplying parameters for new near and
       far clipping planes.

       nearval and  should be relative to the current clipping planes. A value of 1.0 is at the
       current near plane. A value of 0.0 is at the current far plane.

       See Also:
           zVector().

   void SbViewVolume::scale (floatfactor)
       Scale width and height of viewing frustum by the given ratio around the projection plane
       center axis.

       See Also:
           scaleWidth(), scaleHeight().

   void SbViewVolume::scaleWidth (floatratio)
       Scale width of viewing frustum by the given ratio around the vertical center axis in the
       projection plane.

       See Also:
           scale(), scaleHeight().

   void SbViewVolume::scaleHeight (floatratio)
       Scale height of viewing frustum by the given ratio around the horizontal center axis in
       the projection plane.

       See Also:
           scale(), scaleWidth().

   SbViewVolume::ProjectionType SbViewVolume::getProjectionType (void) const
       Return current view volume projection type, which can be either ORTHOGRAPHIC or
       PERSPECTIVE.

       See Also:
           SbViewVolume::ProjectionType

   const SbVec3f & SbViewVolume::getProjectionPoint (void) const
       Returns the projection point, i.e. the camera position.

   const SbVec3f & SbViewVolume::getProjectionDirection (void) const
       Returns the direction of projection, i.e. the direction the camera is pointing.

       See Also:
           getNearDist().

   float SbViewVolume::getNearDist (void) const
       Returns distance from projection plane to near clipping plane.

       See Also:
           getProjectionDirection().

   float SbViewVolume::getWidth (void) const
       Returns width of viewing frustum in the projection plane.

       See Also:
           getHeight(), getDepth().

   float SbViewVolume::getHeight (void) const
       Returns height of viewing frustum in the projection plane.

       See Also:
           getWidth(), getDepth().

   float SbViewVolume::getDepth (void) const
       Returns depth of viewing frustum, i.e. the distance from the near clipping plane to the
       far clipping plane.

       See Also:
           getWidth(), getHeight().

   void SbViewVolume::print (FILE *fp) const
       Dump the state of this object to the file stream. Only works in debug version of library,
       method does nothing in an optimized compile.

   void SbViewVolume::getViewVolumePlanes (SbPlaneplanes[6]) const
       Returns the six planes defining the view volume in the following order: left, bottom,
       right, top, near, far. Plane normals are directed into the view volume.

       This method is an extension for Coin, and is not available in the original Open Inventor.

   void SbViewVolume::transform (const SbMatrix &matrix)
       Transform the viewing volume by matrix.

   SbVec3f SbViewVolume::getViewUp (void) const
       Returns the view up vector for this view volume. It's a vector which is perpendicular to
       the projection direction, and parallel and oriented in the same direction as the vector
       from the lower left corner to the upper left corner of the near plane.

   SbBool SbViewVolume::intersect (const SbVec3f &p) const
       Returns TRUE if p is inside the view volume.

       Since:
           Coin 2.3

   SbBool SbViewVolume::intersect (const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestpoint)
       const
       Returns TRUE if the line segment p0, p1 may intersect volume. Be aware that it's not 100%
       certain that the line segment intersects the volume even if this function returns TRUE.

       closestpoint is set to the closest point on the line to the center ray of the view volume.

       Since:
           Coin 2.3

   SbBool SbViewVolume::intersect (const SbBox3f &box) const
       Returns TRUE if box may be inside the view volume.

       Since:
           Coin 2.3

   SbBox3f SbViewVolume::intersectionBox (const SbBox3f &box) const
       Calculates the bbox of the intersection between bbox and the view volume.

       Since:
           Coin 4.0

   SbBool SbViewVolume::outsideTest (const SbPlane &p, const SbVec3f &bmin, const SbVec3f &bmax)
       const
       Returns TRUE if all eight corner points in bmin, bmax is outside p.

   const SbDPViewVolume & SbViewVolume::getDPViewVolume (void) const
       Returns the double precision version of this view volume.

Member Data Documentation

   SbViewVolume::ProjectionType SbViewVolume::type
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbVec3f SbViewVolume::projPoint
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbVec3f SbViewVolume::projDir
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   float SbViewVolume::nearDist
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   float SbViewVolume::nearToFar
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbVec3f SbViewVolume::llf
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbVec3f SbViewVolume::lrf
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   SbVec3f SbViewVolume::ulf
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

Author

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