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NAME

       SbXfBox3f -

       The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached
       transformation.

       This box class is used by many other classes in Coin for data exchange. It provides
       storage for two box corners with floating point coordinates, and for a floating point 4x4
       transformation matrix.

SYNOPSIS

       Inherits SbBox3f.

   Public Member Functions
       SbXfBox3f (void)
       SbXfBox3f (const SbVec3f &boxmin, const SbVec3f &boxmax)
       SbXfBox3f (const SbBox3f &box)
       ~SbXfBox3f ()
       void setTransform (const SbMatrix &m)
       const SbMatrix & getTransform (void) const
       const SbMatrix & getInverse (void) const
       SbVec3f getCenter (void) const
       void extendBy (const SbVec3f &pt)
       void extendBy (const SbBox3f &bb)
       void extendBy (const SbXfBox3f &bb)
       SbBool intersect (const SbVec3f &pt) const
       SbBool intersect (const SbBox3f &bb) const
       SbBool intersect (const SbXfBox3f &bb) const
       void getSpan (const SbVec3f &direction, float &dMin, float &dMax) const
       SbBox3f project (void) const
       void transform (const SbMatrix &m)
       float getVolume (void) const
       void print (FILE *file) const

   Friends
       int operator== (const SbXfBox3f &b1, const SbXfBox3f &b2)
       int operator!= (const SbXfBox3f &b1, const SbXfBox3f &b2)

   Additional Inherited Members

Detailed Description

       The SbXfBox3f class is a 3 dimensional box with floating point coordinates and an attached
       transformation.

       This box class is used by many other classes in Coin for data exchange. It provides
       storage for two box corners with floating point coordinates, and for a floating point 4x4
       transformation matrix.

       See Also:
           SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3f, SbBox3d, SbMatrix.

Constructor & Destructor Documentation

   SbXfBox3f::SbXfBox3f (void)
       The default constructor makes an empty box and identity matrix.

   SbXfBox3f::SbXfBox3f (const SbVec3f &boxmin, const SbVec3f &boxmax)
       Constructs a box with the given corners.

       The coordinates of min should be less than the coordinates of max if you want to make a
       valid box.

   SbXfBox3f::SbXfBox3f (const SbBox3f &box)
       Constructs a box from the given SbBox3f.

       The transformation is set to the identity matrix.

   SbXfBox3f::~SbXfBox3f ()
       Default destructor does nothing.

Member Function Documentation

   void SbXfBox3f::setTransform (const SbMatrix &m)
       Sets the transformation to the given SbMatrix.

   const SbMatrix & SbXfBox3f::getTransform (void) const
       Returns the current transformation matrix.

   const SbMatrix & SbXfBox3f::getInverse (void) const
       Returns the inverse of the current transformation matrix.

   SbVec3f SbXfBox3f::getCenter (void) const
       Return the transformed center point of the box.

   void SbXfBox3f::extendBy (const SbVec3f &pt)
       Extend the boundaries of the box by the given point, i.e. make the point fit inside the
       box if it isn't already so.

       The point is assumed to be in transformed space.

   void SbXfBox3f::extendBy (const SbBox3f &bb)
       Extend the boundaries of the box by the given bb parameter. The given box is assumed to be
       in transformed space.

       The two given boxes will be combined in such a way so that the resultant bounding box
       always has the smallest possible volume. To accomplish this, the transformation on this
       SbXfBox3f will sometimes be flattened before it's combined with bb.

   void SbXfBox3f::extendBy (const SbXfBox3f &bb)
       Extend the boundaries of the box by the given bb parameter.

       The given box is assumed to be in transformed space.

       Note: is not guaranteed to give an optimal result if used for bbox calculation since the
       transformation matrix might change. See documentation in SoGetBoundingBoxAction for more
       details.

   SbBool SbXfBox3f::intersect (const SbVec3f &pt) const
       Check if the given point lies within the boundaries of this box.

       The point is assumed to be in transformed space.

   SbBool SbXfBox3f::intersect (const SbBox3f &bb) const
       Check if the given box lies wholly or partly within the boundaries of this box.

       The given box is assumed to be in transformed space.

   SbBool SbXfBox3f::intersect (const SbXfBox3f &xfbb) const
       Check if two transformed boxes intersect.

       This function is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 2.0

   void SbXfBox3f::getSpan (const SbVec3f &direction, float &dMin, float &dMax) const
       Find the span of the box in the given direction (i.e. how much room in the given direction
       the box needs). The distance is returned as the minimum and maximum distance from origo to
       the closest and furthest plane defined by the direction vector and each of the box'
       corners. The difference between these values gives the span.

   SbBox3f SbXfBox3f::project (void) const
       Project the SbXfBox3f into a SbBox3f.

       This gives the same resulting SbBox3f as doing a SbBox3f::transform() with this
       transformation matrix as parameter.

   void SbXfBox3f::transform (const SbMatrix &m)
       Overridden from SbBox3f, as the transformations are to be kept separate from the box in
       the SbXfBox3f class.

   float SbXfBox3f::getVolume (void) const
       Return box volume. Overridden from parent class to take into account the possibility of
       scaling in the transformation matrix.

   void SbXfBox3f::print (FILE *fp) const
       Dump the state of this object to the file stream. Only works in debug version of library,
       method does nothing in an optimized compile.

Friends And Related Function Documentation

   int operator== (const SbXfBox3f &b1, const SbXfBox3f &b2) [friend]
       Check if b1 and b2 are equal. Return 1 if they are equal, or 0 if they are unequal. Note
       that the method will do a dumb component by component comparison.

   int operator!= (const SbXfBox3f &b1, const SbXfBox3f &b2) [friend]
       Check if b1 and b2 are unequal. Return 0 if they are equal, or 1 if they are unequal. See
       the note on operator==().

Author

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