Provided by: inventor-doc_2.1.5-10-18_all bug


       SoAsciiText — simple 3D text shape node


       SoBase > SoFieldContainer > SoNode > SoShape > SoAsciiText


       #include <Inventor/nodes/SoAsciiText.h>

     enum Justification {
          SoAsciiText::LEFT    Left edges of all strings are aligned
          SoAsciiText::RIGHT   Right edges of all strings are aligned
          SoAsciiText::CENTER  Centers of all strings are aligned

          Fields from class SoAsciiText:

     SoMFString          string
     SoSFFloat           spacing
     SoSFEnum            justification
     SoMFFloat           width

          Methods from class SoAsciiText:

     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const


       This node defines one or more strings of 3D text. In contrast with SoText2, 3D text can be
       rotated,  scaled,  lighted, and textured, just like all other 3D shapes. In constrast with
       SoText3, this 3D ascii text cannot be extruded.

       The text origin is at (0,0,0) after applying the current transformation. The scale of  the
       text  is  affected  by  the  size  field  of  the  current  SoFont  as well as the current

       SoAsciiText uses the current material when rendering. Textures are applied to  ascii  text
       as  follows. On the front face of the text, the texture origin is at the base point of the
       first string; the base point is at the lower left for justification  LEFT,  at  the  lower
       right for RIGHT, and at the lower center for CENTER. The texture is scaled equally in both
       S and T dimensions, with the font height representing 1 unit. S increases to the right  on
       the front face.


     SoMFString          string
          The text string(s) to display. Each string will appear on its own line.

     SoSFFloat           spacing
          Defines  the  distance  (in  the  negative  y  direction)  between  the  base points of
          successive strings, measured with respect to the current font  height.  A  value  of  1
          indicates single spacing, a value of 2 indicates double spacing, and so on.

     SoSFEnum            justification
          Indicates placement and alignment of strings. With LEFT justification, the left edge of
          the first line is at the (transformed) origin, and all left edges  are  aligned.  RIGHT
          justification is similar. CENTER justification places the center of the first string at
          the (transformed) origin, with the centers of all remaining strings aligned under it.

     SoMFFloat           width
          Defines the width of each text string. Each string will be scaled so that it spans this
          many units.


          Creates an ascii text node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.


          Draws text based on the current font, transformation, drawing style, material, texture,
          complexity, and so on.

          Performs a pick on the text. The string index and character position are available from
          the SoTextDetail.

          Computes the bounding box that encloses the text.

          If any triangle callbacks are registered with the action, they will be invoked for each
          successive triangle used to approximate the text geometry.


       AsciiText {
          string         ""
          spacing        1
          justification  LEFT
          width          0


       SoFont, SoFontStyle, SoText2, SoText3, SoTextDetail